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On a second thought,
Edit: or even better to get a
The main problem with
On a second thought,
Edit: or even better to get a
The main problem with
I see your point, and I can't really counter it, it's more of a personal choice whether one want to deal more damage and have more attack speed with just unreliable half disable or if they want to fully disable them with a hex but deal less damage with no attack speed increase.
Lol, thanks, fixing it.
Are you asking me to remove
Yes
The main problem with
You listed "
Lol, thanks, fixing it.
I can't really recommend
Are you asking me to remove
The rest of your item choices, however, are fairly good. I personally prefer a more standard
Yes
I can't really recommend
I tried following your guide more closely, and found myself loving getting the oblivion staffs early on, I was wrong to question it!
I'm interested in seeing what else you'd have to say... I found keeping eul's to go disable mad made me win a couple of heavily outnumbered fights, but I haven't tried Linken's sphere, I'll go for that next game, and ditching drums definitely was the better choice. I'll keep experimenting around your build and see what comes up! +1 :)
Thank you, nice to have some positive feedback.
But about
I'm interested in seeing what else you'd have to say... I found keeping eul's to go disable mad made me win a couple of heavily outnumbered fights, but I haven't tried Linken's sphere, I'll go for that next game, and ditching drums definitely was the better choice. I'll keep experimenting around your build and see what comes up! +1 :)
This could use some cleaning up, but I'm very impressed with the inclusion of orchid malevolence. However, the item buying order isn't as efficient as it could be.
Your start is perfect - Blades to get phase boots early, tangoes, gg branch - but the second you can finish of phase boots, it's better to build Eul's simply for the cheap mana regen and fantastic disable than to buy a couple of masks.
Your core (after considering your additions) is best as: Phase Boots, Eul's Scepter of Divinity, Drums of Endurance (if no one else bought them), Aghanim's Scepter, Orchid Malevolence, and if you can afford it Scythe of Vyse.
The main argument is probably between Scythe and Orchid, but if there's no competent silencer on your team, orchid is the obvious choice, and even then an invoker with a high level wex/exort won't need much more than 5 seconds silence to take down someone, given they have a few spells spare.
But a good guide. Well done :)
I understand your point but this is my aim, I want to replace
The two
Anyway, thanks for the feedback :)
Your start is perfect - Blades to get phase boots early, tangoes, gg branch - but the second you can finish of phase boots, it's better to build Eul's simply for the cheap mana regen and fantastic disable than to buy a couple of masks.
Your core (after considering your additions) is best as: Phase Boots, Eul's Scepter of Divinity, Drums of Endurance (if no one else bought them), Aghanim's Scepter, Orchid Malevolence, and if you can afford it Scythe of Vyse.
The main argument is probably between Scythe and Orchid, but if there's no competent silencer on your team, orchid is the obvious choice, and even then an invoker with a high level wex/exort won't need much more than 5 seconds silence to take down someone, given they have a few spells spare.
But a good guide. Well done :)