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Imant, the Magnetic Golem (Re-done)

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Forum » Hero & Item Ideas » Imant, the Magnetic Golem (Re-done) 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by oldKainen » February 18, 2015 8:15am | Report
Imant, the Magnetic Golem

Dire Strength


Hero Explanation


Imant is a hero that can create a lot of space with his skills. He has a good skill ceiling, because his innate ability, Polarity Swap, gives him two ways to play; keeping enemies close or keeping them away. He is STR hero, therefore, a natural tanker. With smart use of his skills, he can be quite a pain to take down. He is very mana intensive too, because different polarity skills don't share cooldown, allowing multiple combos.

The Magnetic Golem is a good initiator, a powerful nuker and a support too. He scales well into lategame with his crowd control, physical / magical nukes, but he needs levels as soon as possible to put pressure on the enemy team.

This is probably my favorite concept, from the heroes I have done. Image by Yigitkoroglu. The image isn't 100% the hero I imagined, but is a quite cool and fits.

Stats

STR: 24 (+3) >> 96 at level 25
AGI: 18 (+1.6) >> 56.4 at level 25
INT: 20 (+2.1) >> 70.4 at level 25


Level


Health


Mana


Damage


Armor


Attacks / Second

1


606


260


53-57


2.78


0.69

16 *


1499


689


100-104


6.49


0.84

25**


2354


1170


145-149


11.06


1.03

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  • Base Health Regen: 0.75

  • Movement Speed: 300

  • Turn Rate: 0.7

  • Sight Range: 1800 / 800

  • Attack Range: 128 (Melee)

  • Attack Duration: 0.3 + 0.8

  • Cast Duration: 0.2 + 0.75

  • Base Attack Time: 1.7
    * Level 16 with one level of Attributes
    ** Level 25 with ten levels of Attributes

Lore


Imant was another scientist among the Keen folk. During his early days as a student, he was fascinated by the electromagnetic properties, leading his later researches to focus on who they work among the most different materials. Imant studied all kind of stuff: metals, organic bodies, everything he could. The fascination of the man lead him to discover a different kind of material, a unique magnet stone that was able to change his pole whenever triggered. The man was astonished by it, trying to understand who it was created and if similar materials could be changed to do the same. The magnet stone, however, was poisoning Imant's body, making his body to age faster.

The toxicity of the stone was leading the scientist to insanity, causing him great pain. His blood was turning darker each day after, and his hair was gone when he turned 27. Suffering with it, he placed the stone in his chest, causing a intense transformation over his body. His blood drenched the magnet, fusioning with his organism. Materials from his laboratory were repeled by him. The pain ceased as the learned to control its new powers. He built a new body and a new name for him: Imant was no longer a man, but the Magnetic Golem!

Skills


[D] - Polarity S[w]ap


Toggle - Self

Imant change his polarity, changing the properties of his body and skills.
Cooldown: 1.5
Imant's magnetic heart is able to change pole with ease.

Notes

[Q] - Magne[t]ic Pulse


No Target - Enemies - Physical (Attraction) / Magical (Repulsion)

Imant creates a magnetic field that pulls / pushes all enemies nearby from his position, dealing damage and slowing them.
Radius: 250 / 325 / 400 / 475
Damage: 75 / 150 / 225 / 300
Movement Speed Slow: 15% / 25% / 35% / 45%
Pull / Push Duration: 0.5
Slow Duration: 2
Mana Cost: 105 / 115 / 125 / 135
Cooldown: 27 / 24 / 21 / 18
No one can stand the magnetic power of Imant.

Notes

[W] - [D]ischarge (Attraction)


No Target - Enemies - Physical

The Magnetic Golem generates a powerful discharge from his body, dealing physical damage based on his strength and stunning enemies.
Radius: 350
Damage: 50 / 100 / 150 / 200 + 1.2*STR
Stun Duration: 2
Mana Cost: 140
Cooldown: 13
Imant can hold a great quantity of electric charge to create big discharges.


[W] - Lightning Bolt (Repulsion)


Target Unit - Enemies - Magical

The Magnetic Golem throws a powerful lightning bolt, dealing magical damage based on his strength and stunning enemies.
Cast Range: 600
Effect Radius: 275
Damage: 50 / 100 / 150 / 200 + 1.2*STR
Stun Duration: 2
Mana Cost: 140
Cooldown: 13
Imant can hold a great quantity of electric charge to create big discharges.

Notes

[E] - Static [F]ield


No Target - Enemies / Self

Imant's body creates a static field that reduces the armor / magical resistance of nearby enemies. The Magnetic Golem can use his static charge to gain bonus mana regeneration for a moment, but the field will be turned off.
Radius: 900
Armor Reduction (Attraction): 4 / 5 / 6 / 7
Magic Resistance Reduction (Repulsion): 10% / 15% / 20% / 25%
Bonus Mana Regeneration: 15% / 35% / 55% / 75%
Buff Duration: 8
Cooldown: 15
No one can't escape Imant's presence.

Notes

[R] - Magnet Hea[r]t


Passive - Self

Imant's magnetic heart rebuilds his body after dying, allowing him to resurrect when killed in battle. Upon death, enemy units nearby are pulled / pushed and all skills from his current polarity are refreshed.
Radius: 750
Effect Delay: 2.5
Pull / Push Duration: 1.5
Mana Cost: 120
Cooldown: 225 / 150 / 75
The heart of Imant neves stops.

Notes



That's it, what do you think, guys? Few commented about him in the FoC. Did some tweakings to his skills and fixed some mistakes. Going to post my other heroes here in the next days, probably.

oldKainen

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