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Possible buff on a Siege Creep (Catapult)

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Forum » General Discussion » Possible buff on a Siege Creep (Catapult) 86 posts - page 3 of 9
Permalink | Quote | PM | +Rep by TheSofa » June 30, 2014 1:25pm | Report
Bunkansee wrote:

A disable? Still sounds pretty annoying. Other that the fact it doesn't interrupt it still would be annoying :p


That's the point

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Permalink | Quote | PM | +Rep by Bunkansee » June 30, 2014 1:29pm | Report
Yeah, but buff them differently I think. I don't have any ideas but still :p

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Permalink | Quote | PM | +Rep by TheSofa » June 30, 2014 2:08pm | Report
I know! Make them do splash damage!

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Permalink | Quote | PM | +Rep by Timminatorr » June 30, 2014 2:11pm | Report
And let ranged creeps crit and melee creeps have an orb of venom slow while were at it.

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Permalink | Quote | PM | +Rep by Bunkansee » June 30, 2014 2:25pm | Report
Splash damage sounds pretty good actually!

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Permalink | Quote | PM | +Rep by kkoopman3 » June 30, 2014 2:48pm | Report
Yeah. I like that one. Best one so far.

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Permalink | Quote | PM | +Rep by TheSofa » June 30, 2014 3:23pm | Report
Timminatorr wrote:

And let ranged creeps crit and melee creeps have an orb of venom slow while were at it.


Why are you being so negative? It's not like this is going to happen! We're just having fun!

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Permalink | Quote | PM | +Rep by kkoopman3 » June 30, 2014 3:25pm | Report
Amen Sofa!

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Permalink | Quote | PM | +Rep by Krwiozerca » June 30, 2014 3:45pm | Report
I created that thread only because as far as I remember siege creeps were given no attention at all. I wanted to know the DOTAFire community opinions about catapults and how they could be improved hypothetically. If someones thinks that even talking about that kind of changes is pointless, then making threads about new heroes is useless as well (although I do not think like that).

As someone wrote, siege units with a stun is a logical point. It can be too much, I agree, but this thread led to another ideas like splash damage or slow, which I find interesting to talk about.

I do agree with Wulfstan however. It is too much if a catapult would destroy a team fight. I just got excited about that idea, I guess. Forgive me! :)

A mini-stun without breaking the channeling is pretty weird, because there would be an animation of a stun, but it wouldn't proc?

When I imagine a short slow, I see recent Leshracs buff to his Lightning Storm, but the slow should be much lower and with smaller chance. It is very important that it would work only on heroes, because it would break natural lane equilibrium.

Peace and love, my friends!

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Permalink | Quote | PM | +Rep by TheSofa » June 30, 2014 3:48pm | Report
You know how Tether used to be a stun? Now what's it?

EDIT: whatever it is, maybe good to have a chance to proc that with catapult?

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