Bottle
Bottle
Boots of Speed
Arcane Boots
Headdress
Buckler
Mekansm
Blade Mail
Hood of Defiance
Pipe of Insight
Aghanim's Scepter
Tango
Tango
Tango
Clarity
Clarity
Clarity
Iron Branch
Iron Branch
Iron Branch
Bottle
Boots of Speed
Headdress
Buckler
Flying Courier
Observer Ward
Arcane Boots
Mekansm
Observer Ward
Blade Mail
Pipe of Insight
Aghanim's Scepter
Town Portal Scroll
Black King Bar
Eul's Scepter of Divinity
Force Staff
Orchid Malevolence
Linken's Sphere
Veil of Discord
Refresher Orb
Blink Dagger
Ghost Scepter
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Jakiro is an amazing support that most people I've spoken to underestimate him greatly, all the more shock to them when you MVP the game helping/destroying them! Here is the whole guide in full 1080p but i'll also be adding it all in text here
You can also find the
Ursa guide here
And the Outworld Destroyer guide here
On with the Guide!
Do NOT jungle, if you are in the jungle you aren't doing your job of supporting. If you must be in the Jungle double stack creeps (For other teammates) and only take the easy creep pack for yourself but concentrating your attacks (and thus liquid fire!) on the creep with the biggest health. Use the money you do make towards a Ward : )
In a teamfight stun and slow as many people as you can! It sounds simple in practice, but in reality it's tougher than it sounds. Everything you can do has an area of effect element to it so make use of it!
On a similar note try to include as many people are you can in the buff areas for Arcane Boots, Buckler, Mekansm and Pipe of Insight.
If you have more stuns and slows on your team try not to overlap them!
For Arcane boots, Buckler, Mekansm, and Pipe of Insight you can ping yourself if you think that somebody could benefit from these buffs, but is moving away from you, or you could also mention the first couple of times you use it to "Gather at me for Arcane boots", and pray that people learn you have them.
Try to keep the merchant out of stock of Observer Wards, winning a public game is all about vision (but when isn't it!)
If you have more stuns and slows on your team try to be first to use Ice Path at long Range, as with your range no one can overlap your stun wasting the duration of other stuns that could be stacked one after the other. And be last to use Dual Breath at short range, the other public player with a slow will more than likely use his first leaving you to add on at the end with much better timing.
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