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1. You're not going to get
2. Drums of Endurance are not really a core anymore. I think, never truly been, but people think otherwise. Want to get speed burst from that item? Get
3. Dual lane is not good for
4.
5.
6. You don't need your really early
7. If you have a team to play with - or at least, couple of friends,
8. Disagreed with "low survavibility in teamfights". QQW, WWQ, QWE, QQE,
9. Autoattack builds don't seem right to me -
10. I have my own opinion on how QW should be played - because its mana draining power vanishes away after 2
P.S. Try to add some colors and item descriptions to your guide - just like I did in this post. Looks really better. Your guide is pretty hard to read.
EDIT: speaking of carry that arrives to late - Magina? :P
I understand that for more survivability and utility, you want to wex a bit at start, but your fire spirit will come so late that their pushing effectiveness will fade, and your nuking combos wont be useful before very late game.
Some months ago, I played a top 3 french team. They pwned us in 20 min. Most competitive games are really short, and if you dont specialize in something and do it efficiently quite fast, your usefulness will be quickly limited.
Oh I see some logic... QW invoker might be a more fitting autoattack carry than a QE / Full E, which is pure spell nuke. Ok, but your early - mid game will be a hell. No point in exort means hard lasthistting, hard to get kills, hard to farm... (thats why hes "supposed" to support).. and you get your aghanim and eul? Damage items only much later ? Well in this case, I would completely forget about aghs/euls, and go mkb/mjol etc much earlier.
I feel like you wanna do everything at once, and u might end as a support lacking support items or a carry that arrives too late in the game..
I know QW buys something different than I listed here, I used to play QW. However, this build is not QW purely, but only partially. Beginning with QW for mobility, disable and regen, later on goind more into EW though. So I think the damage items suit it way more than for pure QW. Also, my intention wasn't to publish a QW build, which was here many times, but something new, which (at least how far as i know) wasn't here, or at least not many times. There's no point in making a build that already is here. However, thanks for the feedback :)
- Full exort, Eul into sunstrike/meteor and def blast IS a nuking invoker. Add an ethereal blade in it to instakill targets.
- QW invoker is a disabler / team fighter / durable / maybe support. There is a chance that you will keep that role even in late-game unless you got enough farm to semi-carry. Playing a QW invoker and taking kills in competitive games is quite wrong, let them for the hard carry, since either he will have a bigger impact in mid game, since you focus on disables, or lategame if hes a real turtle (like void).
So i do not agree with your eul core item. Its for the fullexort only, and quas-exort sometimes. Force staff is much more important, as well as aghanim.
All the BKB / orchid/skadi stuff is more situational than optional. If you happened to get a lot of kills, and somehow couldnt let the hardcarry take them, then you can turn into the alacrity lategame dpser.
As peppo just said, if you managed your QW nicely, you should end up drums, maybe vyse etc.
Well what I said is only valid for QW invoker...
The starting items are a bit outdated, but they still do the job I guess. Still, I prefer a
The
Talking about the late game items, I think a
Thanks for this guide...
Get used to the Insert skill/item/hero name here and you'll get awsome looking guides, also try and make them look more appealing, I mean it gives more pleasure to the eye, something like pros and cons.
I will be working on it, thanks.
I don't get force staff on him generally, I find Euls to be more effective, and the item build for me is just like this guide, excluding the drum and the late game dps items. Adding refresher is definitely good, it could turn a game around if you can fire off 1 tornado, 2 meteors and 2 blasts.