Hello and welcome to my guide about Phantom Lancer. PI is an agility hard-carry hero, who is considered to be one of the strongest late-game heroes. He is also considered to be extremely frustrating to play against. He can splitpush really well, and clean up fights mid-game so he can just 1v5 the enemy team late-game. I also really love to pick him when I am on a loosing streak xD. He is a really fun to play, so enjoy the guide!
- Great agility gain
- Really good late-game presence
- Scales well with items
- If the enemy doesn't have aoe they are in a world of trouble
- Doesn't get out carried by a lot of heroes
- Very farm dependent
- Doesn't contribute much without items
- Slow start
- Kinda mana hungry
- Low strength gain
- Weak against aoe
1) Go on the safe-lane
2) Buy and farm the items on the lane. When you got some mana regeneration going use your Q to push.
3) When the lane is unsafe farm in the jungle, when there is early fights going on go push towers.
4) When you got your Diffusal Blade and possibly a Reaver go fight.
6) Try to win a teamfight, get some towers and claim your Aegis of the Immortal
7) From now on use Q before teamfights, and right click your way to victory. Pushing towers should be easy now.
While his skills offer very little early on PL has a nuke and an escape. Having said that, he can have more impact than an Anti-Mage or a Medusa early on. While his skills offer very little early 10 illusions and the real PL hitting a hero is devistating later on. Let's now look at his skills. Mouse over the skills if you want
: This is your main nuke and slow, while the damage is not great the slow is pretty decent and making an extra illusion really quick is very valuable. While your mana isn't sufficient to spam this skill all over the place (unless you have a KOTL) this can and should be spammed mid game or when trying for early kills. Late game use this on the enemy supports to kill them off, because they won't be able to kill the illusion quick enough.
doppelwalk: This is your escape that can allow you to get away from sticky situations. This is very unreliable as the enemy can buy a dust and counter the invis. Later into the game when survivability isn't a question you can use this to create an extra illusion.
:This skill makes you scale like an absolute monster into the late-game, it gives you a chance to create illusions that deal a portion of your damage, but take a lot more. The best way to maximize the rate of illusions spawning is to get attack speed, the best attack speed for PL is of course agility, so stack a lot of it and you get more and stronger illusions. If you opt to go for Radiance or Diffusal Blade keep in mind your illusions also get the return and the burn damge.
phantom edge:Your ultimate ability gives you a chance to make illusions of your illusions, this makes even more damage for you late into the game. Keep in mind it also gives you magic resistance, so you have less problems with aoe.
Stout Shield, Tango, Healing Salve and 2 Iron Branches or 1 Iron Branch and a Clarity:
This starting item build gives you enough regen to survive in the lane and the stout shield can give you a lot more EHP early on. PL has very hogh damage and damage gain, so you aren't in the need of that much stats. I prefer to take 1 Clarity if my lane partner isn't KOTL to at least try to keep my mana up.
Of course PL has many more friends, but these are my personal favorite, and the ones I see him work with quite well.
Keeper of the Light: KOTL for short is probably the best teammate PL can wish for. He can supply him with mana to spam Spirit Lance and turtle like no other. He can also recall you from your splitpushing quest.
Dark Seer: This hero can win your team a lot of fights while youare farming, late-game it also gives you less trouble with the enemy carry.
Puck& Magnus: These 2 win teamfights like no other. These heroes are MADE to give you enough space to farm.
Shadow Demon: He can save you, disrupt the enemy carry or start your illusions very quickly.
Crystal Maiden: Her supporting and babysitting abilities are unmatched. Her aura is also a good replacement to KOTL's chakra.
Tidehunter: His ult is a huge disable, if you ever happen to catch more than 3 with it you can clean up the fight.
Shadow Shaman: He is great at supporting, but his push is where it's at. With your army and his wards say goodbye to towers.
PL also has made a lot of enemies for different reasons, mostly because he hates aoe, but these heroes stand out as counters.
Kunkka: He is a great ganker and if he gets lucky he can wipe your illusions with 1 cleave. He is the biggest counter to you.
Gyrocopter: Kinda like Admiral, but he is less anonoying and easier to kill. He should be food later into the game.
Sven: This guy is a nightmare. You probably aren't gonna win because of his huge cleave crits.
Medusa: She can wipe your illusions with her ult and has decent aoe, but you can also kinda counter her mana with your diffusal blade.
Magnus: His ult disables you and your team(of illusions) and gives cleave to the enemy carry. Try to bait him with your illusions.
Earthshaker: His ult wipes your team, it's as simple as that.
Dark Seer: When you go trough the wall kill your illusion or your team gets wiped with it.
thanks for reading my guide, I will update it soon. If you have any suggestions or want to help me with spelling errors than feel free to tell me.
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