Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
YO! So as you guys can see, this is the hardest group :P.No seriously we have hamster 9cent kainen.Pretty ****ing hard.But let's be honest, group 2 is the real battleground for sure with pory,smugs, and yzreel in the same group.I suspect wulfy's hand in it. C O N S P I R A C Y B O Y Z :P
I have one and only one objective; one that you don't need to know.
Lore
In a world where greed conquers all, every corner has its own king; there is one that nobody stops, nobody questions.The Thaumaturge is a neutral Entity.Human, but neutral.The only business he has is with dragons.The master of every basic element in the universe, Aidan is truly a force to behold on the battlefield.Capable of destroying legions of soldiers with his immense power,The only one that he considers his equal is the one they call Carl.
What Carl is to pride, Aidan is to humility.They are complete opposites to each other.Fire burns, water quells.Thunder strikes, Nature accepts. The ice crushes, the ground relents.But unlike Carl who was blinded by his pride, Aidan Refused to practice Fire which is considered to be the most powerful offensive-use element of them all.Why?Many have tried to answer this question, all but Aidan.But the people do not know.They dont need to.The dragons of andalamere are coming.Aidan vowed to his master that he would slay every dragon that tried to annex the world outside of what was their own."The power of fire corrupts the soul Aidan,It makes you incapable of deciding between what is right and wrong.Do not fall for lure of power,earn that power the right way.Those who fall for the essence of the dragon are lost forever"That was the last piece advice his master gave him,one that he has followed till today.
Radiant.
Primary attribute:
Intelligence
Carry,semi carry, nuker, escape.
Stats
Level
Health
Mana
Damage
Armor
Attacks / Second
1
416
364
46-50
4
0.68
16 *
841
998
94-98
7.65
0.838
25**
1271
1469
159-163
13.5
0.98
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Base Health Regen: 1
Movement Speed: 320
Turn Rate: 0.7
Sight Range: 1800 / 800
Attack Range: 600(ranged)
Attack Duration: 0.3 + 0.7
Cast Duration: 0
Base Attack Time: 1.7
* Level 16 with one level of Attributes
** Level 25 with ten levels of Attributes
Attack type:ranged
Attack range:600
BAT:1.7 Strength and str gain: 14+1.4 Agility and agi gain: 17+1.6 Intelligence and int gain: 28+3
{Q}:Stone transmutation.
Level 0 (Bonds of Alchemy):After a short period, Lifts the targeted area up, stunning the enemy units in its radius.
unit targeting.
Lift delay:1 second
Radius:200
Cast Range:800
projectile speed:900
stun duration:1/1.25/1.5/2 seconds
Damage:100/200/250/275
Mana cost:100/125/150/175
Cooldown:17/15/13/11
The most basic technique based on stone involves lifting pieces of it out of the ground.
Level 1 (BoA):forms a stone cover around a target,protecting it from all damage if it is an ally,Dealing damage if it is an enemy.Allies and enemies are stunned for the duration.Channeled ability.
Cast Range:800
Root/protection duration:1/2/2.5/3
Damage:50/100/150/200
Cooldown:30/25/20/15
mana cost:80/90/110/120
notes:enemies are not protected from other sources of damage. Stone is is impervious to all harm and more than proficient in doing the same.
Level 2 (BoA):Creates an impassable barrier for a specific duration.Also blocks any blinking or pushing abilities( Force Staff).Takes 2.5 seconds to form.
Cast range:300
Wall length:900/1000/1100/1200
Wall duration:5/6/7/8
Cooldown:25/22/19/16
Mana cost: 200
notes:the only way to cross it is by circumnavigation. The stone shall obstruct the path of those who follow you,or block the way of the ones running away
Level 3 (BoA):Punches the ground,sending a huge wave of rocks outward,damaging,stunning and slowing enemies along the way.
The damage, and slow are inversely proportional,With the damage decreasing as the wave spreads and the slow increasing.
Max damage:500
Stun duration:2 seconds
Max slow:90%
Slow duration: 5 seconds
Radius of damage:1100
Cooldown:60 seconds
Mana cost: 450.
The stone rapidly changes its core properties, moving outward like a wave.
{W}:Water Transmutation.
Level 0 BoA:Slams the enemy units in a direction with water,pushing them back and dealing damage.
