The Good, The Bad, And Pugna (mostly done)
                    	nachoman
                    
                    March 26, 2013
                 
                
				                        
			 
			
							
				
							
				
					
					Pros and Le Cons ~
					Pros
-Does not need farm to dish out damage
-Has an effective AOE with low cooldown
-Has effective counterpushing
-Has high early base damage for harassing
-Has amazing intelligence stat gain
-Is an amazing lane pusher
-His nether ward is overpowered
-Easy farming
Cons
-His netherward is an unintentional kill stealing machine
-Has very low strength gain
-Needs farm or will remain extremely squishy
-Has terrible attack speed
-Can ruin his own team fights if abilities are used incorrectly
				 
							
				
							
				
					
					Pugna, The good and The bad
					People Pugna can Handle
 Pugna with his 
 Nether Ward and deadly combo can take out Mana dependent Strs and intels, due to high mana usage and low hp(intels). Pugna when facing at least 2-3 of these heroes would ensure and east win if played right. These enemies would include but are not limited to :
 Chen
 Dazzle
 Earthshaker
 Lion
 Enigma
 Jakiro
 Shadow Demon
 Puck
 Morphling
Super Ownage Against these heroes
 Invoker BIG TIME this guy uses sooo much mana for his skills
 Storm Spirit Wastes down him and his ulti
 Tinker Tinker is a mana farm, wasting away like air
 Zeus Zues wastes soo much mana, even on his ult
 Sand King If he gets zapped when he Ult's he can't blink in
Special notice
 Juggernaut Your 
 Decrepify renders his Spinning blades useless, since it's physical damage. AND if he ult's you it is cancled and won't do damage to a Decrep'd unit.
Pugna being countered
Foes
Doom bringer As always, his silence handles everyone, doom is a basic anti to all heroes
 Anti-Mage His mana burn will destroy 
 Pugna if he's life stealing someone and his magic shield lowers the factor of pugna's damage output.
 Riki his silence and back stab will annihalate you, since you do not have much hp.
 Clinkz he carries an orchid {most of the time} so he can silence you away.
 Night Stalker a 8 sec silence? RUNNNN
				 
							
				
					
					Item Explanation 
					Starting Items
4x 
 Clarity In order to harass and deal push lanes (if that is what is wanted).
1x 
 Tango Everyone need a little health, and 
 Pugna is squishy early on, so eat dem trees.
2x Gauntlet of strength Let's face it, 
 Pugna doesn't have very much hp. These babies will help the dweeb survive early game and help with the 
 Bracer
Early Game
In early game, you're obviously going to want to pick up 
 Boots of Speed
You can either turn these into 
 Phase Boots 
 Power Treads or 
 Boots of Travel (if you are getting fed like a mutha lucka)
 Power Treads will help you with Health problems and increase your mana for your spells.
 Phase Boots these will help with escaping and chasing, also last hitting :P
 Boots of Travel these will help for map control and pushed like crazy.
 Bracer A bracer will help 
 Pugna survive as it gives him attributes mostly strength though. It will also help if you want to build a 
 Drum of Endurance
 Void Stone with 
 Pugna's high intel gain this 
 Void Stone will increase his mana regen amazingly and will help him in the long run
 Ring of Basilius This will also help 
 Pugna with his mana regen and will also provide him with his much needed armor.
Core
 Power Treads I like these, you don't need them but they help. As i said earlier you can go for the other two boots 
 Phase Boots 
 Boots of Travel
 Aghanim's Scepter This gives 
 Pugna massive survivability, it gives 10 to all stats, 200 hp, and 150 mana. It also give pugna a whopping increase on his ult and a 0 CD which means mad dps and survivability
 Perseverance This will give him +10 dmg, 5 hp/sec regen, and 125% mana regen. Not bad, it will also build into a 
 Linken's Sphere or 
 Bloodstone if needed, and can be disasembled to make a 
 Vanguard 
 Scythe of Vyse and/or 
 Eul's Scepter of Divinity
 Eul's Scepter of Divinity This item will help dodge spells such as 
 Sven's 
 Storm Hammer or 
 Magic Missile. It can also stop 
 Enigma, 
 Shadow Fiend, and 
 Witch Doctor when they cast their ult's. It can also be used to solo out an enemy hero and attempt a gank.
				 
			           
		 
	
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