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Sofa's Creation Contest Comments!

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Forum » Hero & Item Ideas » Sofa's Creation Contest Comments! 7 posts - page 1 of 1
Permalink | Quote | PM | +Rep by TheSofa » July 17, 2017 5:39pm | Report

As I was judging your many heroes, I decided to give a little bit of comments here and there. They may not include everything that goes into the judging, especially since I'm only one of the four judges.

My opinions do not represent all of the judges.

Dubey – Cheshire Cat

Discoboy – Parvious

Masked_Man – Zoman

Jovhenni19 – Ichta

Terathiel – Sabellan

FangzofFuzzy – The Demon Scout

Midget_spinner – Lorev

Delta17 – Hexius

Lonely Freak - Kybur

Yzreel – Omniscience

Supahtrupah – Eb

Guru Drak – Cosmic Tortoise

Tin man – Apophis

Klancius – Ayler

Will add more comments later, here's all for now.


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Permalink | Quote | PM | +Rep by FangzofFuzzy » July 17, 2017 9:47pm | Report
For the Demon Scout, I agree with most of the points you brought up. However, I want to comment on the point of theme. More specifically, why is it not quite a portal?

I just feel that the contest page never really explained what constitutes a ‘portal’. By Oxford's definition of portal, the Abyss would fit well as it is an entrance to and from hell, a doorway through which demons can cross. But to be honest, I feel that there is some inconsistency in that when the Scout's R uses a portal to summon some things from hell, it's not really a portal. But when Apophis' W uses a portal to summon something from hell, 'everything is a portal!'. No hate on the concept itself and while I know his Q and E also look like portals, your comment makes it seem like you think his W is considered as well.

And though I love the Omniscience, I’m not sure how it’s a 5/5 for the theme compared to the others. It provides vision (Much like the Abyss), transfers debuffs and can explode with Aghs. Really only the ultimate fits, so why is it a full score? Meanwhile everyone else fulfilled the requirements by having a spell that moves in game entities from A to B. Is it because everyone is so used to this kind of portal that traditional portals suddenly don’t count?

Rant over. I know for a fact that this won’t change the results, but I do feel like I need to voice this out. Also, thanks for sifting through all these concepts to judge. I’ve done this before so I know how much of a hassle it can be so I don’t want to give you too much ****. As a suggestion for the next contest, perhaps the theme could be expanded upon and properly described beyond one word? I know people who are unsure could ask for clarification but still, no harm in explaining in detail what the judges as a whole expect, not necessarily what they individually want.


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Permalink | Quote | PM | +Rep by TheSofa » July 18, 2017 8:07am | Report
Hey FangzofFuzzy!

I'm glad you're concerned, but here's the deal. The way I judged was design /15, balance /15, originality /15, theme /5. And the lowest score I gave anyone was a 4/5 for theme so \o/

basically the theme comments are irrelevent :D


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Permalink | Quote | PM | +Rep by THE TIN MAN » July 18, 2017 8:46am | Report
Well for my Hero Idea.
Firstly sorry about my lack of presentational skills, I have the computer skills of a Brick so formatting was out of the question. And How dare you ser, I put some pretty colours.

I thought That I could offset the op nature of the Q by giving it a significant mana cost and high cooldown. Since at levels 1 and 2 it basically eats almost 50-75% of your mana, ideally the mana cost should also increase somthing like 150/175/200/225. When modelling the idea i tried to think along the lines of Svens Storm Hammer and Abysal Underlords Pit of Malice so it is Kinda broken :p

As for Balmozgus's Stats weeeeeeeell, if they scaled well it would be boring init? I was trying to make it so that after a while he would fall off unless you got the talent that allows him to equip 3 items. One thing I was sure you guys would notice is how he doesn't have a range like spirit bear. (Insert Evil Laugh Here) He can basically sit back and nuke enemy heroes who are low trying to meekly make their way to their fountain(More evil Laughter), can you imagine playing him with a Wisp? The rage that would Induce... But Something else is that i now think the 75% damage reduction is a bit much i was thinking it would be more balanced if it were between 20-40% and if the mamage reduction also scaled depending on the level. This also goes for the health reduction 40 is a bit high, so maybe the scaling should be more like 10/15/20/25%.

