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I must agree early game Pudge it is easy to kill with Sniper just stay behind creep Harass and last hit. Also as soon as Pudge moves within range go for him just make sure you get "Headshot" at lvl 1 for that mini stun and extra Damage which is a lot early game and then follow with "Take Aim" on lvl 2 and "Headshot" on lvl 3 and "Take Aim" lvl 4 and "Take Aim" lvl 5 by lvl 6 Pudge will be low on HP you can use "ASSASSINATE" to kill him off. The trick against Pudge early game is that,stay behind creep and always if possible at a diagonal position to him never in the clear and as soon as creep die go back and wait for the next wave at all times stay behind creep this way when he sends his hook it will catch the creep and not sniper.
Top is suicide. Against any good players you will get ganked as soon as night starts or even before if they have enough stuns. As a carry, you should be going mid or safe lane.
Also, Riki's best skill is not Permanent Invisibility. It is smoke screen. Invis is countered by wards, gem, and dust, but smoke screen is a 50% slow and 70% miss as well as a silence.
Also, Sniper's skills that allow him to carry are his Take Aim and Headshot, those should be maxed first for lane control and better last hitting. Other items that you should build are flash-farming items like Maelstrom.
It seems like you are trying to play sniper as a pushing hero, which does not work well. Sorry to say that I do not agree with your build.
I must say i agree with Saggin Dragon, Kardel Sharpeye is not a pushing hero but can be played as a support or carry. And also Bottom Lane is safe for sniper early game.
I would also have to disagree with it being directly useful for pushing just because of the damage it deals for structures (Again, it is good for this because it gives the vision) because you have a skill that gives you more range than towers, and if you spam this you would quickly lose mana for
EDIT: It doesn't help farm. It pushes the wave earlier on which would be really bad for farming.
Don't take mid if you see there is Pudge on your enemies side. 90% chances that Pudge will take mid, and if you face Pudge on mid lane you gonna have a VERY BAD time (even if that Pudge is pro as hell). Once you got hooked, 100% you will be dead: you will be damaged by almost half of your HP and then you will get nowhere if Pudge turns his Rot on (since Sniper's movement is low).
Damn wrong. Sharpnel has MANY uses. I recommend to take Sharpnel on level 1, why, because it helps you a lot for farming and it can speed up your bounty. Besides, for early game, the damage dealt from Sharpnel is pretty big for harassing enemies. Sharpnel also helps slow enemies (as Sniper's movement speed is also damn slow). And if you play pushing strategy, as you say, Sharpnel is really helpful for damaging enemies' towers.
I agree,
1. "That hero is very good for newcomers in Dota 2."
Well, for the playing style, indeed he is good for newcomers. Snipers is only shoot and shoot all over the time, without dealing much with spells and hotkeys. BUT, there are couple things that are to be considered. First, his basic damage is freaking low. Newcomers should learn how to last hit if they play carry like Sniper, meanwhile Sniper's basic damage can't much help for learning last hit. Newcomers will be crazy as hell. Second, Sniper is squishy as f*ck. When, lets say, a newcomer using Sniper facing a pro using, lets say again, Shadow Demon, they will be dead in no time. Sniper is good for newcomers in a way, but I can say there are a lot of better heroes for newcomers, such as Spirit Breaker or Rikimaru.
2. "Shrapnel has low-use."
Damn wrong. Sharpnel has MANY uses. I recommend to take Sharpnel on level 1, why, because it helps you a lot for farming and it can speed up your bounty. Besides, for early game, the damage dealt from Sharpnel is pretty big for harassing enemies. Sharpnel also helps slow enemies (as Sniper's movement speed is also damn slow). And if you play pushing strategy, as you say, Sharpnel is really helpful for damaging enemies' towers.
And if you can add to your guide:
- Don't take mid if you see there is Pudge on your enemies side. 90% chances that Pudge will take mid, and if you face Pudge on mid lane you gonna have a VERY BAD time (even if that Pudge is pro as hell). Once you got hooked, 100% you will be dead: you will be damaged by almost half of your HP and then you will get nowhere if Pudge turns his Rot on (since Sniper's movement is low).
You said what he needs is Damage, I think Sniper would benefit alot more from AS.
The most usefull and reliable Sniper is the one with high AS thus the build recommanded would be Treads/Shadowblade/Mjollnir/Desolator/Dedadus(much later damage). Adjusments are made throught the game because all items are meant to be situational.
Most of items listed in your build are purely situational(Bfly, Tarasque , Manta).
I find that if the enemies are mostly nukers going for 2wrathbands and str threads are a must in midgame. When enimies siege rack's going for an MoM makes you the imba defender. Sometimes when i mid i even go for bottle/aquilla(situational ofc). And more examples.
The skill build also is situational.Standard is 0/2/4/1
Maxing your 3rd instead of 2nd makes the Sniper a great harraser because of the range. Your headshot abillity does not scale that well without AS(witch he lacks earlygame).
When the faced against heavy push lineups youll find that maxing your 1st in a defend tower scenario is great.(So 1st is actually good for both pushing and defending).I allways get 1st before the stats because its a GREAT spell, players who think otherwise are noobs.
You should allways get involved in fights when you finish items and not all times. Your job as the hard carry is to farm. You got lvl 6 and treads go gank then chill till your shadowblade then go for teamfight.Repeat. Allways show up to teamfights within a progression of your itembuild.
In the end your Ultimate Destruction guide is bad. Ultimate Destruction Sniper is made with high AS, Desolator and Dedalus. Youll get a rampage in 10seconds and 2-3shots kills. Thats the Sniper we all love:)
Also, Riki's best skill is not Permanent Invisibility. It is smoke screen. Invis is countered by wards, gem, and dust, but smoke screen is a 50% slow and 70% miss as well as a silence.
Also, Sniper's skills that allow him to carry are his Take Aim and Headshot, those should be maxed first for lane control and better last hitting. Other items that you should build are flash-farming items like Maelstrom.
It seems like you are trying to play sniper as a pushing hero, which does not work well. Sorry to say that I do not agree with your build.
If you want this to truly be a guide on how to play sniper in the way you feel is correct, you should give more information into the type of play you are looking for.
For example, generally Sniper builds max either
Why do you forgo the 4th rank of
Why do you forgo so many point of
These are things that I feel to make a truly good guide should be explained in a skillbuild that is certainly all over the place.
Pretty good guide! I would suggest Skaadi and Desolator, especially desolator. It gives you great damage and makes your bullets glowy red.
The glowy red bullets makes it essential :D