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1 Votes

Clockwerk essentials 6.83

December 17, 2014 by Praetor42
Comments: 8    |    Views: 11217    |   


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Praetor42 | December 16, 2014 9:55pm
ive fixed the wall of text for all of my probably fugly looking dudes who read this. if you think of new things to build, try , or blow up post a comment or send me a message and i will test it out,no matter the hero, and tell you guys how it goes on my dotafire blog.
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Praetor42 | December 16, 2014 9:01pm
Sorry about the wall of text as this is my first guide published. as to the mek deal i its not just the burst heal but the aura and armor gain but i completely understand the deal with mana i've just never noticed it being a problem since i roam and have a bottle but if thats not you yeah mana issues all over the place.

with ags my opinion is by the time you've farmed it people will be moving in clusters and so while,yes the 12 sec cooldown early is nice survivabilty is a much more useful during those early team fights. as to crimson guard i have started using it but i want to get more experiance with it in game before i have it after blade mail.

the saying i'm covering four points is because in the rough draft there were four points the fourth being specific scenarios and what to do in them but i figured i should compile a list first and polish it before i publish it.

Two other points(and it is two points this time lol) is that i'm doing testing with tranquil boots to see if they are more viable on him and will update this after i feel like i've played enough games and experienced enough situations with them. the second point is that i don't build mek very often i almost always rush blade mail but i thought i would try to include play styles slightly different than mine in this.

thank you everyone for comments as they help me learn different views i hadnt considered before and mistakes i made. thanks again and i will be updating
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apaz (17) | December 16, 2014 4:08pm
Says some good stuf, but is a wall of text. Visit the formatting guide link HERE.
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KoDyAbAbA (65) | December 15, 2014 4:54pm
oh god.its not spam. dont report
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Cataclysm2146 (3) | December 15, 2014 4:53pm
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wangyuphing (9) | December 15, 2014 1:09am
I agree with the boots of choice. Most people focus on Phase Boots and forgot the importance of Power Treads's stats changing. As for Mekansm, you build that, you are toasted. Dude, Mekansm is not your item! Lifesteal is still better than Mekansm's heal burst. Hamstertamer has explained the mana problems to you. Some player build Mekansm for safety, since Clockwerk jumps to the field, but it's not worth it. 2.3k? Better rush Blade Mail or buy Point Booster for Aghanim's Scepter.

And a little mention. You said you were going to cover 4 points. It's still three.
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Hamstertamer (89) | December 14, 2014 10:36pm
To be honest I really don't think Mekansm is viable on him anymore. His combo costs 150 + 80+75+50 = 355 mana and popping mek costs 225 mana. So using his skills + mek costs a total of 580 (!!) mana. On a hero with no mana like Clock...bleh.

I looked it up in the wiki, a level 16 clock has 494 max mana from his stats. Not to mention that he won't always be full mana becasue generally Clock likes spamming rockets to scout.

So Arcane Boots + Mekansm why not (I still don't like it, but it can work if your team needs it), but with treads, it's just not viable mana-wise.

So if you don't like rushing Aghanim's Scepter (which is honestly the best item to maximize his impact during the timing window where he's at his most effective), why not go Crimson Guard? It seems that it's an item made for him.
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Metabee (2) | December 14, 2014 9:57pm
The build is fine, however the wall of text...

Not bad just use the formatting guide, it will help you express your ideas better for the readers.
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