As for the strength stat I blame it on Icefrog and the high standards he who even notices that?

And Blood of the Apostate is a Passive. I really didint specify how it works so sorry bout that,It works Kind of like Bloodseekers Thirst and Huskars Beserkers Blood so the buffs and debuffs are calculated and adjusted accordingly depending on the hereos within the radius, it also works for certain summmons like Golems, Spirit Bear etc but not for illuions. This is the ability that really makes him shine becasue The buffing and debuffing works across a radius for every individual hero within the radius...I'll let that sink in for a moment. Its basically like Slark's Essence Shift Working Over an Area for all enemy heroes involved....*mind Blown* So every Enemy within their radius will have the debuff and give him the buff. Crazy Huh? I was going to add an aghs aura effect so it works for allies within about 400 radial distance but that seemed a little too savage. But with this He is a guaranteed 3* hard carry, and probably the hardest melee carry there is. Ranged Heroes can counter him somewhat but with Hells Congregation its hard to do so. This Passive and your teamates pick Enigma, Darkseer or Mag? GG son. GG


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Permalink | Quote | PM | +Rep by lonelyfreak » July 18, 2017 12:27pm | Report
Thank you so much for providing this feedback! You totally didn't have to do this but understanding your prospective even a little better is really cool.

TheSofa wrote:

Some info is missing (like whether secondary rift slows allied units as well).


TheSofa wrote:
Design is overall cohesive, but something about it doesn’t click with me. Perhaps, to me, there are too many things going on – the design is quite complicated.

This is probably one of the first times I put paper to pencil on a hero concept; I never realized how difficult it is to come up with a simple and easily understood idea. Thanks for putting up with the complicated rambling that was my hero!

TheSofa wrote:
Also does the aghs replace his E? Another thing… for his {W} aura with talent, how do allies release the damage stored? Because the damage reduction stops at 500… then what?

I thought that I specified that in the notes section of his Aghs. The first bullet is, "Replaces Dimensional Burst", probably should have put the hotkey to make it stand out better.

As for the Aura on his [W], I intended for all damage to still collect on Kybur and him to release that damage. The idea is to help him build capacity faster in team fights as well as providing more sustain for his whole team. Sorry for not detailing that bit.

TheSofa wrote:

Okay, let’s do some math. Portal lasts 4 seconds, 2 pulses per second. That’s 8 pulses that deal 125 (75+50) damage per pulse and reduce magic resistance. Total 1000 damage. Normally 1000 magic damage deals 750 damage total, but with the magic resistance reduced it goes up to 850. That’s a pretty strong ability, considering I haven’t included talents. Speaking of talents, his talents are a tad bit strong. 15% CDR is quite early for a spell-reliant caster, and some of the ability altering ones (like +1 dimension leak pulse per second) are strong (not broken, but strong. Overall not bad, but needs a little tweaking.

Doing the math was probably my favorite part! I have all the calculations somewhere (various item builds included) but I don't remember where. I made sure that his ultimate was comparable to other abilities, like Macropyre and Epicenter, that dish out a significant amount of damage but provide little lock down to secure that damage. Though perhaps the damage output is too quick? I agree that some tweaking of all the numbers should be done but unfortunately, without playing its a bit hard to be sure what's balanced.

Again, thank you for the feedback and I was quite pleased with the contest as a whole. I'm looking forward to more contests like this in the future!


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Permalink | Quote | PM | +Rep by Discoboy » July 21, 2017 11:22am | Report
Thanks so much for the Feedback on Parvious! I'll defiantly remember this when I create my next hero! by any chance you could let us know when the next contest will be?


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Permalink | Quote | PM | +Rep by Hades4u » July 22, 2017 4:18am | Report
Discoboy wrote:

Thanks so much for the Feedback on Parvious! I'll defiantly remember this when I create my next hero! by any chance you could let us know when the next contest will be?

We haven't decided upon a date yet, but we will let you know as soon as we have something in mind. :)
Message me if you'd like to join our official Discord server!

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