Null Talisman
Null Talisman
Clarity
Tango
Boots of Travel
Eul's Scepter of Divinity
Scythe of Vyse
Null Talisman
Tango
Clarity
Boots of Travel
Eul's Scepter of Divinity
Scythe of Vyse
Aghanim's Scepter
Refresher Orb
Shiva's Guard
Aghanim's Scepter
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Ether Shock
This is Rhata's only spell with which he can nuke. It's great for a little harassment in lane and getting last hits for that extra gold. So, very important!
Hex
This is the first of Rhasta's CC skills. In combination with
Ether Shock you can get in a quick bit of damage and make time for your teammates to reach you.
Shackles
This is Rhasta's best disable/CC ability. Shackles can make the biggest difference in team battles. There is a lot of utility with this skill, you can use it to disable a carry during fight or you can disable the main target and your team can focus him down swiftly and move onto the next target.
Mass Serpent Ward
Rhasta's Ultimate. While these can't move, they have a lot of utility, specifically when pushing down lanes/towers, or in combination with your
Shackles and/or
Hex you can drop a lone enemy, they can also be used to save your life.
There are currently two different skill builds in this guide. The first of which is what I consider to be a standard or cookie cutter build, and the second focuses on Rhasta's disables and makes him incredibly obnoxious and helpful to his team early/mid. Either build is viable and it comes down to how you like to play and how your team wants you to play!


The item build in this guide doesn't change regardless of what skill build you decide to use.
FOREWARNING: This is just generalized information as to what you are doing, I don't feel that I need to get into anymore detail.
Here are a handful of combos you can make use of as Rhasta, they can obviously be tweaked for your tastes, but will give you a good place to start if you aren't very familiar with Rhasta.
Standard Instant-Ward Trapping:
Mass Serpent Ward ->
Shackles ->
Ether Shock
Open up by planting a
Mass Serpent Ward near you and your target once placed SWIFTLY use
Shackles on him and make sure your wards are targeting him as he's disabled. The target will take a massive amount of damage during this but you follow up with
Ether Shock for the killing blow.
You should practice the above combo as it is your bread and butter, but if you are having issues with it or you aren't comfortable, don't fret because the item build and your abilities allow for you to get this ward trap combo off!
Hex-Ward Trapping:
Hex ->
Mass Serpent Ward ->
Shackles ->
Ether Shock
Alright, first off make sure you have a lot of mana for this! Next open up with
Hex the moment you're target is in range/close enough. Now that he's slowed quickly throw down
Mass Serpent Ward and before the Hex wears off or just as it's wearing off grab him with
Shackles. If the wards haven't killed him by the time Shackles wears off throw an
Ether Shock at him for the final blow.
NOTE: Once you have
Eul's Scepter of Divinity and/or
Scythe of Vyse you can use them in place of the
Hex, as I said above these items can help you set up your ultimate as well as leaving your
Hex off cooldown and ready to be used on someone else. So the combo can look something like:
Eul's Scepter of Divinity ->
Mass Serpent Ward ->
Shackles ->
Ether Shock
or
Scythe of Vyse ->
Mass Serpent Ward ->
Shackles ->
Ether Shock
Now if you're using the
Necronomicon you want to summon your units before engaging the enemy, then send them in and instant plant your
Mass Serpent Ward and move through your disables and finish him off with
Ether Shock.
As you can see with the item build you have many ways of utilizing your skills to keep enemies disabled and easily killed.
WARNING: This section is based on DotA1 so some of the heroes may not be ported into DotA2 yet, but when they are they will more than likely fit.
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