9 Votes

Nature's Prophet Jungle/ganking

December 5, 2011 by Chittybang
Comments: 19    |    Views: 27575    |   

Nature's Prophet Pwnage

DotA2 Hero: Nature's Prophet

Purchase Order

Starting items

build order

Core Items

Situational defence items

Situational offensive items

Hero Skills


2 5 7 10


3 8 13 14

Nature's Call

1 4 9 12

Wrath of Nature

6 11 16


15 17 18

Nature's Prophet Jungle/ganking

December 5, 2011


This is my first time every making a guide so please bear with me if I make some mistakes Thank you. First off I'm making the guide because this hero is Fn sweet jungling is the way to go with this hero. Almost every game I play I get 500+ gold/min. Which is really great considering there be one other hero with 400+ and the rest 300+. Also thank you for your time in reading this and if any one would like to post any other tips/hints i'll try to add them.

Pros / Cons


    Great Jungler/ganker
    Can teleport any where(bug right now)
    Can push lanes quick
    Another solo lane
    Great at hold a person in one spot so range can nuke
    Can farm like crazy
    Don't have to worry about last hitting
    Don't have to worry about being ganked
    Other solo lane might have trouble
    If your team is mostly melee Your circle trees might get in the way




Sprouts a ring of trees around a unit, trapping it in place.
Range: 600
Area: 150
Duration: 3/3.75/4.5/5.25
Cooldown: 11/10/9/8 Mana: 100/120/140/160
• Can be used on enemies, allies, own units, Nature's Prophet himself, or on the ground.
• Cannot be used on Ancient-type creeps.
• Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Nature's Call.


Teleports to any explored point on the map.
Range: Global
Cooldown: 50/40/30/20 Mana: 50/45/40/35
• Takes 3 seconds to cast.
• Since the cooldown and mana cost take effect after this spell is finished casting, Nature's Prophet will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
• When cast, this spell creates an obvious effect on the target point which is visible to both allies and enemies.

Nature's Call

Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
Range: 750
Area: 150/225/300/375
Number of Treants: 2/3/4/5
Treant Duration: 60
Cooldown: 37 Mana: 160
• Treants have 33% spell resistance.

Wrath of Nature

Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds 7% damage.
SCEPTER UPGRADABLE: Increases damage and bounces.
Range: Global
Max Targets: 16 (18*)
Damage: 140 (155*)/180 (210*)/225 (275*)
Cooldown: 90/60/60 Mana: 150/175/200
• Damage type: magical
• Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
• Can be cast through the minimap: the nearest valid target will be selected.
• Can be improved by Aghanim's Scepter (*shows the improved values).

Creeping / Jungling

After you grab the starting items head between the two towers in middle lane. This is because if you have sight of the jungle monsters camps they won't spawn (which I think is stupid) As of right now it's hard to explain which camps to start at I might add a screen shot if I get enough request :) Any way the gist of it is there two camps i go back and forth untill I run out of mana. Which in that case I teleport back to base hopefully you have enough gold to buy the next item. Now at this point you can either go back to jungling or go to your lane or gank. If the other solo lane is being push badly go help for the time being or help him gank one. If he's doing alright you can go back to jungling but keep and eye on the dual lane if there pushed back to your tower you can teleport behind enemy and try to gank. You should always either be jungling,pushing lanes, or ganking.


The way I build him is so that I have enough mana regen so I only back when I'm buying items or I got away from a gank ;P

I grab Refresher Orb because being able to make 10 Treants and using your ult twice is sweet. It's how you use it which can turn the battle If I see my team psuhing mid I'll teleport top make 5 treants and start pushing and if you can see the enemy team use your ult on them to put some hurt on them. Then use Refresher Orb make 5 more treants and then put those 10 treants on attack move to the next tower teleport back to your team and use your ult again. You'll still get the gold from your treants pushing while your team is either fighting/pushing SO you'll be making gold no matter what.

I only made the Daedalus once because that was a long game and before I can complete it most of the time we already won lol. But you can make it before Refresher Orb I haven't tryed it yet I like being able to make 10 treants and use 2 ults first ;) But if you do get that next instead of the ord it can help you gank better teleport in snare them and just beat on them (thats if they can't shot back or run).

I'm not going to explain every Situational item But the blick dagger can be bought sooner IF your having a bad game it can help you get out of fights being on a low cooldown and being able to blick through trees or cliffs or it can help catch up to one enemy and snare him so your team can catch up and kill him. The Gem of True Sight I only got it once because Riki keep on ganking the weak/low health heros in the back so I got this and got a couple kills and he learned to stay away from me.


As of right now in games you can teleport any where even unexplored areas BUT it does work in practice for so reason? I use it to get to the secret shop easier and helps ganking more ;D

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