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10 Votes

The Fightin' Titan

May 16, 2013 by Zombrero
Comments: 10    |    Views: 98426    |   


Build 1
Build 2

Team Player Titan

DotA2 Hero: Elder Titan




Hero Skills

Echo Stomp

2 4 12 13

Astral Spirit

1 3 5 7

Natural Order

8 9 10 14

Earth Splitter

6 11 16

Talents

15 17 18

Introduction

Hi, and welcome to my guide! Elder Titan is fast becoming one of my favourite heroes in Dota 2 due to his very versatile nature. He is a very powerful initiator, is somewhat durable, and can also slip into a support or semi-carry role if required.

This build attempts to rush an early Soul Ring in order to provide plenty of harass early game, which allows Elder Titan to play almost any lane effectively. He can Tri-lane, Dual-Lane, Solo-Offlane, or Solo-Safelane very well by dealing constant pressure on his opponents. Solo-Mid is questionable choice, but you can make it work if no one else on the team is a better option.

Solo Laning

Titan is not impossible to Solo-Mid, but you will have a tough time if you don't have constant access to the teams courier. This build is best suited to a Side-Lane as he requires constant side shop access.

To begin, make sure you get a good creep block. The closer you can get the creep wave to your own tower when you meet in lane, the better. Elder Titan can easily push the wave with his skill spam, so you want to ideally start as far back as possible.

When the creeps meet together, sit back from the wave until the first enemy creep is on low life. Cast your Ancestral Spirit directly on the creep with lowest health for the last hit, then issue a follow command for your spirit onto the enemy heroes by right clicking on them. This will act as both a lane harass and major disincentive for the enemy hero to engage or seek farm.

With the heroes at a distance, seize the opportunity to last hit yourself. The heroes should keep a distance for a few reasons;

1.) You have constant vision of them, similar to Bounty Hunter's ultimate.
2.) Once you level Natural Order, they will be extremely vulnerable close range of you.
3.) They may assume you have already put a level in Echo Stomp and you're trying for a disable.

Try not to manually recall the spirit, but let it return to you at the end of its set duration. It should buff you right when you need it most to either get bonus movement speed to retreat to your next allied creep wave, or get in some cheeky last hits with your bonus damage.

Rinse and repeat at the start of each new creep wave, getting as much farm as possible for your Soul Ring. Eat a few Tango's when necessary to negate enemy harass, but do your best not to waste them despite the number.

Dual and Tri Laning

Titan does not require much farm in a Dual-Lane or Tri-Lane to be effective. His powerful early game spells allow him to hold his own without getting many last hits. Decide with your lane partner at the beginning who is best to take the farm, and play accordingly.

You still need to spam your Ancestral Spirit similar to Solo-Laning, but do keep in mind that the Soul Ring will take a lot longer to get up and running due to less farm. If possible, try to pull a side lane camp or two to help get save up for your Soul Ring without stealing gold from your lane partner.

First Items

Once you reach 325 gold, grab a Sage's Mask from the side shop. This will hopefully allow enough mana regeneration to hold out until your Soul Ring is ready. Grab the Ring of Regeneration as soon as possible to complete recipe.

Once your Soul Ring is up and running, continue your Ancestral Spirit harass and farm, counteracting the health loss from the ring ability with your stockpile of Tango's.

Why rush a Soul Ring and buy mass Tango's instead of just starting with Clarity's?

Popping a Clarity takes time, forcing you out of lane away from EXP and farm. A Soul Ring offers an instant 150 mana for the cost of 150 HP. One Tango charge combined with your natural health regeneration will heal the 150 damage from the ring in under 15 seconds. The Soul Ring will also be vital to your early Skill Combos (see below). Save your Healing Salve for when you or an ally are in need of a major heal.

Pick up your Boots of Speed next, completing your Power Treads as quickly as possible. Your complete Power Treads are also vital to your Skill Combos from L6 onwards. Most guides would suggest Arcane Boots on Elder Titan, but the Soul Ring should give you what you need mana wise if used correctly.

Titan Skill Combos (L6 and onwards)

Once you have reached Level 6 and have your Earth Splitter, it's time to lay down some combos. If you have your Earth Splitter off cooldown, you can perform the "Five S Combo":

SOUL
SWITCH
SPIRIT
STOMP
SPLIT

Start by making sure you currently have a minimum of 170 mana in your pool, all spells and items off cooldown, and your Power Treads set to STR. You will only have 10 seconds to complete this combo from start to finish, so don't stand around for too long!

SOUL stands for activating your Soul Ring.
SWITCH stands for switching your Power Treads from STR to INT. This will take the mana which was already in your pool plus the Soul Ring bonus mana, and add it's own extra kick from the bonus INT gained. For example, if you were at L6 and started with 170 mana in your pool, you would have the entire 400 mana needed for the combo by Soul Ring/Treads Switching. The 150HP loss will also equate to less damage if you activate the Soul Ring while in STR Power Treads.
SPIRIT stands for your Ancestral Spirit. You want to cast this so the target hero is trapped between you and your image. If you are trying to get a group of heroes, you may need to lead the targets to cut them off when they try to run.
STOMP stands for your Echo Stomp. At level 2, this will put a group of enemies in 475 AOE to sleep for 3 seconds. They wake upon hero damage, so make sure your team understands a little about Elder Titan before initiating.
SPLIT stands for your ultimate, Earth Splitter. If landed correctly, this will devastate an enemy team. Tricky to land perfectly on a L2 Echo Stomp as it takes 3 seconds before dealing damage, but enemies can only react so fast and the split actually pulls heroes back into the spell AOE. It should be much easier to land late game once your Echo Stomp is snoozing enemy heroes for an epic 5 seconds.

