GUIDE RATING

35 Votes

Tiny - Steamtrain Carry

October 26, 2012 by PolakLad
Comments: 24    |    Views: 154014    |   

Build 1

Build 1: Carry Tiny

DotA2 Hero: Tiny

Offense

Damage 61-67

Defense

Armor 0.26

Other

Movement Speed 285

Attributes

Strength 99
Agility 31.5
Intelligence 54

Basic Stats

Health 2354
Mana 936

Purchase Order

Starting items

Rush

Primary

Situational/Final Item

If you're feeling ridiculous



Hero Skills

Avalanche

1 3 8 9

Toss

2 4 5 7

Craggy Exterior

10 12 13 14

Grow!

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Tiny - Steamtrain Carry

PolakLad
October 26, 2012


Introduction

Hey guys, this is my first guide and i'd gladly welcome if you bring out your inner grammar Nazi and give me feedback. :)

I love playing Tiny because "he" is not only bad *** but not an enemy to ignore, otherwise multiple enemies can melt in seconds. :)

In this build i will show you my ins and outs to building a successful Tiny.

Can't believe how many views i'm getting! I'm already the top guide, I love the support guys :) Please comment how i can improve - 30/10/2012

I'd also like to add: Don't downvote my guide just for no reason or so it makes yours better, tell me why you downvoted it and don't be an *******.

Pros / Cons

Pros:


+ GREAT melee carry counter from his 'E' skill
+ Amazing in mid
+ Increased movement speed from ultimate
+ Great STR and STR gain
+ Amazing burst early/middle game
+ Good carry potential or semi-carry potential if played right
+ Amazing ganker early and mid
+ Bonus attack damage through his ultimate
+ Looks f**king BAD-***

Cons:



- Attack animation can be frustrating when you're about to achieve final blow
- Low armour early game
- Slow attack speed further reduced by ultimate

Items

Starting Items:



My preferred starting items are 3x Iron Branch and one Mantle of Intelligence for a generally bigger mana pool in the early stages, Tiny is very needy when it comes to mana as i will be discussing in the "skills" section. Along with this you do your basic regeneration of a set of Tango and a Healing Salve

Your Blink Dagger and you:



I cannot stress enough about how IMPORTANT Blink Dagger is. Tiny is too damn slow to catch his enemies in various early stages of the game and becomes increasingly harder to land Avalanche and follow up by using Toss half way through the duration of avalanche to maximize his combo. Adding to this you need to have a Bottle and Boots of Speed; boots obviously for getting around the map faster inbetween lanes for ganking opportunities and bottle for runes to keep your mana pool up throughout the WHOLE game.

Primary items:



For tiny to have carrying potential you need to gank very often while farming inbetween lanes, once you have your Aghanim's Scepter your farming potential rises through the roof, It gives approximately 50% cleave damage in a large radius, increases your attack range, improves toss bonus by 15% AND lets you deal 70% extra damage to buildings for 3 attacks on a 30 second cooldown.Finishing off your boots is also a nice touch giving an extra 24 damage to your 300 damage or so at level 16, added to this Tiny's attack speed is incrediby slow without any modifiers; this is why i have included a Hyperstone to be primary in the build so you can dish out more attacks and more death.

Situational items:



There are many possible final items for Tiny it just matters on your situation! IF you need more attackspeed for faster attacks build a possible Assault Cuirass or a Manta Style for its very beneficial illusions and the added attack speed.
If you want damage, you can build a Daedalus.
Getting stunned alot and getting frustrated? Build Black King Bar and watch those stunners run for their lives (atleast for 10 seconds xD)

Skills

Avalanche:



Avalanche is a GREAT nuke at the start of the game, It also provides a reliable 1 second stun and is relatively easy to aim. BUT leveling it from 3-4 IS NOT as good as having more levels in Toss and grow for extra damage. This is because of the funny scaling from lvl 3-4 being only an increase in damage of 40 instead of 80 like the other levels. This is why I level avalanche to level 2 and max toss by level 7.

Toss:



This skill is practically your "bread and butter skill" it deals massive amounts of damage no matter what stage of the game you are in and has ridiculously long range that increases with each level. I only level this over Avalanche because it 1. Doesn't do anything with Grow! leveled. 2. Doesn't scale as well from level 3-4. 3. Doesn't increase in range. 4. DOESN'T DO AS MUCH DAMAGE!!! (considering as dps over a period of 20 seconds) Deals 1160 maximum possible damage over Avalanche's possible 600) I max this first after taking 2 levels in Avalanche at 1 & 3.

The combo!



