 Wraith Band
Wraith Band 
								 
								 Wraith Band
Wraith Band Iron Branch
Iron Branch Iron Branch
Iron Branch Tango (Shared)
Tango (Shared) Tango (Shared)
Tango (Shared) Bottle
								Bottle
							 Boots of Speed
								Boots of Speed
							 Ring of Aquila
								Ring of Aquila
							 Magic Wand
								Magic Wand
							 Infused Raindrops
								Infused Raindrops
							 Boots of Travel
								Boots of Travel
							 Ethereal Blade
								Ethereal Blade
							 Manta Style
								Manta Style
							 Bloodthorn
								Bloodthorn
							 Butterfly
								Butterfly
							 Daedalus
								Daedalus
							 Linken's Sphere
								Linken's Sphere
							 Eye of Skadi
								Eye of Skadi
							 Satanic
								Satanic
							 Black King Bar
								Black King Bar
							|   | 
|   | 2 | 3 | 5 | 7 |  | 
|   | 11 | 13 | 14 | 16 |  | 
|   | 1 | 4 | 6 | 8 |  | 
|   | 1 | 4 | 6 | 8 |  | 
|   | 9 | 12 | 18 |  | 
|   | 10 | 15 | 
 You only miss the water when the well runs dry.
You only miss the water when the well runs dry.
Welcome to the comprehensive guide to core Morphling, 7.06 updated. I sincerely hope that 7.07 doesn't come out immediately after I publish this guide, therefore rendering it obsolete, but I have a sinking feeling it will.
Regardless, this guide assumes you have limited experience with  Morphling. Maybe you've randomed him once, and thought he seemed cool. Or maybe you got trashed by one in a recent ranked game and are furiously trying to learn how he can be so ********.
 Morphling. Maybe you've randomed him once, and thought he seemed cool. Or maybe you got trashed by one in a recent ranked game and are furiously trying to learn how he can be so ********.
So, to get your feet wet, I'll start off slowly at first, with an "oh **** I just randomed Morphling" alt-tab section, and then get into detailed explanations in the following sections.
 Morphling has a set of abilities that appear rather complex and discouraging to someone who has only just picked up the hero. Once you get familiar with how they function and interact, they become really easy to understand, but getting to that stage can be a daunting prospect. People will often rightly say "Morphling is one of the best lategame heroes", but it's fairly hard to understand why this is just from looking at the hero's stats and abilities.
 Morphling has a set of abilities that appear rather complex and discouraging to someone who has only just picked up the hero. Once you get familiar with how they function and interact, they become really easy to understand, but getting to that stage can be a daunting prospect. People will often rightly say "Morphling is one of the best lategame heroes", but it's fairly hard to understand why this is just from looking at the hero's stats and abilities.
However, there will be more on that later. For now, let's go over the hero's stats, and a more simplistic examination of his skills.
| Strength: Agility: Intelligence: | 19 24 17 | +2.3 +3.7 +1.1 | (74 at 25) (113 at 25) (43 at 25) | 
| Health Mana Damage Armour Movement Speed Attack Range Base Attack Time Turn Rate Vision | 580 262 33-42 1.43 285 350 1.5 0.6 1800/800 | 
|   | Type: Targets: | Active Ground | Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform. | 
| Level 1 2 3 4 | Mana 140 155 160 165 | Cooldown 11 11 11 11 | Range 1000 1000 1000 1000 | Damage Radius 200 200 200 200 | Damage 100 175 250 325 | 
| Level 1 2 3 4 | Mana 80 80 80 80 | Cooldown 10 10 10 10 | Range 600 700 800 900 | Base Damage 100 100 100 100 | Min Agi Multiplier 0.25 0.25 0.25 0.25 | Max Agi Multiplier 0.5 1.0 1.5 2.0 | Min Stun Duration 0.25 0.25 0.25 0.25 | Max Stun Duration 1.25 2.25 3.25 4.25 | 
