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9 Votes

FancyFish's Guide to Rizzrack <.< >.>

December 22, 2013 by FancyFish
Comments: 1    |    Views: 26886    |   


Build 1
Build 2

Safe/Common build

DotA2 Hero: Timbersaw




Hero Skills

Whirling Death

4 8 9 10

Timber Chain

1 3 5 7

Reactive Armor

2 12 13 14

Chakram

6 11 16

Talents

15 17 18

Timbersaw!

Timbersaw is a great, psychotic guy that has a nasty fear of trees; ever since they destroyed his town and strangled the people he knew and loved... but still great! This big update has really buffed up Timbersaw; giving him more initial health, better intelligence growth, and improving Bloodstone, as well as his Chakram!

Lore:
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.

With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.

Pros, Cons, and when to pick him

Pros:
Great nuker with 3 AOE's
Good Ganker with pure damage
Tankiness and an escape make him hard to kill mid-late game
Great mid game
Fun to Play
Low cooldown spells
Can initiate with Chakram

Cons:
For a ganker, he lacks a stun
Silences ruin him
0 base armor
Bad mana pool
Bad early game

When to pick him:
You need an initiator
You have a initiator that can contain them ( Disruptor, Faceless Void, Enigma)
You can gank well
You can be careful with your mana
When you can manage spells and items well
You need a durable

When to not pick him:
You need a support/carry
Silence, no, just no
Mana burns on the other team
You can't gank well
You don't know how to manage mana well

Items

Starting items:
Healing Salve, Tangoes, and Iron Branchs, regen and stats, easy enough to explain. After some core items, turn those branches into a Magic Wand
Protip: Trees that stand alone or in a small group or trees on high ground over the river are very helpful when attempting to escape enemies, don't eat them with tangos.
Stout Shield: If this procs(passively activates), combined with Reactive Armor, you will take no damage from a creep's attack and will get one stack of reactive armor. Very helpful, always get this.
____________________________________________________________________________________________

Early game:
Magic Wand: Simple enough to understand, cheap stats and regen. Save to 15 charges unless you need the mana/health for a sure-fire kill or saving your life.
Arcane Boots: Amazing item, 110 mana (135-25 casting cost) every 55 seconds and 250 to your mana pool, and 55 movement speed. This will help you get by mana-wise until you have bloodstone. Disassemble it after you have all the other ingredients for Bloodstone.
____________________________________________________________________________________________

Core:
Bloodstone: This is what you NEED to be effective mid-late game. Without this, you can kiss your *** goodbye. Mana is his biggest issue and Bloodstone is the solution, after arcane boots, rush this. Try to get the Perseverance then Soul Booster, so you can have your arcane boots as long as possible. With the new update, you can kill yourself with Bloodstone, make sure to do this instead of letting the enemy get a kill. Once you have this, I usually go back to Arcane Boots, but Boots of Travel or Phase Boots are good ideas if you feel fine without the extra mana.
____________________________________________________________________________________________

After Bloodstone, You still need items, but it's all dependent on your enemies. Don't get an item if it doesn't match your situation.
Defensive Situational:
Usually get these first, as bloodstone charges are like babies, precious and vital.
Black King Bar(BKB): Stuns, Slows, and silences really make Timbersaw useless, and when Chakram is out, can drain his mana. I highly recommend this if they several nukers and/or disablers, or just a hardcore disabler like Shadow Shaman, a must-have if someone on the other team picked up an Orchid Malevolence or has silences; if so, pick this up immediately after bloodstone.
Blade Mail: Another great item for Timbersaw to increase his tankiness and keep him from being focused, or they can suffer for it. If they have a glass cannon who loves you, get this.
Hood of Defiance: I'll usually pick this up over/with Blade Mail if I'm worried about dying from heavy nukers like Lina or Lion. Upgrade into Pipe of Insight if your still having troubles with spells or your team needs you to get one.
Heaven's Halberd: This is good at shutting down a carry, especially a ranged one, and it lets you tank better too.
Shiva's Guard: This item is great for letting you tank, and it's auras, weaken the enemies carry. Using the active in combination with timberchain lets you make the blizzard go farther.
Heart of Tarrasque: The luxury of Tankiness. Very nice. This lets you get back into the fight quickly, and combined with your Bloodstone, you're practically a fountain.

____________________________________________________________________________________________

Offensive situational:
Orchid Malevolence: This is a great item for ganks. Also if they have a nuker like Invoker or Storm Spirit.
Rod of Atos: Another great ganking item that goes nicely with Chakram. Also gives some mana and health, which is important for Timbersaw.
Scythe of Vyse(Sheepstick): Amazing item, combines rod of atos and eul's scepter in one. One of my Favorites. Great for crippling a hero.
Eul's Scepter of Divinity: If you need a disable, this is great. I would recommend replacing this with Scythe of Vyse once you can afford it.

