Certain melee combinations can work really well if they have great harass or, more likely, killing power. Versus lanes with ranged heroes you're going to get harassed and denied a lot, so either you can have to quickly notch up a level advantage through kills, or you're going to be ground down and forced away from farming.
Losing a lane like this is really bad for the team - not only are you and your partner underfarmed, but the enemy has probably been able to fill their boots. This sets you up badly for the whole game, and it can be a long way back.
So please, the next time you're looking at picking a melee hero, just make sure there's somewhere good for you to lane:
- You can jungle if approp…
I don't know why, but the last few days I've had teams who insist on picking melee hero after melee hero (Tuskar included obviously :)). There's nothing wrong with melee heroes, but you can't expect to win lanes with dual melee unless you have a very particular plan or combination in mind.