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Discuss this Unreal Patch #1

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Forum » Theory Crafting » Discuss this Unreal Patch #1 18 posts - page 1 of 2

Poll Question:


Thoughts?
Yes!
unscathed pls
Permalink | Quote | PM | +Rep by Unscathed » February 20, 2015 2:53am | Report
so basically im going to make threads with unreal/fictional patches. i want you guys to discuss it.

Spirit Breaker base agility now 24, agility per level now +2.3, base damage now 61
outworld devourer can now prematurely end Astral Imprisonment with a button replacing astral's while it is taking effect
Alchemist base agility now 18, agility per level now +2.0
Earth Spirit (sorry wulf) base INT from 18 to 14
Oracle's False Promise cooldown from 20 to 45



discuss. can some heroes be more viable than others? can oracle and ES enter CM? or are these unreal patch notes some bull****?
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Permalink | Quote | PM | +Rep by Smuggels » February 20, 2015 2:54am | Report
the OD one looks like it actually would be implemented ... wp

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Permalink | Quote | PM | +Rep by Unscathed » February 20, 2015 2:57am | Report
it would make skillshots land better, since people are not used to the 4 seconds.

also changed the slardar patch note.

also thoughts on the others?
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Permalink | Quote | PM | +Rep by Smuggels » February 20, 2015 4:17am | Report
hmmm oracle will be nerfed a lot i feel...

hes so strong when people know how to play WITH him.

problem is no one knows how to play with him.

ummm the es one isnt needed.

the sb one is a bit .... eh hes shifting from his HC snowball role in 6.7 patches to a more roaming support so increasing his agility isnt like ..."that " good.

alchemist one is ... ehhhhhhhh i dunno ok i guess but he needs something to do with his late game because he suffers from the anti mage syndrome...

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Permalink | Quote | PM | +Rep by KoDyAbAbA » February 20, 2015 4:28am | Report
alchemist sucks so hard.

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Permalink | Quote | PM | +Rep by porygon361 » February 20, 2015 4:37am | Report
unscathed pls


Kidding (still voted for unscathed pls), I agree with the Oracle change and love the OD buff. ES does need some sort of nerf to keep him in check, but I don't think nerfing his pre-6 power is the way to go. The SB buff is pretty much unneeded.

The Alchemist change makes him slighly more powerful when he doesn't have his ult up, but increasing his agi growth by such a minuscule amount won't cut it. The way I see it, there are 2 ways about this issue. You could either make his early game better by buffing Unstable Concoction or make his late-game better by making him less easily kited (not sure how, but surely we can think of something).

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Permalink | Quote | PM | +Rep by Unscathed » February 20, 2015 4:38am | Report
the ES one, i figured he woulda needed more levels to be of use, since he is so strong at 6. with this i think i limited his early game.

EDIT: just saw ur post pory.

im going to let some more feedbacks flow in before starting a new thread
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Permalink | Quote | PM | +Rep by porygon361 » February 20, 2015 4:44am | Report
Unscathed wrote:

the ES one, i figured he woulda needed more levels to be of use, since he is so strong at 6. with this i think i limited his early game.




But it doesn't change he fact that he can solo 3 enemies when he hits 6. He needs a bigger limiting factor. We might even have to change many cool downs for that.


Idea! Agha on Alchemist gives him more regen, reduced BAT and a ranged attack. Might be OP, let me know what you think.

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Permalink | Quote | PM | +Rep by KoDyAbAbA » February 20, 2015 4:45am | Report
OP OP OP OP.

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Permalink | Quote | PM | +Rep by Wulfstan » February 20, 2015 6:13am | Report
Idea! Leave Earth Spirit as he is !

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