If you mess up your combo by missing an Echo Stomp, don't commit the fallacy of thinking you have to waste your Earth Splitter as well! By using Soul Ring and switching Power Treads, you will not use any mana. For example, if you have 170 mana in your pool, you SOUL, SWITCH, SPIRIT, but screw up your STOMP; bailing and ceasing the combo will leave you with your orginal 170 mana intact when you switch back to STR Power Treads!

Much better option to play it safe and wait 25 seconds for your combo to reset than be forced to wait 100 seconds for your Earth Splitter to come back off cooldown...

Mid Game Items

Through the mid game, the role of Elder Titan is to pick as many fights as possible while having allies nearby. Through gold earned for kills and assists, you should soon be able to afford your Sage's Mask and Robe of the Magi in no time at all. These mana focused items are important to keep your spells a' spammin' while leaving your Soul Ring free for a team fight combo if the opportunity arises. The Urn of Shadows and Bracer offer a little more tank and heal, but also continue to keep your mana flowing as the action heats up.

Once you are able, upgrade your Bracer into a Drum of Endurance. The speed bonus from the passive (5%) and the active (10%) are great on most heroes, but uniquely devastating on Elder Titan. For example, lets assume you cast an Ancestral Spirit and manage to connect with 5 heroes and 5 creeps. Once the spirit returned, you would be buffed with over 260 bonus damage and 35% bonus movement speed. If you use a charge from the Drum of Endurance that would raise your movement speed to a bonus of 40%.

Elder Titan moves at 370 movement speed with Power Treads, so a 40% bonus to your speed would turn you into a monster as fast and powerful as a Lycanthrope in ultimate form! Chasing fleeing heroes at maximum movement speed with 260 bonus damage is about as fun as it gets!

Late Game Items

Late game is all about using your Echo Stomp defensively and offensively. You want to be actively defending towers against team pushes, scouting high ground to provide vision for the team, and performing as many stomps as possible to try and get that perfect initiation for the team.

Once you have your mid game items, start buying pieces for a Linken's Sphere. This may seem like an odd pick up at first, but late game team fights heavily depend on Elder Titan not being countered by a disable while he is channeling a Echo Stomp.

You may prefer to work towards a Black King Bar, but I feel that Linken's Sphere is the better choice for a few reasons:

1.) You cant always predict when you are about to be disabled. Your team may be poorly warding or an invisible hero may come out of nowhere, throwing a targeted silence or stun before you can react. Alternatively, you could pop the Black King Bar prematurely, and risk the duration not lasting long enough to complete your initiation.

2.) Once used, you cannot use your Echo Stomp safely for 50-80 seconds, which is not great for such a useful ability with only a 15 second cooldown. Before you know it, you start to treat your Q like your ulti. The Linken's Sphere will provide you a safe and secure Echo Stomp every 20 seconds, and that's only if someone manages to trigger the cooldown.

3.) The stats will add great benefit to your durability, attack speed, and mana regeneration much more than a Black King Bar. You have so much micro management to do already with your ability items, so it's refreshing to know you have something automated to cover your *** with this build so you can focus more on landing your combos.

If the game goes on long enough, a Shiva's Guard is another strong pick up. Popping this after your ultimate goes off can mean the difference between a few enemy heroes limping away and a complete team wipe. The bonus armor and intelligence only adds further to your durability and mana pool.

Pub Stomping Build

I've added a second build for Elder Titan which has been giving me a bit of success lately. It's far from standard, but surprisingly effective.

After dominating in your lane spamming with Soul Ring and Ancestral Spirit, stick with Boots of Speed and go straight for an early Urn of Shadows and Null Talisman. Push the wave and take the tower after getting the urn, which is very easy to do with an early maxed Natural Order and Ancestral Spirit.

Next, farm a Dagon by either taking another lanes tower, or farming with Ancestral Spirit spam. Once you have your Dagon, gank anything that moves.

Cast your Ancestral Spirit on a hero, and issue a follow command by right clicking on the enemy. This will give you constant vision, and allow your Dagon to hit at maximum range. The aura from Natural Order will amplify magic damage by 26% at L4, which effectively gives you a 800 damage nuke with Dagon/Spirit/Aura combo. You can also use a charge from Urn of Shadows offensively to gain another 150 damage on the fleeing target.

If the game goes well and you have the gold, you can even try to go for a Dagon L5. With L5 Dagon/Spirit/Aura, this will equate to 1308 burst damage, 300 odd more than a Finger of Death with an Aghanim's Scepter upgrade! While Lion's cost will be 625 mana with a cooldown of 40 seconds, your combo will cost 210 mana with a COOLDOWN OF 16 SECONDS!

As per the title, this is a Pub Stomper build. Hardly serious but VERY FUN. :)

Conclusion

Well, there's my guide. See how you go with it; feeling free to chop and change to suit your own unique play style. I would be happy to accept any constructive feedback about this guide, and I'll be sure to keep updating this as a working progress. Go and have some happy times with Elder Titan, and be sure to +1 if you have some good games as a result!

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