Iron Branch
Iron Branch
Iron Branch
Tango
Healing Salve
Quelling Blade
Ring of Protection
Stout Shield
Ring of Basilius
Magic Stick
Boots of Speed
Chainmail
Magic Wand
Ring of Aquila
Power Treads
Medallion of Courage
Orchid Malevolence
Black King Bar
Sange and Yasha
Boots of Travel
Butterfly
Boots of Travel
Orchid Malevolence
Black King Bar
Sange and Yasha
Butterfly
Boots of Travel
Black King Bar
Orchid Malevolence
Sange and Yasha
Satanic
Butterfly
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2 | 8 | 13 | 14 | ![]() |
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I am very far from an expert on
Slark. But I have done a lot of research into him and have compiled my findings into this guide. I have played some games where I get 23+ kills, and others where I failed miserably (aoe heavy nukes=better get your BKB or you lose)
this guide is primarily for my own benefit as a place to store all the info I find. I also enjoy tweaking the item builds. So if you find this guide useful, great! I welcome feedback and criticism as I hope to improve my own skills at
Slark
Slark is a squishy, guerilla warfare fighter. When you engage an enemy, attack as long as you can then sneak away into the darkness. Don't be afraid to flee, regen to full health, then try again! Your ability to kill is not nearly as important as your ability to flee and return moments later with full health. Combine that with effective item use and teamwork and you have a very fun, very fast moving hero!
All your item choices should focus around the hit and run strategy, so damage and survival items are king. Any item that provides both should be considered on
Slark.
Build 1: "Survival+ganking" is a balanced build that helps you stay alive, but also helps you gank well. The medalion provides good mana and attack skills
Build 2: "Damage Build" gets high damage output early game. Mask of maddness should be used during your ultimate and basher helps catch runners.
Build 3: "Shadow blade build" Helps you gank any hero 1 vs 1. It also helps you survive much longer. Remember to use
Dark Pact right before you sneak away to dispel any
Dust of Appearance
At the early stages of the game,
Slark should play similar to riki: focus on getting to level 6! If you have a definite kill combo with your lane partner and you know you can finish, go for it. But your main objective in the early game is to survive till level 6 while farming as much as you can. (I once went up against a sniper/silencer combo. It was literally 0 farm till level 6)
Pros
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Cons
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Pros
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Cons
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In the early stages of the game,
Slark needs to focus on survival. He is very weak until he gets
Shadow Dance and has constant mana problems early on. So, our items need to compliment that, as well as his hit and run nature. Basically all of these items improve his survivability and damage output
Stout Shield vs
Quelling Blade vs
Ring of Protection: You need to look at your enemy team and decide who you guess you'll lane against.
If you will lane against fellow melee heroes, get
Quelling Blade for last hits.
If you will lane with someone with a stun, get
Stout Shield for surviving combo kills.
If you will lane against someone with good harass (like
Sniper), get
Ring of Protection and just survive till level 6. You won't get much farm and should probably call for ganks to help you get a level advantage. Once you hit level 6, initiate on your harrassers, then sneak away with
Shadow Dance. Heal up and repeat till they are forced from lane
Power Treads: They are the only logical choice for boots. His passive regen makes
Tranquil Boots worthless and his ulti movement speed negates the need for
Phase Boots.
Boots of Travel get bought later, when you want to chain gank.
Power Treads gives increase to your damage, as well as your regen (int) and survival (str) in early-mid game.
Medallion of Courage: Often overlooked, this item is cheap, provides mana regen, and increases your armor.
Dark Pact can also remove the armor debuf which occurs when you use this item on an enemy hero. Simply start
Dark Pact and pounce in on your enemy. Use the
Medallion of Courage as soon as you land and
Dark Pact should go off, removing your debuff. You get +6 armor, enemy loses 6 armor
Orchid Malevolence: This powerful weapon makes you certain death to casters. I can't tell you how effective this item is. It cause
Slark to be nearly unbeatable in a 1 vs 1 situation! It also helps you target those pesky supports in team fights. Take a look at all the benefits that it gives you.
Here are some general principles for playing
Slark
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Here are some game ids of me playing slark. Let me say up front that I make a lot of mistakes in them! I know! But i also get some pretty good kills. Feel free to watch them and give suggestions
109090664
Went for ring of basilius first. Enemies in my lane were not very good and didn't have purgable debuffs, so I went
Essence Shift as my 2nd skill. Also notices how templar assasin can kill slark very easily. He is squishy, so be careful
109259245
Morphling is a friend of mine, and he told me to take last hits. I didn't argue, lol! Went queling blade first cause I thought there was a high probability that I'd lane against melee. I died alot in this game, but still had a good number of kills
109399440
111227154
111868999
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