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C'mon guys... lets b real here, Ursa, hands down teh best pub-stomper hero. . and wtf no one mentioned wisp or nature's prophet, their teleports own. Ursa + Wisp = best pub combo, proof here: https://www.youtube.com/watch?v=0tdL6aRXa8c
C'mon guys... lets b real here, Ursa, hands down teh best pub-stomper hero. . and wtf no one mentioned wisp or nature's prophet, their teleports own. Ursa + Wisp = best pub combo, proof here: https://www.youtube.com/watch?v=0tdL6aRXa8c
True about ursa tho he needs a proper stun in order to be truly effective (his slow is not enough) but yh he does easily stomp pubs, tho idk y but he is becoming very rarely picked :l
And about wisp, the topic is about op carries so that crosses wisp out. The reason why she is so effective with ursa is cus she has a stun.
"Success is like being pregnant, everybody congratulates you, but nobody knows how many times you were f**ked."
Personally, I hate see a Phantom Lancer on the other team...he's difficult to shut down in a pub and it's very easy to waste powers on illusions. These days I pick Earthshaker to counter, hoping for a big illusion amplified Echo Slam :)
She is the third highest Winrate with a sample size bigger then the top 2 heroes combined. And those top two heroes aren't carries. So the easiest hero with which to carry a pub game is Drow.
Techies, the heroes not even out in DOTA2 and is feared in the PUB world :P
Bet they are gonna be the most over-picked in low brackets since no one bothers to get invis detection :l But they are the most fun to play tho *instant rampage*
"Success is like being pregnant, everybody congratulates you, but nobody knows how many times you were f**ked."
Drow Ranger certainly has the most stomping potential and it seems to be well backed up by statistics. However, with the recent nerf to her ultimate, she’s become a bit too squishy vs melee carries.
After some consideration, my vote goes to Phantom Lancer. He may not be able to deliver the heavy blows of a Drow Ranger or a Shadow Fiend, but he’s notoriously hard to kill without proper coordination and wards/dust. Moreover, illusions work very well in pubs, where people are not that experienced and get easily confused.
I'm not surprised at all that Drow has such a high win rate, the global damage aura is very potent as well - it's a bit like Troll Warlord's ulti in making any half decent semi-carry into a pretty serious DPSer - getting the co-ordination in a pub to win early enough can be tricky, especially if you have a carry who just wants to AFK farm the whole early-mid game.
There's a few issues I have with PL personally, one is that he has great recovery potential (I've been a in a game where we owned him early on, 5-10 mins AFK farm in the mid game and suddenly he was a real problem). The other is the illusions duplicating illusions - later on in the game it's very hard to tell where the real one is...or if he's even there. There's not many other heroes who need an enemy carry to stop a rax push when he's not even present.
Personally, I'd like PL himself to be the only one who can spawn illusions, even if that means an increased chance of spawning, and a minor stat boost. It would mean his pushes (when he's not there) aren't self sustaining, and it would be a little easier to tell who the real one is - without totally nerfing the hero.
Frankly, I don't highly consider "OP" to heavily exist in Dota as it does in others.
What is conned as OP in the current society is usually one that already has a guaranteed counter.
Phantom Lancer is countered by Shadow Demon, Earthshaker, and even Enchantress if you know that Enchant takes control of his illusions for your own.
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