|4.||Friends and Foes|
|5.||Why not Jungle?|
Enchantress is a semi-carry hero who can jungle or lane. She can heal, slow, and deal heavy damage. She is great in a teamfight and good for heroes that try to escape. Enchantress is a hero that will assure your team a victory if played right.
If you are against right-click carries, level Untouchable first, otherwise level Enchant to slow enemies early game and get an early kill if they tower dive. I usually level this first for the low cooldown and also to get some neutrals to help lane, since jungling isnt as efficient from personal experience. Nature's Attendants is a massive heal, so level this second because its like an area healing salve. This spell can save you and your teammate's lives many times. Impetus should be leveled up at the usual 6,11, an 16.
Enchantress is friends with every hero, since her heal and supports go well with all heroes. Special mention to heroes like Juggernaut and Gyrocopter who can use her Enchant to get kills. Also, heroes like Huskar who need to be constantly healed are good allies to you.
Since you have pretty much no escape mechanism, your only hope is to activate Nature's Attendants and hope you get away. Stuns and slows are your worst nightmare. Its almost impossible to escape Huskar, Spirit Breaker, and Viper. Also Anti Mage can burn your mana pretty fast.
In my opinion, even though Enchant takes over creeps and helps with jungling, your level up is very slow and it is better to stay in the lane and farm, since you are playing carry. Also, you can support OR carry in lane which makes you very versatile in the lane, as you can heal your teammates. Your teammates are better of with you in the lane with them, and jungling is not the best option for Enchantress.
I hoped this guide to Enchantress was very useful!
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