The combo that makes Tiny a godlike ganker and burst hero is casting Avalanche and instantly following up by using toss. With Avalanche knockup makes the damage deal twice and reset the stun, this perfectly works with Toss to follow up. So mathamaticly, using level 4 Avalanche and throwing up an enemy will deal 600 damage (avalanche) + a possible 580 damage with Aghanim's Scepter (toss). This combo will just about burst any caster or carry down with the ADDED damage from your basic attacks. After this you just beat them with your tree and watch your enemies fall.


Craggy Exterior:



This skill has a chance to stun enemies and increases base armour. I find this skill a bit underestimated when it comes to physical dps heroes, especially melee carries. when at level 4 this stuns enemies for 1.2 seconds and has 1/4 chance to proc, this basically saves your *** many many times when targeted by the enemy carry either 1. Disrupting their dps giving you a chance to kill them :D. 2. Gives for a great get away from a teamfight. I get thos skill and levels 10,12,13 and 14. ( basically when i have maxed out skill 1 and 2.

Grow!:



I well and truly love this skill, it is subtly awesome. It improves your toss bonus when throwing an enemy at level 3 by 65%! It also gives you added 60 movement speed to scale late game and improves your damage by 150!!! The only downside is that it reduce your base attack speed by 50%. I get this skill as soon as possible and never skip it.

Laning

Playing as Tiny you almost always want to be put in mid, this provides early levels and relative safety from ganks in the early stages of the game.

What you want to do is:

    - Harrass enemy with your melee attacks
    - Remember to always have 240 mana as this is the magic number to use your combo.
    - Take special priority to control rune spawn locations every 2 minutes
    - Make sure to bottle runes and use them to gank, but only when you reach level 5, it will melt squishies and get you fed quickly

Summary

In summary tiny is an excellent character when executed and performed properly and a VERY capable carry if you know what you are doing. :)

Please give me some feedback and critise my guide, this is my first one after all. I am not neccessarily finished yet and will finish this later.


Thanks for reading and -Polak Out.

Shoutout to Iroh, former english teacher, who went out of his way to give me some feedback! :)

Guide Discussion
1 2 3 >>
Quote | PM | +Rep by SuperNova » October 26, 2012 6:35am | Report
beatin u to it hades :)

add some color and bold lettering to make it easier to read
solid guide overall i guess +1

SuperNova


Unremarkable (15)
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Quote | PM | +Rep by PolakLad » October 26, 2012 4:33pm | Report
@wild, personally i dislike mask of madness on any character since its Nerf from max speed to an added 100 attack speed, it fails to maintain its usefulness in the middle and late stages of the game as you receive 30% more damage towards yourself. E.G You are playing against Lina or lion, with mask of madness on you will be burst down and die before dealing sufficient damage.

PolakLad


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Quote | PM | +Rep by PolakLad » October 30, 2012 5:45pm | Report
Added some ridiuclous items that you can try out on tiny, I find that Medallion is OP when it comes to negative armour + your 300 damage.

PolakLad


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Quote | PM | +Rep by Atlas » October 30, 2012 6:01pm | Report
I find your lack of Drum disturbing.

Atlas
<Community Support>

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Quote | PM | +Rep by PolakLad » October 30, 2012 6:17pm | Report
@Atlas, I added it now =)

PolakLad


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Quote | PM | +Rep by Atlas » October 30, 2012 7:21pm | Report
Awesome! I usually get drum as fast as I can when I play carry Tiny. It's just too good as a general item, and it benefits your team. The movespeed helps tiny a lot, the attack speed helps him, and the stats are very much needed too. It can also get you kills you wouldn't have otherwise with the active on them, and it can also get you out of bad situations.

+1

Here's a match that I played carry Tiny just before reading this guide: https://dotabuff.com/matches/55683446

It WAS kind of a stomp, but I got free farm as Tiny and went Tranqs -> Drum -> Yasha -> Aghanims -> Manta, and at this point I could melt an enemy tower in a matter of seconds.

Atlas
<Community Support>

Prominent (94)
Posts: 1423
Quote | PM | +Rep by PolakLad » October 31, 2012 1:42am | Report
Thanks man for trying it out, really surprised people will use this guide and read it!

PolakLad


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Quote | PM | +Rep by Mirror » November 11, 2012 6:19pm | Report
Looks like a good guild. You could add wisp in a food note since wisp tiny is ridicules. Avalanche toss any where on the map you also have more attack speed and tankyness. +1

Mirror
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Quote | PM | +Rep by TheFinalFate » November 12, 2012 3:45pm | Report
Personally I wouldn't get the mantle in your starting items, I find it better to just keep the 150 in order for a faster bottle as the 3 intelligence is not to significant with the high mana cost of tinys' abilities.

TheFinalFate


Posts: 4
Quote | PM | +Rep by Pito » November 12, 2012 7:53pm | Report
in the item build phase wand drum yasher septer ac is used a lot in pro games

Pito


Posts: 2
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