DotA2 Skill: Dark Rift




Dark Rift


Casting Method:Active
Targetting Method:Unit / Point
Allowed Targets:Allied units and structures
Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.

Cast Range: Global
Radius: 600
Effect Delay: 6 / 5 / 4
Mana Cost: 100 / 200 / 300 Cooldown Time: 130
Additional Information
Notes:
  • Upon cast, Dark Rift is replaced by Cancel Dark Rift for its duration.
  • Double-clicking the ability automatically targets the team's fountain.
  • Can be cast on any allied unit which is not a hero (or illusion) or a ward. Can target creep-heroes. Can target them even while invulnerable.
  • Can target and teleport to invulnerable units. Cannot target hidden units, but the teleport still happens if the target turns hidden after being targeted.
  • When targeting the ground, it searches for the nearest valid target on the map and teleports towards it.
  • The visual effects around Underlord and on the teleport target are visible to everyone.
  • The targeted unit's priority is lowered, meaning it is attacked as the last auto attack target by other units.
  • Disjoints projectiles upon teleporting for everyone who gets teleported.
  • Can only teleport heroes (including illusions and clones) and creep-heroes. Can teleport them even while invulnerable or hidden.
  • When Underlord or the teleport target dies during the delay, the spell is canceled. The spell is not canceled when the targeted creep changes ownership.


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