Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-Free

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Euls gives movement speed and disables blink.Do the math :)
In a similar way, I find that building a lonely
3 things:
1. Drums: "who doesn't love this item? The answer is:Everyone."
You seem to suggest that everyone doesn't love the item (which I know you don't mean)
2. Include a blink dagger somewhere
3. Well done
I don't like
Fixed the description.
1. Drums: "who doesn't love this item? The answer is:Everyone."
You seem to suggest that everyone doesn't love the item (which I know you don't mean)
2. Include a blink dagger somewhere
3. Well done
Sorry mate but Skadi with Poison Sting doesnt stack.Also where is the medalion choice ?
Manta should replace Skadi on your luxury choices.
They do stack, poison sting isnt an orb. Why would you get a
Manta should replace Skadi on your luxury choices.
Just wanted to add that Venomancer can be adapted to be a good support to side lane alongside of a carry. The trick is to place Plague Wards very conservatively---just enough that they help speed up the last hitting process for the carry. About 2 to 3 wards is enough generally. Extra wards can be used like Observer wards to warn against enemy ganks from jungle/river, without being placed near the farming area. Wards can also be placed forward of the farming area in a 'blind' spot so the enemy heroes get surprised attacked as they try to push your lane. Of course emphasize plague wards to do this, taking one in gale and the passive until the plague wards are maxed out.
Venomancer is also very good at tower defense against lane pushers. Place wards in ring around tower so wards are overlapped by tower's firing radius. Of course carry some sentries/gem against the invisible gankers that will focus Venomancer before the tower (nyx, brood mother, etc...).
Also useful to mention that Veno isn't that great of a carry because he can already do so much damage with his ult and q then die immediately afterwards while still doing DoT.
UMAD? Carry veno is waaaay too stronk.