| Morph Agility Gain Morph Strength Gain | Type: Affects: | Active (Toggle) Self | Morphling shifts its form, pulling points from Strength or Agility and pouring them into the other stat. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Strength and Agility. | 
| Level 1 2 3 4 | Mana per second 30 30 30 30 | Cooldown 0 0 0 0 | Shift Rate 0.5 0.25 0.125 0.0625 | Point per Shift 1 1 1 1 | Bonus Strength and Agility 3 4 5 6 | 
| Replicate | Type: Targets: | Active Heroes | Morphling replicates any hero, friend or foe, dealing 80% of the original Hero's outgoing damage while taking 100% of any incoming damage. At any time, Morphling can instantly take the position of the Replicate for 150 mana. If Morphling dies, the Replicate will expire. | 
| Level 1 2 3 | Mana 25 25 25 | Cooldown 80 80 80 | Range 700 1100 1500 | Illusion Damage 80% 80% 80% | Illusion Damage Taken 100% 100% 100% | Duration 30 45 60 | 
 Morph Replicate, allowing Morphling to take the illusion's place.
 Morph Replicate, allowing Morphling to take the illusion's place. Morphling as a hero. Usually, it's used for safety while split-pushing, but can also be used for combat, although it's usually on cooldown during those times. At the very worst, it can be used as a 1500 range
 Morphling as a hero. Usually, it's used for safety while split-pushing, but can also be used for combat, although it's usually on cooldown during those times. At the very worst, it can be used as a 1500 range  Blink. As the Replicant is an illusion, it benefits from everything illusions do;
 Blink. As the Replicant is an illusion, it benefits from everything illusions do;  Radiance,
 Radiance,  Counter Helix, etc... make sure to take advantage of this if and when you can.
 Counter Helix, etc... make sure to take advantage of this if and when you can. Morphling has a slightly underwhelming, but still decent, array of talents to choose from.
 Morphling has a slightly underwhelming, but still decent, array of talents to choose from. Morphling, this is a no-brainer for the 8 Agility. It's a solid boost to your primary stat that simply makes you better at everything you want to be doing as Morph.
 Morphling, this is a no-brainer for the 8 Agility. It's a solid boost to your primary stat that simply makes you better at everything you want to be doing as Morph. Adaptive Strike and
 Adaptive Strike and  Waveform usage for better damage output and map movement, and also works with items. It's an easy win for cooldown reduction.
 Waveform usage for better damage output and map movement, and also works with items. It's an easy win for cooldown reduction. Waveform range
 Waveform range Morphling is highly reliant on a good start and requires a heavy amount of farm before he can be relevant, which puts him at odds with the current meta. It's for this reason I highly advocate sending him mid (which has 2-4 supports camping there anyway so it's basically safelane), as he can really use the experience and gold from the extra creep. Unfortunately, the midlane is quite a hostile environment, and on his own
 Morphling is highly reliant on a good start and requires a heavy amount of farm before he can be relevant, which puts him at odds with the current meta. It's for this reason I highly advocate sending him mid (which has 2-4 supports camping there anyway so it's basically safelane), as he can really use the experience and gold from the extra creep. Unfortunately, the midlane is quite a hostile environment, and on his own  Morphling will fare poorly against most midlaners. For the sake of completion, I shall go over the heroes you're likely to see mid, and how they are to play against.
 Morphling will fare poorly against most midlaners. For the sake of completion, I shall go over the heroes you're likely to see mid, and how they are to play against.
 