Skills


Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
Whirling Death:
Damage: 100/150/200/250
Radius: 300
Mana cost: 70/80/90/100
Cooldown: 8 seconds
Whirling death does magical damage, but pure if he hits a tree in the process. It also reduces their main stat by 15% for 7 seconds, which is very great versus people with lots strength, as it will take away a lot of health.
(The difference between magic and pure damage is 25% from magic resistance if they don't have items or abilities that increase it. As for whirling death it's 25/37/50/62)
____________________________________________________________________________________________

Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Timberchain:
Damage: 100/140/180/220
Range: 850/1050/1250/1450*
Radius: 225
Mana cost: 60/70/80/90
Cooldown: 4 seconds
You choose a point, and Timbersaw will throw his chain in that direction for the full distance. You'll be pulled to the first tree it touches, destroying the tree and doing damage to anyone in a small radius around you while you are being pulled. This is your lowest cooldown spell, albeit the weakest, make good use of it when fighting. You can still use spells while being pulled by timberchain, but you can't attack. This is a great escape and can get you out of tight binds.
*DotaFire says 800, but it goes 800, and latches to a tree within a 50 units, making it 850*
____________________________________________________________________________________________

Each time Timbersaw is attacked, he gains increased health regen and armor.
Reactive Armor:
Stacks: 4/8/12/16
Bonus armor: 1
Bonus regen: 1
Stack duration: 16
Simple enough, this makes you very hard to kill combined with timberchain. Each stack gets you 64 health from regen, 2 stacks are like a free Tango. If your finding yourself lowish on health. You can go into a creep camp and get some stacks. Getting a point in this at level 2 will help you take some harassment in-lane and let you heal.
____________________________________________________________________________________________

Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Additionally, for each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
Chakram:
Radius: 200
Pass damage: 100/140/180
Damage per second: 50/75/100
Slow: 5% per 5% of their health
Mana per second: 20/25/30
Mana cost: 100/150/200
Cool Down: 8 seconds
This is amazing. It's a great slow, and does good pure damage. Problem is, it costs a too much mana early game to have it out all the time. While you laning, if you throw it at an enemy quickly, it will do 200 pure damage This is a great initiation into teamfights. If you have a hero like Disruptor on your team, throw this into Kinetic Field or spells like it to increase the damage. Try to have chakram touch heroes before or as it reaches its destination. This is how enemies take the pass damage.* Pull it back before they leave it, as Chakram return will deal the pass damage again, even if they're standing in it's position, not being passed by it.
*A hero can't take pass damage several times from one Chakram or chakram return. However, a hero can take pass damage from both Chakram and Chakram return.

Builds

The builds only really differ in the early game, as they become pretty much the same at level 11
Safe/Common build:
This is generally the more common build used by players, and i recommend this to newer ones. The reason that I say this is the safe build is that it increases the range for your timberchain, your escape. This build however loses some burst damage as whirling death has better damage growth than timberchain (timberchain gains 40 per level, whirling death gains 50). You can lane in side or safe, whichever one you and your teammates prefer.
Mid build:
This build lets you get leveled up faster, which as a very level dependent hero, is useful. Rush a bottle before boots to get some early regen, and try to get the runes whenever possible. The point of not getting Timberchain at all is that there are no trees that you can use offensively that aren't right next to the enemy tower. In lane, Whirling Death is a great way to harass the enemy. Just get up close and use it.
Timbersaw's favorite runes are regeneration, haste, and invisibility. If you get one of these, you can probably get a kill. Getting rune control over the other mid hero is pretty important, so I'll give you some tips;
1. Pushing the lane at around 30 second till rune spawn forces them to walk past you if they want the rune, make sure to take advantage of this situation everytime.
2. Wards, if no one else gets them, just suck it up and pay the 150 gold, they're worth it.
3. Getting a support to cover the other rune spot helps a lot.
4. If you just can't get the runes, for whatever reason, make sure it's ok with the rest of your team and bottle crow.(Bottle crowing: The process of giving your empty bottle to the courier, sending it to the fountain, thus refilling it, and then having it give the bottle back).

