January 01, 2014

The Possibilities : Understanding the Macro Game

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Dota 2  |  Macro  |  Tactics

When first starting Dota, you play to own with a hero. Then, as you slowly start to take in the interesting teamgame that is Dota, you begin to develop a sense of roles, of purpose for each player. Soon you start to pick heroes that compliment each other, and heroes that fit in a niche that's missing from your currently drafted hero pool. You become skilled at understanding teamfights, laning, ganking, jungling, pulling, warding and all other strategic tactics that can be used to defeat your opponent.

But now, young treants, its is time to look further. Even though your direct, micro-based tactics are important to the game, you also have to start looking at the macro game. At the changes that's happening because of all the ganking, teamfights, pulling and warding. The game changes as the heroes develop, as pick-offs are made on lone heroes. One small mistake, and it could completely turn a game around. These are the things to consider when you play Dota with the aim of becoming better.

Let's take a look at an example.

You are playing a public match-making game. Your team picks a balanced team of supports, carries and a mid hero. You decide to play the safelane hard carry, and choose Alchemist as your hero. Laning starts, and you run smack into a dual-lane Kunkka and Venomancer. Your melee-support Ogre-Magi struggles to harass, forcing him to hold back or pull. This leaves you almost farmless. Mid and top is going better.

At this point you have to consider the current state of the game. Your original plan was to deviously raise Greevil's Greed, and quickly farm a Midas, then go Maelstrom, and farm up an AC. But now, the Macro game has changed. Your lane is really hard, so in the long run you won't be able to effectively farm up a Midas. Any Midas after 10min is almost not worth it. Then you're planning on picking up a farming item, after which you'll go a dps/teamfight/defensive item, AC, yet you are at a level and gold disadvantage. So, first things first, for you to get any incling of farm, you need to get control of your lane. So step one is to level Acid Spray first. It has a huge AoE and allows you to harass and keep the lane stable without endangering yourself too hard. This in itself will help you get farm when combined with your support pulling.

Midgame hits, you're underfarmed, and decide to head to the jungle. Your team is struggling, as they keep getting ganked in their lanes by the enemy's quickly snowballing Nightstalker. Again, item-wise, you consider your position. You could go for a BKB to survive teamfights, but your opponents are relying on ganks to try and take you out. So start off with a surprise Shadow Blade. This helps you survive ganks in your own jungle, and allows you to start farming up better items.

At this stage, you as a team should also consider the global macro. You are being starved, forced out of lanes, and can't get proper vision up for fear of ganks. Instead of continuing your aggressive strategy of midgame victory, you should rather switch to defensive. You have a Alchemist, a great late-game carry. So, you pull back, try and get as many defensive wards up as possible, and defend your remaining towers, all the while making sure your carry gets enough farm.

If successful, you will start to gain a foothold in teamfights when your farmed carry begins to shine.

I hope this gives you an idea of the Macro Game. A few tips to get you going :

- Your lineup affects your Macro Game. If you choose a pushing lineup, your strategy should be aggressive, your item builds reflect pushing (For example, Shadow Blade and Desolator on Nature's Prophet, or Necromicon on a support)
- Never use a fixed item build order. You need to be able to adapt depending on your situation.
- If your current strategy doesn't work, don't continue doing it hoping it'll suddenly start to work. Change things up, try new tactics, change your macro game
- Later, when playing in a team of friends or clan scrims, try to set specific end-game goals. Ex. "We want to end the game by 30 min" or "We want to play super defensive and let our carry farm". If the game evolves, and you can no longer hold to that goal, adjust it.
- Adjusting your strategy should extend to all parts of the game. Items, ganking targets, farming locations, ward positioning, etc.

Thanks for reading!