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Group 4 : Hero submissions

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Forum » Hero & Item Ideas » Group 4 : Hero submissions 23 posts - page 1 of 3
Permalink | Quote | PM | +Rep by KoDyAbAbA » January 22, 2015 5:48pm | Report
YO! So as you guys can see, this is the hardest group :P.No seriously we have hamster 9cent kainen.Pretty ****ing hard.But let's be honest, group 2 is the real battleground for sure with pory,smugs, and yzreel in the same group.I suspect wulfy's hand in it. C O N S P I R A C Y B O Y Z :P
  • Ninecent
  • MrLocket - Submitted.
  • ElDiablo
  • KodyAbAba - Submitted.
  • Hamstertamer Cancelled.
  • oldKainen - Submitted.

One week to submissions.

May the best one prevail

*that's me scrubs :{D*

KoDyAbAbA


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Permalink | Quote | PM | +Rep by KoDyAbAbA » January 23, 2015 6:13am | Report

Aidan,The thaumaturge.


I have one and only one objective; one that you don't need to know.

Lore



In a world where greed conquers all, every corner has its own king; there is one that nobody stops, nobody questions.The Thaumaturge is a neutral Entity.Human, but neutral.The only business he has is with dragons.The master of every basic element in the universe, Aidan is truly a force to behold on the battlefield.Capable of destroying legions of soldiers with his immense power,The only one that he considers his equal is the one they call Carl.

What Carl is to pride, Aidan is to humility.They are complete opposites to each other.Fire burns, water quells.Thunder strikes, Nature accepts. The ice crushes, the ground relents.But unlike Carl who was blinded by his pride, Aidan Refused to practice Fire which is considered to be the most powerful offensive-use element of them all.Why?Many have tried to answer this question, all but Aidan.But the people do not know.They dont need to.The dragons of andalamere are coming.Aidan vowed to his master that he would slay every dragon that tried to annex the world outside of what was their own."The power of fire corrupts the soul Aidan,It makes you incapable of deciding between what is right and wrong.Do not fall for lure of power,earn that power the right way.Those who fall for the essence of the dragon are lost forever"That was the last piece advice his master gave him,one that he has followed till today.

Radiant.
Primary attribute:

Intelligence


Carry,semi carry, nuker, escape.

Stats

Level


Health


Mana


Damage


Armor


Attacks / Second

1


416


364


46-50


4


0.68

16 *


841


998


94-98


7.65


0.838

25**


1271


1469


159-163


13.5


0.98

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  • Base Health Regen: 1

  • Movement Speed: 320

  • Turn Rate: 0.7

  • Sight Range: 1800 / 800

  • Attack Range: 600(ranged)

  • Attack Duration: 0.3 + 0.7

  • Cast Duration: 0

  • Base Attack Time: 1.7
    * Level 16 with one level of Attributes
    ** Level 25 with ten levels of Attributes




Attack type:ranged
Attack range:600
BAT:1.7
Strength and str gain: 14+1.4
Agility and agi gain: 17+1.6
Intelligence and int gain: 28+3

{Q}:Stone transmutation.



Level 0 (Bonds of Alchemy):After a short period, Lifts the targeted area up, stunning the enemy units in its radius.

unit targeting.
Lift delay:1 second
Radius:200
Cast Range:800
projectile speed:900
stun duration:1/1.25/1.5/2 seconds
Damage:100/200/250/275
Mana cost:100/125/150/175
Cooldown:17/15/13/11

The most basic technique based on stone involves lifting pieces of it out of the ground.

Level 1 (BoA):forms a stone cover around a target,protecting it from all damage if it is an ally,Dealing damage if it is an enemy.Allies and enemies are stunned for the duration.Channeled ability.

Cast Range:800
Root/protection duration:1/2/2.5/3
Damage:50/100/150/200
Cooldown:30/25/20/15
mana cost:80/90/110/120

notes:enemies are not protected from other sources of damage.
Stone is is impervious to all harm and more than proficient in doing the same.

Level 2 (BoA):Creates an impassable barrier for a specific duration.Also blocks any blinking or pushing abilities( Force Staff).Takes 2.5 seconds to form.

