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As a hard carry your role should be to come online as soon as possible (highlighted because of course no build is perfect and one must always adapt to the circumstances).
I must point out that probably I'm a totally different kind of player from you. Even playing as a hard carry I have a very passive behavior in the laning phase (for instance I ALWAYS buy at least tango + salve at start, even if I bought courier + wards when playing as
Also I'm a pretty inexperienced player and never tried
The most similar hero I play usually is
Sniper has (a lot) more range, but Luna has the highest movement speed in the game, also their standard builds are pretty similar.
With her I usually start with
Otherwise, for a more conservative approach, I buy
With this kind of hero I usually don't partecipate in teamfights or ganks before level 6 unless strictly necessary, and even then I don't feel like I'm contributing properly (
I think I can make the same speech for Sniper:
The point is: you need that first big item to become really effective, is it worth it to wait when you can still do considerable damaage and remain safe even without the 3
For only 9 gold they offer the same +3 agility of the slippers but with +3 strenght to boost your survivability (also +3 int but that is useless since you don't level shrapnel).
They also can be either sold later for space or turned into a
The 3 bands are overkill in my opinionand the burst heal of the wand can really make the difference on a squishy hero like Sniper.
And