	
	
		 
	
	
		 
	
	
		 
	
	
		 
	
 Morphling apart and they have better ways to handle the creeps. Lich, thankfully, is more often seen picked with Morphling than against, but if you have to go up against him, or indeed any of these heroes, just give mid to another player and go safelane.
 Morphling apart and they have better ways to handle the creeps. Lich, thankfully, is more often seen picked with Morphling than against, but if you have to go up against him, or indeed any of these heroes, just give mid to another player and go safelane. 
	
	
		 Outworld Devourer
	
Outworld Devourer
	
		 
	
	
		 
	
	
		 
	
 Refraction. OD is mainly an issue due to
 Refraction. OD is mainly an issue due to  Astral Imprisonment - Morph's low range and movement speed leave him vulnerable to it.
 Astral Imprisonment - Morph's low range and movement speed leave him vulnerable to it.  Arcane Orb, although it isn't generally skilled early, causes a lot of problems all game for a low-health hero whose primary defence is massive amounts of armour. Low range also means that Medusa's
 Arcane Orb, although it isn't generally skilled early, causes a lot of problems all game for a low-health hero whose primary defence is massive amounts of armour. Low range also means that Medusa's  Mystic Snake will wreak havoc on you, necessitating a lot of regen to be bought.
 Mystic Snake will wreak havoc on you, necessitating a lot of regen to be bought. Shadow Fiend matchup is more interesting. Like the other heroes, low range leaves
 Shadow Fiend matchup is more interesting. Like the other heroes, low range leaves  Morphling very vulnerable to long and medium razes while he's going in for last hits, but if you want to go on SF,
 Morphling very vulnerable to long and medium razes while he's going in for last hits, but if you want to go on SF,  Waveform allows you to bypass these entirely. The first 3 levels are critical to this matchup, and it can definitely switch to a Morphling-favoured one if you can get enough of an advantage. Higher damage and fast attack rate can make it difficult for SF to acquire souls early on; upon hitting level 3, once the next creep waves meet, you can Waveform right on top of SF and start trading. You'll probably hit 3 slightly before he does, meaning that the short raze will deal a lot less damage. Furthermore,
 Waveform allows you to bypass these entirely. The first 3 levels are critical to this matchup, and it can definitely switch to a Morphling-favoured one if you can get enough of an advantage. Higher damage and fast attack rate can make it difficult for SF to acquire souls early on; upon hitting level 3, once the next creep waves meet, you can Waveform right on top of SF and start trading. You'll probably hit 3 slightly before he does, meaning that the short raze will deal a lot less damage. Furthermore,  Morphling's higher armour and better right-clicks will ensure the trade is in your favour. Be wary of long and medium razes while disengaging, however. Should you not get this advantage early, be ready to ferry out regen and tank a lot of razes.
 Morphling's higher armour and better right-clicks will ensure the trade is in your favour. Be wary of long and medium razes while disengaging, however. Should you not get this advantage early, be ready to ferry out regen and tank a lot of razes. 
	
	
		 
	
	
		 
	
	
		 
	
 Arc Lightning can be annoying, but Morphling is find with getting an early wand. Against
 Arc Lightning can be annoying, but Morphling is find with getting an early wand. Against  Invoker or
 Invoker or  Zeus, you can potentially get a kill, but
 Zeus, you can potentially get a kill, but  Naga Siren is simply too tanky to take down. These matchups will mostly consist of trading last-hits. Ember can potentially zone you out with
 Naga Siren is simply too tanky to take down. These matchups will mostly consist of trading last-hits. Ember can potentially zone you out with  Flame Guard, but Morphling's better damage and attack animation should give him the edge with last-hitting.
 Flame Guard, but Morphling's better damage and attack animation should give him the edge with last-hitting. 
	