Cast range:300
Wall length:900/1000/1100/1200
Wall duration:5/6/7/8
Cooldown:25/22/19/16
Mana cost: 200

notes:the only way to cross it is by circumnavigation.
The stone shall obstruct the path of those who follow you,or block the way of the ones running away

Level 3 (BoA):Punches the ground,sending a huge wave of rocks outward,damaging,stunning and slowing enemies along the way.
The damage, and slow are inversely proportional,With the damage decreasing as the wave spreads and the slow increasing.

Max damage:500
Stun duration:2 seconds
Max slow:90%
Slow duration: 5 seconds
Radius of damage:1100
Cooldown:60 seconds
Mana cost: 450.

The stone rapidly changes its core properties, moving outward like a wave.

{W}:Water Transmutation.



Level 0 BoA:Slams the enemy units in a direction with water,pushing them back and dealing damage.

Cast range: 400
Knock back:400/500/600/700 units.
damage:50/100/125/175
cooldown:20/20/15/15
Mana cost:50/100/125/150

Nothing can withstand the raw power of Water

Level 1 BoA:Encloses a target unit with water, healing it if it is an allied unit,slowing it if it is an enemy.

Cast Range:500
Damage/Heal per second:25/50
movement speed and attack speed slow :30
Duration:2/4/6
Cooldown:23
Mana cost:80/100/120/140

Aidan channels untarnished powers of water,rejuvenating allies and impairing enemies.

Level 2 BoA:Uses the force of the Water to push a targeted unit ahead in the direction it is facing.

Distance covered:700/750/800/900
Speed:1000
cooldown:20 seconds
Mana cost:80

Aidan uses the pushing power of water to propel ally and enemy alike.

Level 3 BoA:Freezes the droplets of water in the air,Using them offensively or defensively.
*grants 2 unique sub-skills.
*this is a unique aural skill with 2 parts and is toggle able by nature.3 toggle modes : off; Offensive; defensive.
Skill #1:Defensive:Reduces incoming physical and magical attacks within a radius by a specific percentage.

Radius:1100
Damage reduction:20%
Mana cost:2% of maximum mana pool.


Skill #2:Offensive:Deals damage per second to all enemies in a radius.

Radius:1100
Damage per second:80
Mana cost:7% of maximum mana pool.

The moisture in the air turns into ice, slicing through enemies while protecting allies.

{E}:Nature Transmutation



Level 0 BoA: Sends forth a damaging wave of trees which also roots deals damage over time.

Damage:50/75/100/125
Damage over time:15/20/25/30
Damage/root duration : 5/1 seconds.
wave range:800
Wave radius:100, increasing towards the end to a maximum of 600/
Wave speed:1000
Cooldown:18 seconds.
mana cost:100/110/120/130

The roots of trees long dead obey the commands of the thaumaturge, Constricting all enemies.

Level 1 BoA:Enchants a selected tree, giving it 800 health and 3 armor with a ranged attack dealing damage and having a chance of stunning the enemy and doing 1.5 times damage against towers and summons.

Cast range: 250/500/1000/1500
Damage: 25/50/75/100
Attack range:300/400/500/630
Chance to stun:10%
stun duration:1 second
Base attack time: 1.6
Duration:indefinite.
bounty:100
Cooldown:30 seconds
Mana cost: 100/150/200/250

Aidan breathes life into ancient groves, using their ancient power and pent up wrath to destroy the enemy.

Level 2 BoA:Gives Aidan the ability to jump to a tree using a vine, dealing damage and slowing enemies in this path.If this skill is used near other trees, it creates a zip-line on which Aidan can travel without any mana cost,but will deal no damage.

Range:800/1000/1200/1300
Damage : 200
Slow:20% of movement speed.
Slow duration: 3 seconds
Cooldown : 20 seconds.
Zip-line duration: 15 seconds.
Mana Cost :100/110/120/130

*Aidan can use spells when in between the jumps
The appendages of the forest are neigh unbreakable, and Aidan moves through them like lightning.

Level 3 BoA: Gives Aidan the power to come back to life if he is killed after a duration of 5 seconds.Also,when he comes back to life, all enemies in a 1200 radius are affected by level 0 BoA Nature Transmutation.

Cooldown:180/140/120/100 seconds
Mana Cost:250

Slipping into the bottomless bosom of mother nature,Aidan comes back to life,revitalized.

{R}Bonds Of Alchemy(ultimate skill)


transforms all other skills. Toggleable in nature.

Toggle cooldown:17/12/5 (12/6/1with aghanims scepter)

This skill is defined as a set of 4 level 0 BoA, level 1 BoA, level 2 BoA, so on and so forth

{D}:Time transmutation(Only with aghanims scepter)


Level 0 BoA:Makes time go faster from the target unit's perspective while it remains in normal time and reveals it's vulnerabilities, increasing the damage dealt to it by 20 %.

Slow:50%
Damage increase:20%
Duration:1.5/2/3/4
Cooldown:30
Mana cost:150

Aidan subjects his enemies to the worst fate: making them feel pain for prolonged durations.A fist punch that hurts for a second feels like a sledgehammer hit that hurts for an hour.

Level 1 BoA:Phases the target unit out of the effects of time, making them invulnerable but unable to move or cast skills for the duration.Renders allies invisible for an increased duration and they have the choice to get out of this invisibility.

cast range:700
fade time: 0
Enemy Effect:2/2.5/3/3.5 seconds
Allied Effect:5/10/20/40
Cooldown:20 seconds
Mana cost:200

Carving out a place where time does not exist, Aidan seemingly vanishes into thin air.

Level 2 BoA: turns back time for enemies or allies, displacing them from their current positions to their positions a set number of seconds before.Also deprives them of any experience or unreliable gold.

cast range:500
Seconds winded back:2/3/4/5
Cooldown:70/54/36/22
Mana cost:150

What are you going to do when the one who controls time confronts you?

Level 3 BoA:Using the ultimate time manipulation technique, the hero creates a huge field in which the allies feel like time is stopping for them while the time seemingly quickens for all enemies,slowing all regeneration effects and .
Buffs/debuffs

damage type:pure
BAT reduction/increase:0.1/0.15/0.2/0.22
Movement speed increase/decrease:10/20/30/40%
Cast point decrease/increase:0.1/0.15/0.2/0.25 (minimum cast point 0)
Health/mana regeneration increased by/decreased by: 0.5/1/1.5 times original. (effectively decreasing the enemy's regeneration by 0.5 times original.Eg. if the enemy was healing for 1hp per second before, at max level, he will degenerate at 0.5 hp per second.Effectively ceases regeneration at level 2 and halves it at level 1.)
Radius: 1800
Cooldown:120 seconds
Mana Cost:400

Manipulating the battlefield to his favor, Aidan is a master tactician rivaled only by the likes of the dark seer.

Note: Space transmutation's levels are based on the normal skill with the lowest points in it.

OR


{D}:Energy Transmutation(only with aghanim's scepter)


level 0 BoA: when activated, the next skill will enhance every effect done by the skill.It will increase the values of these skills by a specific ratio.

Ratio:1.25/1.5/1.75/2 times original values
Cooldown: 60/50/40/30 seconds.
Mana cost: 200

notes:
  • cannot affect level 3 BoA skills.
  • Using BoA to change skill-set will not trigger this skill.
Aidan concentrates all of his energy and concentration into his next incantation to devastating effect.

Level 1 BoA: (passive) gives Aidan the ability to feel energy signals,giving unobstructed vision for his normal vision range.

Level 2 BoA: Sends out a flare of pure energy anywhere on the map, where it damages enemies and reveals the area for 15 seconds.

Range:global.
Flight vision radius:450
Sight radius: 600
Damage:50/100/150/200
Travel Speed : 1500
Cooldown:22/20/18/16


Level 3 BoA: Aidan becomes energy incarnate, gaining a continual level 0 energy manipulation form for a set period of time.Also, all of his hand hits deal pure damage for the duration.

Duration:20 seconds.
Cooldown:180/160/140seconds.
Mana cost:300.

Note:Aidan Can only Choose one of the two skills given in the aghanim's scepter section

Becoming the true form of power, Aidan strikes fear into the hearts of the enemies.
All damage is magical in nature.


So, yeah, he is invoker, but better.More mobility skills, more cc, not much damage here.

At level 0 BoA, we have some pretty basic skills, 2 disables and a pushing skill.Mainly focussed on getting kills and ganking the enemy.

At level 1 BoA,the skills take a supportish turn, with there being a heal, an invulnerability skill and a semi-pushing semi- "harassing people the **** out of lane&" skill.

At level 2 BoA, we have a ****-tonne of mobility and utility skills, defining an int hero's work in the mid-game: creating space and helping in team-fights.

At level 3 BoA, we turn our Alchemist into a pure monster of an initiator, with a backup life as he is most-likely going to die in the aftermath.

Bonds of Alchemy has 0 cast time.All skills have independent cooldowns.

Aghanim's scepter really brings together the whole hero, turning him into the most versatile hero in the game with two choices, either to go full team-fight with time transmutation, or increase his own killing potential and insane scalability with Energy transmutation.

KoDyAbAbA


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Permalink | Quote | PM | +Rep by Unscathed » January 23, 2015 8:22am | Report
Miraak?
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by KoDyAbAbA » January 23, 2015 9:40am | Report
Unscathed wrote:

Miraak?


yeah.He is a positively badass mage so.... yay :D

KoDyAbAbA


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Permalink | Quote | PM | +Rep by oldKainen » January 23, 2015 3:12pm | Report
Imant, the Magnetic Golem

Dire Strength


Hero Explanation


Imant is a hero that can create a lot of space with his skills. He has a good skill ceiling, because his innate ability, Polarity Swap, gives him two ways to play; keeping enemies close or keeping them away. He is STR hero, therefore, a natural tanker. With smart use of his skills, he can be quite a pain to take down. He is very mana intensive too, because different polarity skills don't share cooldown, allowing multiple combos.

The Magnetic Golem is a good initiator, a powerful nuker and a support too. He scales well into lategame with his crowd control, physical / magical nukes, but he needs levels as soon as possible to put pressure on the enemy team.

This is probably my favorite concept, from the heroes I have done (going to post them in the forum after FoC). Image by Yigitkoroglu. The image isn't 100% the hero I imagined, but is a quite cool and fits.

Stats

Level


Health


Mana


Damage


Armor


Attacks / Second

1


606


260


53-57


2.78


0.69

16 *


1499


689


100-104


6.49


0.84

25**


2354


1170


145-149


11.06


1.03

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  • Base Health Regen: 0.75

  • Movement Speed: 300

  • Turn Rate: 0.7

  • Sight Range: 1800 / 800

  • Attack Range: 128 (Melee)

  • Attack Duration: 0.2 + 0.8

  • Cast Duration: 0.1 + 0.75

  • Base Attack Time: 1.7
    * Level 16 with one level of Attributes
    ** Level 25 with ten levels of Attributes

Lore


Imant was another scientist among the Keen folk. During his early days as a student, he was fascinated by the electromagnetic properties, leading his later researches to focus on who they work among the most different materials. Imant studied all kind of stuff: metals, organic bodies, everything he could. The fascination of the man lead him to discover a different kind of material, a unique magnet stone that was able to change his pole whenever triggered. The man was astonished by it, trying to understand who it was created and if similar materials could be changed to do the same. The magnet stone, however, was poisoning Imant's body, making his body to age faster.

The toxicity of the stone was leading the scientist to insanity, causing him great pain. His blood was turning darker each day after, and his hair was gone when he turned 27. Suffering with it, he placed the stone in his chest, causing a intense transformation over his body. His blood drenched the magnet, fusioning with his organism. Materials from his laboratory were repeled by him. The pain ceased as the learned to control its new powers. He built a new body and a new name for him: Imant was no longer a man, but the Magnetic Golem!

Skills


[D] - Polarity S[w]ap


Toggle - Self

Imant change his polarity, changing the properties of his body and skills.
Cooldown: 1.5
Imant's magnetic heart is able to change pole with ease.

Notes

[Q] - Magne[t]ic Pulse


No Target - Enemies - Physical (Attraction) / Magical (Repulsion)

Imant creates a magnetic field that pulls / pushes all enemies nearby from his position, dealing damage and slowing them.
Radius: 250 / 325 / 400 / 475
Damage: 75 / 150 / 225 / 300
Movement Speed Slow: 15% / 25% / 35% / 45%
Pull / Push Duration: 0.5
Slow Duration: 2
Mana Cost: 105 / 115 / 125 / 135
Cooldown: 27 / 24 / 21 / 18
No one can stand the magnetic power of Imant.

Notes

[W] - [D]ischarge (Attraction)


No Target - Enemies - Physical

The Magnetic Golem generates a powerful discharge from his body, dealing physical damage based on his strength and stunning enemies.
Radius: 350
Damage: 100 / 150 / 200 / 250 + 1.25*STR
Stun Duration: 2
Mana Cost: 125
Cooldown: 11
Imant can hold a great quantity of electric charge to create big discharges.


[W] - Lightning Bolt (Repulsion)


Target Unit - Enemies - Magical

The Magnetic Golem throws a powerful lightning bolt, dealing magical damage based on his strength and stunning enemies.
Cast Range: 600
Effect Radius: 275
Damage: 100 / 150 / 200 / 250 + 1.25*STR
Movement Speed Slow: 15% / 25% / 35% / 45%
Stun Duration: 2
Mana Cost: 125
Cooldown: 11
Imant can hold a great quantity of electric charge to create big discharges.

Notes

[E] - Static [F]ield


No Target - Enemies / Self

Imant's body creates a static field that reduces the armor / magical resistance of nearby enemies. The Magnetic Golem can use his static charge to gain bonus mana regeneration for a moment, but the field will be turned off.
Radius: 900
Armor Reduction (Attraction): 4 / 5 / 6 / 7
Magic Resistance Reduction (Repulsion): 15% / 20% / 25% / 30%
Bonus Mana Regeneration: 15% / 35% / 55% / 75%
Buff Duration: 8
Cooldown: 25
No one can't escape Imant's presence.

Notes

[R] - Magnet Hea[r]t


Passive - Self

Imant's magnetic heart rebuilds his body after dying, allowing him to resurrect when killed in battle. Upon death, enemy units nearby are pulled / pushed and all skills from his current polarity are refreshed.
Radius: 750
Effect Delay: 2.5
Pull / Push Duration: 1.5
Mana Cost: 120
Buff Duration: 8
Cooldown: 225 / 150 / 75
The heart of Imant neves stops.

Notes

Voice Responses

Coming soon!

Good luck, everyone! This FoC is going to be fun!

oldKainen

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Permalink | Quote | PM | +Rep by Unscathed » January 24, 2015 4:39am | Report
So glad im not on group 2.

So complicated.
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by MrLocket » January 24, 2015 8:39am | Report
One is like invoker who has 17 spells, and another one is like magnus+dark seer :D

P.S: @KoDy it tooks me about half an hour to understand your hero's skillset.
My face -> ( / *3*)/

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Permalink | Quote | PM | +Rep by KoDyAbAbA » January 24, 2015 8:49am | Report
MrLocket wrote:

One is like invoker who has 17 spells, and another one is like magnus+dark seer :D

P.S: @KoDy it tooks me about half an hour to understand your hero's skillset.


it is kinda complicated.But so is invoker's skill-set :D

KoDyAbAbA


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Permalink | Quote | PM | +Rep by MrLocket » January 24, 2015 9:13am | Report
Invoker's skillset are so easy to understand.

QQQ : Absolute zero = Cold Snap
QQW : Freezing and a little shocking, you will be shocked when you saw a ghost = Ghost Walk
QQE : Freezing and a little hot, volcano covered by snow = Ice Wall

WWW : So much electric = EMP
WWQ : Swift and a little chilling, when you blowed by air you will feels that way = Tornado
WWE : Swift and feeling hot, increasing adrenaline can gives you that feeling = Alacrity

EEE : So much fire = Sun Strike
EEQ : Freezing fire, lava is cool downed by normal temperature and turns into solid/liquid form = Forge Spirit
EEW : Flying fire, meteor fall from sky = Chaos Meteor

QWE : Combining all colours and you will get colourless light, light transmit in waves = Deafening Blast

IMO your hero is... Wait, I should rate it only during voting phase :D
My face -> ( / *3*)/

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Permalink | Quote | PM | +Rep by Wulfstan » January 24, 2015 11:26am | Report
Just got a PM from Hamster saying that he's out. I feel bad for him, but this takes us down to normal sized groups everywhere.

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