Cast range: 400
Knock back:400/500/600/700 units.
damage:50/100/125/175
cooldown:20/20/15/15
Mana cost:50/100/125/150
Nothing can withstand the raw power of Water
Level 1 BoA:Encloses a target unit with water, healing it if it is an allied unit,slowing it if it is an enemy.
Cast Range:500
Damage/Heal per second:25/50
movement speed and attack speed slow :30
Duration:2/4/6
Cooldown:23
Mana cost:80/100/120/140
Aidan channels untarnished powers of water,rejuvenating allies and impairing enemies.
Level 2 BoA:Uses the force of the Water to push a targeted unit ahead in the direction it is facing.
Distance covered:700/750/800/900
Speed:1000
cooldown:20 seconds
Mana cost:80
Aidan uses the pushing power of water to propel ally and enemy alike.
Level 3 BoA:Freezes the droplets of water in the air,Using them offensively or defensively.
*grants 2 unique sub-skills.
*this is a unique aural skill with 2 parts and is toggle able by nature.3 toggle modes : off; Offensive; defensive.
Skill #1:Defensive:Reduces incoming physical and magical attacks within a radius by a specific percentage.
Radius:1100
Damage reduction:20%
Mana cost:2% of maximum mana pool.
Skill #2:Offensive:Deals damage per second to all enemies in a radius.
Radius:1100
Damage per second:80
Mana cost:7% of maximum mana pool.
The moisture in the air turns into ice, slicing through enemies while protecting allies.
{E}:Nature Transmutation
Level 0 BoA: Sends forth a damaging wave of trees which also roots deals damage over time.
Damage:50/75/100/125
Damage over time:15/20/25/30
Damage/root duration : 5/1 seconds.
wave range:800
Wave radius:100, increasing towards the end to a maximum of 600/
Wave speed:1000
Cooldown:18 seconds.
mana cost:100/110/120/130
The roots of trees long dead obey the commands of the thaumaturge, Constricting all enemies.
Level 1 BoA:Enchants a selected tree, giving it 800 health and 3 armor with a ranged attack dealing damage and having a chance of stunning the enemy and doing 1.5 times damage against towers and summons.
Cast range: 250/500/1000/1500
Damage: 25/50/75/100
Attack range:300/400/500/630
Chance to stun:10%
stun duration:1 second
Base attack time: 1.6
Duration:indefinite.
bounty:100
Cooldown:30 seconds
Mana cost: 100/150/200/250
Aidan breathes life into ancient groves, using their ancient power and pent up wrath to destroy the enemy.
Level 2 BoA:Gives Aidan the ability to jump to a tree using a vine, dealing damage and slowing enemies in this path.If this skill is used near other trees, it creates a zip-line on which Aidan can travel without any mana cost,but will deal no damage.
Range:800/1000/1200/1300
Damage : 200
Slow:20% of movement speed.
Slow duration: 3 seconds
Cooldown : 20 seconds.
Zip-line duration: 15 seconds.
Mana Cost :100/110/120/130
*Aidan can use spells when in between the jumps The appendages of the forest are neigh unbreakable, and Aidan moves through them like lightning.
Level 3 BoA: Gives Aidan the power to come back to life if he is killed after a duration of 5 seconds.Also,when he comes back to life, all enemies in a 1200 radius are affected by level 0 BoA Nature Transmutation.
Cooldown:180/140/120/100 seconds
Mana Cost:250
Slipping into the bottomless bosom of mother nature,Aidan comes back to life,revitalized.
{R}Bonds Of Alchemy(ultimate skill)
transforms all other skills. Toggleable in nature.
Toggle cooldown:17/12/5 (12/6/1with aghanims scepter)
This skill is defined as a set of 4 level 0 BoA, level 1 BoA, level 2 BoA, so on and so forth
{D}:Time transmutation(Only with aghanims scepter)
Level 0 BoA:Makes time go faster from the target unit's perspective while it remains in normal time and reveals it's vulnerabilities, increasing the damage dealt to it by 20 %.
Slow:50%
Damage increase:20%
Duration:1.5/2/3/4
Cooldown:30
Mana cost:150
Aidan subjects his enemies to the worst fate: making them feel pain for prolonged durations.A fist punch that hurts for a second feels like a sledgehammer hit that hurts for an hour.