 Boots of Travel-centric playstyle to Morph is somewhat at odds with the current meta, but it's still the most efficient way by far to play the hero. The cost of the boots and the lack of stats is offset by Aquila, Wand and potentially another Wraith Band; this gives Morphling enough stats to function properly in the interim to his core items.
 Boots of Travel-centric playstyle to Morph is somewhat at odds with the current meta, but it's still the most efficient way by far to play the hero. The cost of the boots and the lack of stats is offset by Aquila, Wand and potentially another Wraith Band; this gives Morphling enough stats to function properly in the interim to his core items. Waveform is quite a potent nuke, and the level advantage from the middle lane means that Morphling is actually a considerable force in the first 10 minutes. After that, however, he becomes completely reliant on items.
 Waveform is quite a potent nuke, and the level advantage from the middle lane means that Morphling is actually a considerable force in the first 10 minutes. After that, however, he becomes completely reliant on items.
				It's water under the bridge.
It's at this point in the game, after the laning stage but before you've amassed some items, that  Morphling's combat effectiveness drops off considerably and you're forced to split-push in order to be at all relevant.
 Morphling's combat effectiveness drops off considerably and you're forced to split-push in order to be at all relevant.
Split-pushing safely is a simple matter of keeping a Replicate up and in a safe location. If you don't have one, stay back; but if you do, you can put yourself in the riskiest positions imaginable. Be wary especially of silences, as they will stop your ability to use  Morph. Boots of Travel are essential to maximising your splitpush; although they are an investment of themselves, they enable you to perform your job much, much better than Treads, the competing boots.
 Morph. Boots of Travel are essential to maximising your splitpush; although they are an investment of themselves, they enable you to perform your job much, much better than Treads, the competing boots.
During this stage of the game, I will stress -  Morphling cannot engage in fights and skirmishes. If a fight breaks out, your job is to take advantage of that distraction to continue split-pushing. Hopefully, you can take or at least severely damage a tower.
 Morphling cannot engage in fights and skirmishes. If a fight breaks out, your job is to take advantage of that distraction to continue split-pushing. Hopefully, you can take or at least severely damage a tower.
This ineffectiveness in fights is only exacerbated by the common decision to rush a  Linken's Sphere as a first item. While it certainly makes sense on paper - the item provides the stats Morphling adores, regeneration to keep him in the field, and the spell block to keep him safe whilst split-pushing - the Linkens rush build is a relic of an era where the meta was much slower. In the current game, it's simply too slow and leaves this wide-open period where you're quite useless.
 Linken's Sphere as a first item. While it certainly makes sense on paper - the item provides the stats Morphling adores, regeneration to keep him in the field, and the spell block to keep him safe whilst split-pushing - the Linkens rush build is a relic of an era where the meta was much slower. In the current game, it's simply too slow and leaves this wide-open period where you're quite useless.
 Ethereal Blade, obviously, is instead pushed up to first priority. An argument can be made for getting
 Ethereal Blade, obviously, is instead pushed up to first priority. An argument can be made for getting  Yasha first; this has the same issues as Linkens in that it delays your timing window. Eblade gives comparable stats to Linkens, trading some defence for vastly better offence, and is essential for Morphling's dreaded shotgun combo. The lack of mana regen is compensated for by Ring of Aquila and Raindrops. Additionally, Replicate allows Morphling to take free trips back to base at any time.
 Yasha first; this has the same issues as Linkens in that it delays your timing window. Eblade gives comparable stats to Linkens, trading some defence for vastly better offence, and is essential for Morphling's dreaded shotgun combo. The lack of mana regen is compensated for by Ring of Aquila and Raindrops. Additionally, Replicate allows Morphling to take free trips back to base at any time.
After acquiring Ethereal Blade, you are more capable of taking action in fights. Continue split-pushing, but be open to taking part in fights and ganks. Utilise Replicate for this - keep it with your team if they are looking to engage, so you can join at a moment's notice. The ideal situation is to force one or two enemy heroes to rotate in order to stop your splitpushing, at which point your team engages a fight with a numbers advantage.
During this period of the game, it's important to minimise your deaths and maximise your farming. While you are expected to participate after acquiring Ethereal Blade, your primary goal is to amass a farm advantage to transition into the lategame.
 I'll sweep you away.
I'll sweep you away.
Lategame. Or, at least, that point in the game where Morphling has acquired two or three major items. This is your time to shine.
As with before, keep up split-pushing. Utilise  Manta Style illusions to extend your reach and increase your tower damage massively. At this point in the game, Replicate becomes your absolute most impactful ability for general lategame utility. There are a variety of uses it can be put to;
 Manta Style illusions to extend your reach and increase your tower damage massively. At this point in the game, Replicate becomes your absolute most impactful ability for general lategame utility. There are a variety of uses it can be put to;
 Haunt - while it's a lot more restricted, a well-placed Replicate can bring you to a vital place instantly.
 Haunt - while it's a lot more restricted, a well-placed Replicate can bring you to a vital place instantly. Hex). It also requires you and your team to be positioned in order to take advantage of the bait - either by initiating on a vulnerable enemy, or by taking an objective while they are distracted.
