GUIDE RATING

8 Votes

Insane Sniper

December 12, 2011 by Eliah
Comments: 11    |    Views: 5251    |   

Build 1

Build 1: Insane Sniper

DotA2 Hero: Sniper

Offense

Damage 36-42

Defense

Armor 1.94

Other

Movement Speed 290

Attributes

Strength 58.5
Agility 93.5
Intelligence 80

Basic Stats

Health 1594
Mana 1261

Purchase Order

Begining

early game

mid game

mid game 2

late game

late game 2

Final Build



Hero Skills

Shrapnel

9 23 24 25

Headshot

2 4 8 10

Take Aim

1 3 5 7

Assassinate

6 11 16

Stats

12 13 14 15 17 18 19 20 21 22


Insane Sniper

Eliah
December 12, 2011


Laning Early

PLAY SAFE ! Till LvL 6.

Start with x2, x1 and x1

Go mid lane, and dont auto attack. Only last hit and deny. When is lvl 2 (so you are lvl 3), you can begin to harass' your ennemy. But do it carrefully or wait for your lvl 3 (at your lvl 5). If your ennemy is melee hero, it will be more easy.
Learn to last hit. You dont do a lot of damage in early game. Always be at max range, specially against caster heros. Deny as much you can. Learn to it too!

When your goes on, go on and finish to harass' your ennemy as much as you can and when you think it's ok, assassinate him for your first kill.

After that go back to your base, buy boots of speeds, and , and TP on an other lane (top or down). Try to make kills. Thinks to use your for take the kill (practice it before to judge your ultimate DPS).

Go to the river and check the runes. Go back to your lane and farm.

Repeat your harass' and try a second kill, then go back to the base and TP on lane for extra kill.

Mid game

When you have your , you will become insane. More when you finish your . Try to be on most of teamfight.

Be sure to use your for make the last hit on ennemy. ANTICIPATE IT FOR MAKE THE KILL!! Take care of your placement. Dont start the fight, let your team make the engage. Then support your teammate, and be aware for last hit the ennemys. Your cooldown is only 16 secondes. So if you have mana (and if you respect to not upgrade (and dont use) , u will have a ton!) you can start the fight by using on a melee ennemy hero. Dont use it on ranged, because they are often far aways from your normal fight position.

In a fight, if you see that you are focuss : BACK AS SOON AS POSSIBLE OUT OF THE FIGHT. You are more usefull alive! So back when you are focuss, and if the ennemy let you alone, go back to the fight for support your teammate.

When an ennemy is backing (and its safe for you to follow him), you must hit, run, and hit, and run, and hit again, and run again, etc... If you have a very good attack speed just hit and finish him with your when he go back. If its a melee and he come on you, think to use your as well. It have a huge damage (usually more than just normal hits).

Think to active your when fighting.

Think to farm a bit!

Late Game

Do the same that mid game. Use for escape of gang bang on you. Then go back and use for make the kill.

Use first when you have a safe teamfight (for you :p). Then for espace ganking.

At this time of the game, normally, you are insane, and your do all the last it in the fight you are.

If you have all your items, let the kills for your teammate! ;)

Most of the games finish at score : 15/2/15 or things like that.

Guide Discussion
1 2 >>
Quote | PM | +Rep by Pikines » December 12, 2011 9:07am | Report
I prefer a lothars in mid game

Pikines


Posts: 3
Quote | PM | +Rep by Reed » December 12, 2011 11:09am | Report
I don't like the glass cannon nature of your build. MoM on Sniper is a surefire way to get derped on throughout mid and late game. Getting Shadow Blade first provides you with damage and additional survivability, and is much more important than MoM in my opinion.

Reed


Unremarkable (3)
Posts: 21
Quote | PM | +Rep by eGam » December 12, 2011 12:17pm | Report
I dont see lothars fitting in late game, and the MoM is going to make you even squishier. If your going to get a lothars get it early. i dont suggest MoM at all, helm of dominator is fine

eGam


Unremarkable (1)
Posts: 25
Quote | PM | +Rep by HamSandwich » December 12, 2011 1:19pm | Report
|Most of the games finish at score : 15/2/15 or things like that.

I lol'd.

HamSandwich


Notable (30)
Posts: 392
Steam: HamSandwich
Quote | PM | +Rep by ixFusion » December 12, 2011 1:19pm | Report
I prefer no life steal at all. Your not picking sniper to tank and stay in the fight. You pick sniper when your team has numerous tanks or instigators that will be focused while you destroy them with your range and mini stuns. That is what makes Shadow Blade so great because it gives you that damage which is great and also survivability and something no one said was 'positioning'. We all know that real snipers hide in the best possible area of the battle field and pick off their targets one by one in till there is a threat, which means they need to get out of the there. Why should Dota be any different? That is why I think Shadow Blade is the best early item possible because it does wonders both early and late game.

ixFusion


Unremarkable (8)
Posts: 193
Quote | PM | +Rep by HamSandwich » December 12, 2011 2:27pm | Report
In competitive games, sniper is played much like drow ranger. Usually you build treads and then either Manta or Dominator (the order in which you buy depends on the situation). After that comes BKB and Butterfly.

HamSandwich


Notable (30)
Posts: 392
Steam: HamSandwich
Quote | PM | +Rep by LuvLes » December 12, 2011 2:40pm | Report
Mask of Madness on Sniper?

:troll.jpg:

Then again, I was like you once... Then I took an arrow in the knee.

LuvLes
<Editor>

Notable (31)
Posts: 311
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Quote | PM | +Rep by ixFusion » December 12, 2011 2:48pm | Report
Loveless you sound like a Funnyjunker.

ixFusion


Unremarkable (8)
Posts: 193
Quote | PM | +Rep by PotatisFarfar » December 12, 2011 2:53pm | Report
Manta style is core... Not some silly mask.

PotatisFarfar
<Veteran>

Unremarkable (10)
Posts: 167
Steam: Tryhard Luna
Quote | PM | +Rep by Atlas » December 12, 2011 3:24pm | Report
Mask? Why the hell do you need any life steal? O.O You shouldn't be taking much damage to begin with, if you are just get solid HP so you can get out of there. Your problem isn't lasting through the fight, it is being able to do a lot of damage while at a safe range without taking much damage. As is the case with any ranged carry.

Atlas
<Community Support>

Prominent (94)
Posts: 1422
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