Level 1 BoA:Phases the target unit out of the effects of time, making them invulnerable but unable to move or cast skills for the duration.Renders allies invisible for an increased duration and they have the choice to get out of this invisibility.
cast range:700
fade time: 0
Enemy Effect:2/2.5/3/3.5 seconds
Allied Effect:5/10/20/40
Cooldown:20 seconds
Mana cost:200
Carving out a place where time does not exist, Aidan seemingly vanishes into thin air.
Level 2 BoA: turns back time for enemies or allies, displacing them from their current positions to their positions a set number of seconds before.Also deprives them of any experience or unreliable gold.
cast range:500
Seconds winded back:2/3/4/5
Cooldown:70/54/36/22
Mana cost:150
What are you going to do when the one who controls time confronts you?
Level 3 BoA:Using the ultimate time manipulation technique, the hero creates a huge field in which the allies feel like time is stopping for them while the time seemingly quickens for all enemies,slowing all regeneration effects and . Buffs/debuffs damage type:pure
BAT reduction/increase:0.1/0.15/0.2/0.22
Movement speed increase/decrease:10/20/30/40%
Cast point decrease/increase:0.1/0.15/0.2/0.25 (minimum cast point 0)
Health/mana regeneration increased by/decreased by: 0.5/1/1.5 times original. (effectively decreasing the enemy's regeneration by 0.5 times original.Eg. if the enemy was healing for 1hp per second before, at max level, he will degenerate at 0.5 hp per second.Effectively ceases regeneration at level 2 and halves it at level 1.)
Radius: 1800
Cooldown:120 seconds
Mana Cost:400
Manipulating the battlefield to his favor, Aidan is a master tactician rivaled only by the likes of the dark seer.
Note: Space transmutation's levels are based on the normal skill with the lowest points in it.
OR
{D}:Energy Transmutation(only with aghanim's scepter)
level 0 BoA: when activated, the next skill will enhance every effect done by the skill.It will increase the values of these skills by a specific ratio.
Ratio:1.25/1.5/1.75/2 times original values
Cooldown: 60/50/40/30 seconds.
Mana cost: 200
notes:
cannot affect level 3 BoA skills.
Using BoA to change skill-set will not trigger this skill.
Aidan concentrates all of his energy and concentration into his next incantation to devastating effect.
Level 1 BoA: (passive) gives Aidan the ability to feel energy signals,giving unobstructed vision for his normal vision range.
Level 2 BoA: Sends out a flare of pure energy anywhere on the map, where it damages enemies and reveals the area for 15 seconds.
Range:global.
Flight vision radius:450
Sight radius: 600
Damage:50/100/150/200
Travel Speed : 1500
Cooldown:22/20/18/16
Level 3 BoA: Aidan becomes energy incarnate, gaining a continual level 0 energy manipulation form for a set period of time.Also, all of his hand hits deal pure damage for the duration.
Duration:20 seconds.
Cooldown:180/160/140seconds.
Mana cost:300.
Note:Aidan Can only Choose one of the two skills given in the aghanim's scepter section
Becoming the true form of power, Aidan strikes fear into the hearts of the enemies.
All damage is magical in nature.
So, yeah, he is invoker, but better.More mobility skills, more cc, not much damage here.
At level 0 BoA, we have some pretty basic skills, 2 disables and a pushing skill.Mainly focussed on getting kills and ganking the enemy.
At level 1 BoA,the skills take a supportish turn, with there being a heal, an invulnerability skill and a semi-pushing semi- "harassing people the **** out of lane&" skill.
At level 2 BoA, we have a ****-tonne of mobility and utility skills, defining an int hero's work in the mid-game: creating space and helping in team-fights.
At level 3 BoA, we turn our Alchemist into a pure monster of an initiator, with a backup life as he is most-likely going to die in the aftermath.
Bonds of Alchemy has 0 cast time.All skills have independent cooldowns.
Aghanim's scepter really brings together the whole hero, turning him into the most versatile hero in the game with two choices, either to go full team-fight with time transmutation, or increase his own killing potential and insane scalability with Energy transmutation.
Imant is a hero that can create a lot of space with his skills. He has a good skill ceiling, because his innate ability, Polarity Swap, gives him two ways to play; keeping enemies close or keeping them away. He is STR hero, therefore, a natural tanker. With smart use of his skills, he can be quite a pain to take down. He is very mana intensive too, because different polarity skills don't share cooldown, allowing multiple combos.