Playing Rizzrack Early-Late game

Early game:
Getting farm is very important for Timbersaw early game. First blood can involve you easily, as you early game, you lack armor or good movement speed. On the other hand, if played well, can do some pretty nice burst damage. Don't get discouraged if you give first blood, just go get you bloodstone, it's ok. I recommend you don't lane with a carry, because their farm is more important than yours, and you'll need that Bloodstone for mid-game. Even though it says your a durable, you'll melt to auto attacks early game, so be careful. Be very careful with your mana as you don't have much and always might have to escape. If there is a sure-fire, easy kill however, go for it. You need to get arcane boots ASAP. Timbersaw needs his levels, so try not to stay out of lane for too long.
Mid-game:
This is where you excel. If you have gotten farm and haven't died, you should be able to get Bloodstone around the 20-25 minute mark. If you haven't been pushed into teamfights yet, get 1 or 2 other people and gank people who are alone. Warding the enemy jungle is critical for this. To gank, start off with timberchain(unless your already right next to them), then Whirling Death and Chakram. The same goes for teamfights, but in those make sure to hit as many as possible with Whirling Death. If you can land it all, thats about 600 damage at level 11, and 800 damage at level 16. Try to hit them with timberchain as much as possible. If there is a invisible hero on the other team, your a good holder for a Gem of True Sight, but if you have one, be extra careful. You really shouldn't be in-lane farming but instead helping out the team once you have your Bloodstone. Before mid-game is over you'll need more than a bloodstone to stay useful.
Late-Game:
Usually, you aren't that effective at this point in the game. You won't be as deadly like you were in mid-game, and now you should transition into a initiator/durable rather than ***-kicker/bawss. Stay alive, use your spells, and let your carry do their thing. Timbersaw is a great chaser, so don't let people run after a teamfight, but don't go to deep, because you could very well get into some trouble.

Friends and foes

Friends:
Anyone that have aoe disables or have spells the can contain enemies ex.

People that can give you mana ex.

Natures Prophet (This guy makes trees for you!) You can use this for some pure damage from Whirling Death, a portable escape with timberchain, or trapping an enemy with you.


Foes:
Silences ex.

Mana burn ex.

The Five Commandments of Timbersaw

1. Dont be cocky. It will kill you every time. You might be a good chaser, but going deep into their tier 3 towers at 10 minutes still ends in a lose/win situation. You aren't a carry, aka, don't try to 1 v 1 anyone at full health, unless they're the only one alive on the enemy team, they're Chen, and are at least 7 levels lower. Point is, it's dumb, don't do it.
2. Calculate. I know I can kill that Crystal Maiden that has 600 health because Chakram does a good 200 damage, Whirling Death does around 200 if it doesn't hit a tree, and Timberchain does 180. Added an auto-attack or two and shes dead. Don't just think that you can kill that Lifestealer with 800 health because you're cool. It doesn't work.
3. Mana is your blood, soul, and gold. Don't waste it, but be open to using it. The latter is obviously the easier, but just as important. Your mana pool is **** and you need to know that. Don't try and get a double kill by using everything twice when your buddy is running away. Don't be a prick either, try to save them, you have a slow and a body block, use them, you're a durable and if things don't work out, you're still an escape.
4. Time is precious, but yours isn't the most. Thing is, the game goes smoother if people are nicer to one another. Help them out! Be reasonable! You are no carry! Spending 10 minutes trying to gank is stupid, but never trying is more so. Dota 2 is sometimes like having a pigeon on your team, you can play a great game, but the pigeon still can't play. If this is the case, don't cook the bird, try to drag, it's your only hope.
5. Finally, the most important rule. Always be afraid. This one I'll put it plainly, ganks are everywhere. Be careful.

Videos to watch

Videos to watch:
Timbersaw rampage. Dendi plays Timbersaw. Dota Cinema shows Timbersaw's moves.

How did I do?

If you actually cared to read this entire thing, I hope you liked it. This is my first build and I really would like your feedback and advice to make this better or discuss Timbersaw.

Changelog

-5/29 - Made guide.

-6/3 - Added pictures! Cleaned it up and made it a bit more extensive.

-6/4 - More pictures! Revised/corrected a lot of it. Added "Timbersaw!" section
-6/4c - Updated guide to 6.78

- Timbersaw: Base Strength increased by 3
- Timbersaw: Int growth increased from 1.8 to 2.4
- Timbersaw: Chakram initial manacost rescaled from 125/150/175 to 75/125/175
- Timbersaw: Chakram move speed increased from 800 to 900[/color]
-6/6 - Made it easier to read
-8/10 - Improved guide and added mid build
-11/11 - Updated lately to 6.79

- Several Item cost changed, forcing change to starting items
- Timbersaw: Chakram initial manacost rescaled from 75/125/175 to 100/150/200
-11/11c - After much consideration, removed ganker's build, Ring of Basilius, and added Five Commandments of Timbersaw

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