Howdy! I'm Manatikik and this is my Bounty Hunter. This is my first guide on the Dotafire website, I have, however, written many guides for the original DotA, HoN, and LoL. This guide will go in depth on the playstyle I feel Bounty Hunter excels at. Some people feel Bounty Hunter cannot carry a game, while i feel he cannot 'hard carry' he can semi-carry and if played correctly shutdown the enemies carry. He takes some getting used to, and when you get his playstyle down you can become the most efficient assassin and win games with ease. I hope you enjoy my guide!
Bounty Hunter has a much different item build than most assassins or carries. He is based off of early game sustain and late game burst. He is also different because he can do great damage without damage items and cut people down.
Bounty Hunter has a unique set of skills that sets him up to be an early/mid game ganker and a late game hard carry. With this in mind you need to use his spells in certain ways to benefit the entire team.
Shuriken Toss is Bounty Hunter's bread and butter for early kills and to stop any channeling. It is what allows him to grab a kill at Level 3 and continuously securing his kills for the majority of middle game. Many people think of it as a away for him to come in at the last second and kill steal, but in reality its what gives him some viability in team fights to be able to stop a channeler's main damage spell and to cut down a mage from 25% HP. You need to use this spell sparingly early game saving it only for last hits on heroes until you can get you Ring of Basilius or vladimir's offering as your mana engine. I max this first because it is your bread and butter damage for a lot of the game.
Jinada is Bounty Hunter's way of keeping up with enemies and being able to burst people down from the moment he ganks them. It becomes your gateway into hard carry by being able to do up to 2k damage late game if you get the right items and procs off. I max this second to get higher burst damage early and to ease last hitting for those games against a hard lane.
Shadow Walk is what gives Bounty Hunter his mobility and ganking potential. This is also Bounty Hunter's escape tool so he can get out of those sticky situations. I grab this at Level 1 for all of its use throughout the game, though I max it last because I feel like Shuriken Toss and Jinada are more important for your damage potential.
Bounty Hunter is usually known for his Shadow Walk, but in reality it is his Track that sets him apart from other carries. This move is gives you the most money for your kills, this also makes up for the fact of you getting the kills, giving your team money for assists. This is also how you burst people down so much, can catch up with them, and follow your prey to the ends of the earth for that extra bounty!
Bounty Hunter has a unique playstyle unlike any other hard carry or semi-carry in the game. Due to his Shadow Walk and high burst damage he is played like a ganker early game, but due to his Jinada and Track he turns into an unstoppable hard carry late game.
Lane him like a typical carry until level 3; your lane mate as a carry should always be a babysitter, but with Bounty Hunter they should also have some decent early game damage or nukes. Once you hit Level 3 your Shuriken Toss coupled with your lanemate should be able to nab you First Blood. Simply Shadow Walk behind your enemy, wait for you lanemate to pop em with their nuke it em, auto attack them, and finish em off with a good ol' Shuriken Toss. From here on out just farm until about Level 7, grabbing any lane kills that you can.
By Level 7 you should have both your Power Treads and Ring of Basilius, you may have more build of your vladimir's offering and that's great. Start roaming and grabbing any kills you can get, hitting up their jungle for any easy kills. While in their jungle hit up their jungle creeps for your main farm. Remember to use Track on every hero you go for so you and your allies can grab the extra gold. As a great fish once said: "Just keep swimming, swimming, swimming." ~ Doiri . But in this instance swimming means ganking. Just keep on shutting them down and building you up.
By now you should be rolling with your Monkey King Bar and your Desolator and just be wrecking fools. The majority of their team should be shut down by now and you should be a fear that stays with them every time the see a Bounty Hunter for a month. At this point you should be farming or ganking their carry/his farm 24/7. Just grab your items roll them and kill their ancient.
That is my entire Bounty Hunter Guide, i hope you enjoyed it and helps you grab that Bounty we all deserve. Please feel free to give me feedback here or on steam at: |Fever| Manatikik.
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