The Magnetic Golem is a good initiator, a powerful nuker and a support too. He scales well into lategame with his crowd control, physical / magical nukes, but he needs levels as soon as possible to put pressure on the enemy team.
This is probably my favorite concept, from the heroes I have done (going to post them in the forum after FoC). Image by Yigitkoroglu. The image isn't 100% the hero I imagined, but is a quite cool and fits.
Stats
Level
Health
Mana
Damage
Armor
Attacks / Second
1
606
260
53-57
2.78
0.69
16 *
1499
689
100-104
6.49
0.84
25**
2354
1170
145-149
11.06
1.03
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Base Health Regen: 0.75
Movement Speed: 300
Turn Rate: 0.7
Sight Range: 1800 / 800
Attack Range: 128 (Melee)
Attack Duration: 0.2 + 0.8
Cast Duration: 0.1 + 0.75
Base Attack Time: 1.7
* Level 16 with one level of Attributes
** Level 25 with ten levels of Attributes
Lore
Imant was another scientist among the Keen folk. During his early days as a student, he was fascinated by the electromagnetic properties, leading his later researches to focus on who they work among the most different materials. Imant studied all kind of stuff: metals, organic bodies, everything he could. The fascination of the man lead him to discover a different kind of material, a unique magnet stone that was able to change his pole whenever triggered. The man was astonished by it, trying to understand who it was created and if similar materials could be changed to do the same. The magnet stone, however, was poisoning Imant's body, making his body to age faster.
The toxicity of the stone was leading the scientist to insanity, causing him great pain. His blood was turning darker each day after, and his hair was gone when he turned 27. Suffering with it, he placed the stone in his chest, causing a intense transformation over his body. His blood drenched the magnet, fusioning with his organism. Materials from his laboratory were repeled by him. The pain ceased as the learned to control its new powers. He built a new body and a new name for him: Imant was no longer a man, but the Magnetic Golem!
Skills
[D] - Polarity S[w]ap
Toggle - Self
Imant change his polarity, changing the properties of his body and skills. Cooldown: 1.5 Imant's magnetic heart is able to change pole with ease.
Notes
- This is an innate ability and does not need to be skilled.
- Does not interrupt channeling spells upon toggling.
- Icon when REPULSION pole is on: imgur.com/EU0lWA0.png
- Icon when ATTRACTION pole is on: imgur.com/cDWS8nV.png
[Q] - Magne[t]ic Pulse
No Target - Enemies - Physical (Attraction) / Magical (Repulsion)
Imant creates a magnetic field that pulls / pushes all enemies nearby from his position, dealing damage and slowing them. Radius: 250 / 325 / 400 / 475 Damage: 75 / 150 / 225 / 300 Movement Speed Slow: 15% / 25% / 35% / 45% Pull / Push Duration: 0.5 Slow Duration: 2 Mana Cost: 105 / 115 / 125 / 135 Cooldown: 27 / 24 / 21 / 18 No one can stand the magnetic power of Imant.
Notes
- Attraction and Repulsion skills don't share cooldown.
- Damage is Physical if selected polarity is Attraction - Magical if selected polarity is Repulsion.
- Completely blocked by Spell Immunity (both skills).
- The pull / push duration always takes 0.5 seconds, no matter how far or close the units are from the center, so the speed varies.
- When pushing, the knockback distance is inversely proportional to the target's distance.
- Affected units are full disabled during the pull / push.
- The damage and slow are applied after 0.5 second pull / push duration.
- Can pull / push units over impassable terrain.
- Does not affect ancient creeps, Roshan, Warlock's Golem and Primal Split spirits.
- Destroy trees within 250 radius.
- The slow can be purged.
[W] - [D]ischarge (Attraction)
No Target - Enemies - Physical
The Magnetic Golem generates a powerful discharge from his body, dealing physical damage based on his strength and stunning enemies. Radius: 350 Damage: 100 / 150 / 200 / 250 + 1.25*STR Stun Duration: 2 Mana Cost: 125 Cooldown: 11 Imant can hold a great quantity of electric charge to create big discharges.
[W] - Lightning Bolt (Repulsion)
Target Unit - Enemies - Magical
The Magnetic Golem throws a powerful lightning bolt, dealing magical damage based on his strength and stunning enemies. Cast Range: 600 Effect Radius: 275 Damage: 100 / 150 / 200 / 250 + 1.25*STR Movement Speed Slow: 15% / 25% / 35% / 45% Stun Duration: 2 Mana Cost: 125 Cooldown: 11 Imant can hold a great quantity of electric charge to create big discharges.