 Hex). It also requires you and your team to be positioned in order to take advantage of the bait - either by initiating on a vulnerable enemy, or by taking an objective while they are distracted. Morphling is justly considered one of the hardest carries in the game. He absolutely lives up to that view. Like the other 'hard carries' in Dota - heroes like
 Morphling is justly considered one of the hardest carries in the game. He absolutely lives up to that view. Like the other 'hard carries' in Dota - heroes like  Spectre,
 Spectre,  Arc Warden and
 Arc Warden and  Naga Siren - Morphling forces the enemy team to play in a way unique to him specifically. Attempting to gank Morphling requires over-commitment, otherwise he can Morph-tank all the damage and disables and Replicate away in an instant. Thus, even if the gank was successful, there will usually be two or three big cooldowns expended that his team can then take advantage of. Likewise, Replicate's virtues I believe I have sufficiently espoused in the above paragraph to give enough justification as to why it's such a potent skill in the lategame.
 Naga Siren - Morphling forces the enemy team to play in a way unique to him specifically. Attempting to gank Morphling requires over-commitment, otherwise he can Morph-tank all the damage and disables and Replicate away in an instant. Thus, even if the gank was successful, there will usually be two or three big cooldowns expended that his team can then take advantage of. Likewise, Replicate's virtues I believe I have sufficiently espoused in the above paragraph to give enough justification as to why it's such a potent skill in the lategame. Morphling player, it is your job to be aware of the hero's lategame strengths and force your opponents to play into them.
 Morphling player, it is your job to be aware of the hero's lategame strengths and force your opponents to play into them.
				Time to test the waters.
Here is a short section dedicated to advanced advice regarding executing Morphling's combos and abilities. If you're only looking at this guide for basic information, this section is skippable. To more advanced Morphling players, hopefully there will be something in here that can be useful to you.
 Ethereal Blade, immediately followed up by
 Ethereal Blade, immediately followed up by  Adaptive Strike on the same target.
 Adaptive Strike on the same target.  Waveform to finish them off if necessary. This combo deals in excess of 1500 damage in the lategame and is  enough to finish off any injured targets on its own.
 Waveform to finish them off if necessary. This combo deals in excess of 1500 damage in the lategame and is  enough to finish off any injured targets on its own. Waveform for either escapes or mobility rather than as a source of damage. Be wary when using it offensively, as it can leave you stranded.
 Waveform for either escapes or mobility rather than as a source of damage. Be wary when using it offensively, as it can leave you stranded. I'm spending money like water.
I'm spending money like water.
 Morphling has a fairly wide selection of items to choose from. Let's separate them into Core, Offensive Extension and Defensive Extension.
 Morphling has a fairly wide selection of items to choose from. Let's separate them into Core, Offensive Extension and Defensive Extension.
|   |  | To a certain extent, Morphling is like  Anti-Mage - he wants to be tanking spells, as Morph allows him to shrug off their effects and keep coming. However, if there is simply too much magical damage and/or disables, BKB is a necessary purchase. | 
More friends!
Morphling's weak early and midgame, as well as the hero's unique traits, means that he has a considerable list of counters to be wary of. Likewise, he has some noticeable synergies with other heroes that can be easily abused.
|     |  | Huskar and Viper perfectly take advantage of Morphling's weak early-game to snowball and give him no space to farm. Viper, especially, will slaughter Morphling in the middle lane. | 
|   |  | Another early-game powerhouse that can nuke Morphling down with ease. However,  Decrepify is a double-edged sword if used defensively - should Morphling get farm, the matchup switches and Pugna will find himself feeding a very, very angry water-thing. | 
|   |  | Being vulnerable to mana burn, Anti-Mage is the perfect hero to deal with Morphling at any stage of the game.  Mana Void will deal a massive burst as a finishing blow. And, as the icing on the cake, AM's peak timing window lines up perfectly to take advantage of Morphling's weak midgame. | 
|   |  | Primarily, this matchup is an issue due to  Mana Burn. Despite having a ****tastic Int gain, a lot of Morphling's items boost his attributes, making him a juicy target for the bug. | 
|       |  | Silences, and heroes with silences. Prioritise  Manta Style against these, perhaps even to the extent of getting it before  Ethereal Blade. | 
| Outworld Devourer |  | Aside from massive Pure damage output that completely bypasses Morphling's armour,  Astral Imprisonment and OD's general tankiness makes it difficult to take him down before he takes you down. | 
|   |  | Zet is a hard carry that excels in taking down other hard carries, and  Morphling is no exception. Aside from being a natural  Bloodthorn carrier, Arc in the lategame offers many of the same strengths as Morphling, but far more utility and splitpushing. | 
|   |  | Terrorblade is another bad carry matchup, as he capitalises on Morphling's early-game weaknesses to dismantle your outer tower formations.  Reflection also hurts, a lot, and Morphling has no real way to clear TB's illusion army or defend high ground from his sieges. | 
|   |  | Her  Vengeance Aura amplifies base damage, and as we've gone over previously, this is not something  Morphling lacks. You're looking at 100+ damage from this skill alone - reaching closer to 150 if Venge hits level 25. | 
|   |  | The massive Magic damage amplification of  Decrepify will make Morphling's burst damage absolutely unparalleled. | 
Some things are a lot clearer now.
Thus concludes my guide to  Morphling. As always, I can be found on Discord if there are any clarifications or points which you wish to raise. I shall try to answer comments here as best I can.
 Morphling. As always, I can be found on Discord if there are any clarifications or points which you wish to raise. I shall try to answer comments here as best I can.
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