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Thirst and Bloodseeker Aghs

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Forum » Theory Crafting » Thirst and Bloodseeker Aghs 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Fedorable » May 27, 2016 3:20pm | Report
So I messed around Bloodseeker and his new agh's upgrade in a few lobbies and it really seems... underwhelming at least for the 4.2K gold the item costs you and it's almost as if OS Frog just gave him some random, pointless upgrade only so this voice line would make sense.

While 6.87 gave Bloodseeker a few minor buffs to his strength gain and Rupture's cast point, the aghs upgrade is really confusing since I'm not seeing the cost efficiency for upgrading an ultimate that's hard countered by a 50 gold item (a la Town Portal Scroll).

The second thing I want to talk about is Thirst, some of you may recognize it as one of the most OSFrog abilities of 6.84 and even helped Bloodseeker make his presence felt at TI5. To me, Thirst is the epitome of a broken skill, it's either ridiculously overpowered (see 6.84) or it's drastically underpowered or at least underwhelming.

So I was wondering if Thirst needs a rework or is it possible to make it "balanced?" And will someone make a case for getting aghs on Bloodseeker?

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Permalink | Quote | PM | +Rep by Hamstertamer » May 27, 2016 4:01pm | Report
Aghs has its place in utility builds on Blyatcyka. Rupture is good in teamfights to lock down melee carries for long periods of time, as well as initiate on heroes with escapes. TP scrolls are not an issue if your team is nearby, they can take care of them.

I actually think aghs is pretty good if you're playing dagon blyatcyka. Dagon/eblade BS can kill heroes from full HP (it's like 3K pure damage of burst), but he needs to ult to set up Blood Rite (and eblade). Now he can do that combo twice in a quick succession.

Thirst is indeed pretty dog**** right now. Bloodrage is really the selling point of the hero IMO. The damage amplification can be insane if used well.

With what happened to abyssal I really can't see the hero as a carry anymore. For me he's more like a utility initiator/nuker. Which makes him a good aghs holder incidentally.
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Permalink | Quote | PM | +Rep by Cuttleboss » May 27, 2016 6:10pm | Report
I actually played a bit of BS at the beginning the patch, when Slark was being picked, but before the strength heroes were.

On the subject of Thirst, it's really underwhelming at the moment. Because of this, I almost never run BS as a semi-carry, and max it last after a value point a level 2 for vision.

The core skill of BS is Bloodrage. As a jungler, you're one of a few that can help your allies by healing them (if they can last hit that is), and paired with burst damage based heroes, especially ones that can benefits a lot from the healing (Sven, Zeus, Gyro), this guy has a lot of potential. Plus, Bloodrite is massively annoying for the enemies to deal with, level it up second after Bloodrage, get a Euls and spam the hell out of that skill.

Aghs is pretty good on BS if the enemy heroes are vulnerable to Rupture, heroes like Weaver, Slark, and Anti-Mage will hate your guts. It is not about using rupture to gank more, it's about using it to teamfight. 2 Ruptures in a teamfight will force key heroes to stand still in fights, or they can tp out and ditch their team.

I think BS is decently playable as a utility jungle hero atm, since Aghs gives him actual (pseudo) disabling power. You have to satisfy some conditions though. First, enemies that are weak to rupture. Second, allies than can benefit from you casting your bloodrage on them, carries with sustain issues like PL or OD have a lot of use for you. Third, you will be able to get levels. You won't be forced into a low exp position (like solo offlane against dudes who can zone you), mainly because level 1 rupture is a joke. Move 1000 units and deal 200 damage, I'm amazed how anybody completely freezes up to that. His carrying sucks right now because thirst is really weak unless you happen to have Veno-Zeus.

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Permalink | Quote | PM | +Rep by Fedorable » May 27, 2016 10:25pm | Report
So I thought about Thirst a little bit more and figure this: what if Thirst was reworked to where the effect get amplified the closer Bloodseeker gets to a low health target or maybe something like the affect being boosted on Rupture'd targets?

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Permalink | Quote | PM | +Rep by Hamstertamer » May 27, 2016 10:57pm | Report
Cuttleboss wrote:

I think BS is decently playable as a utility jungle hero atm


Yeah, I think that's what OSFrog wants him to be. A guy that alternates between jungling, early roaming, and using Bloodrage on his carry or his mid to win their lane.
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