Notes
- Attraction and Repulsion skills don't share cooldown.
- Discharge is completely blocked by Spell Immunity.
- Lightning Bolt can't target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius.
- When Lightning Bolt is cast on Linken's holder, spell is completely blocked. No interaction otherwise.
- Lightning Bolt travels at a speed of 1000. Can be disjointed.
- The targeting reticule must be centered over an enemy unit.
- When disjointed, it still affects all units inside its area.
[E] - Static [F]ield
No Target - Enemies / Self
Imant's body creates a static field that reduces the armor / magical resistance of nearby enemies. The Magnetic Golem can use his static charge to gain bonus mana regeneration for a moment, but the field will be turned off. Radius: 900 Armor Reduction (Attraction): 4 / 5 / 6 / 7 Magic Resistance Reduction (Repulsion): 15% / 20% / 25% / 30% Bonus Mana Regeneration: 15% / 35% / 55% / 75% Buff Duration: 8 Cooldown: 25 No one can't escape Imant's presence.
Notes
- Skills share cooldown.
- The aura debuff lingers for 0.5 seconds after getting out of the radius.
- Switching the Polarity while the bonus is on will not turn on the aura.
[R] - Magnet Hea[r]t
Passive - Self
Imant's magnetic heart rebuilds his body after dying, allowing him to resurrect when killed in battle. Upon death, enemy units nearby are pulled / pushed and all skills from his current polarity are refreshed. Radius: 750 Effect Delay: 2.5 Pull / Push Duration: 1.5 Mana Cost: 120 Buff Duration: 8 Cooldown: 225 / 150 / 75 The heart of Imant neves stops.
Notes
- Skills share cooldown.
- The pull / push speed is 400. All units travel 600 units, no matter how far the unit is from the Magnetic Golem.
- Imant won't revive if he doesn't have enough mana.
- If Imant has an Aegis of Immortal and Magnet Heart off cooldown, Magnet Heart triggers first.
- Magnet Heart cannot be prevented in any way as long as Imant has enough mana and the ability is off cooldown. Neither silence nor Doom will mute this ability.
- The Pull / Push is applied at the beginning of the revival, not the end.
QQQ : Absolute zero = Cold Snap
QQW : Freezing and a little shocking, you will be shocked when you saw a ghost = Ghost Walk
QQE : Freezing and a little hot, volcano covered by snow = Ice Wall
WWW : So much electric = EMP
WWQ : Swift and a little chilling, when you blowed by air you will feels that way = Tornado
WWE : Swift and feeling hot, increasing adrenaline can gives you that feeling = Alacrity
EEE : So much fire = Sun Strike
EEQ : Freezing fire, lava is cool downed by normal temperature and turns into solid/liquid form = Forge Spirit
EEW : Flying fire, meteor fall from sky = Chaos Meteor
QWE : Combining all colours and you will get colourless light, light transmit in waves = Deafening Blast
IMO your hero is... Wait, I should rate it only during voting phase :D
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
SIKE *****
KoDyAbAbA
Memorable (65)
Posts: 2366
Steam: Sir Rat-A-Lot
View My Blog
SIKE *****
KoDyAbAbA
Memorable (65)
Posts: 2366
Steam: Sir Rat-A-Lot
View My Blog
Late credits to Janitsu for the sig
Unscathed
<Editor>
Awards Showcase
Remarkable (47)
Posts: 3432
View My Blog
SIKE *****
KoDyAbAbA
Memorable (65)
Posts: 2366
Steam: Sir Rat-A-Lot
View My Blog
Ymir, the Tusk!
Akasha, the Queen of Pain!
oldKainen
Awards Showcase
Notable (14)
Posts: 264
Late credits to Janitsu for the sig
Unscathed
<Editor>
Awards Showcase
Remarkable (47)
Posts: 3432
View My Blog
MrLocket
Notable (16)
Posts: 430
SIKE *****
KoDyAbAbA
Memorable (65)
Posts: 2366
Steam: Sir Rat-A-Lot
View My Blog
MrLocket
Notable (16)
Posts: 430
Wulfstan
<Retired Mod>
Awards Showcase
Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog