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George, The Plans-Walker

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Forum » Hero & Item Ideas » George, The Plans-Walker 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Scezory » October 4, 2014 2:52pm | Report

George, The Plans-Walker



Radiant, Ranged, Agility



Carry, Escape

Strength: 19+2
Agility: 22+2.3
Intelligence: 15+1.3

Health: 511 Mana: 208
Damage: 47-53 Attacks/second: 0.71
Armor: 3 MS: 300

Lore
George was an average person. He didn't have any magic powers, or awesome sounding name like other people. But George liked it that way, he was never asked to fight for giant rocks, and was never drafted for pointless wars against demons or illusions. He was happy on his own, that is until he found a Tower Portal Scroll. "Neat", thought George. Now he wouldn't have to pay any gold for the horse ride home, unfortunately, the scroll that George found, was actually an Experimental Plane Shifting Scroll (developed and patented by Aperture Magic) that went haywire and found its way in George's pocket. Instead of teleporting to George's small, but comfy home, George was in the Ether, the Gateway to planes. A century later, and there are tales of a boy, jumping from plane to plane altering the course of battles and wars, but ultimately, the pathway of our multi-plane existent itself.

Planewalk
Active

George has perfected his plane jumping, and can now instantly blink to nearby places.

Distance: 1050
CD: 15/10/7/3.5 MC: 65
Getting away from battles, is just as important as starting them

Planefrenzy
Passive

After teleporting or blinking, George gains gains bonus attack speed, movement speed and damage for a short duration.

Attack Speed: 20/30/40/50
Damage: 20/30/40/50
Move Speed: 15/20/25/35%
Max Stacks: 1/1/2/3
Duration: 5 seconds
Side effects of plane shifting include: Vomiting, increase heart rate, increase blood pressure, and spontaneous blood lust

Ether Crystal Set
Passive

Having armor and a sword made of ether crystals allows George to deal phase through physical attacks, or deal pure damage (pierces magic immunity) instead of physical (with some added bonus damage).

Damage: 30/40/50/60
Chance: 7/10/12.5/15.5%
Dodge: Chance: 10/20/30/45%

Having a sword and breastplate forged from Ether Crystals has its perks (but sometimes it does fall into another plane)

Entrance Portal


Area of Effect

Places an entrance portal ,that lasts one minute, near George. When an ally enters an entrance portal, they will instantly teleport to the nearest exit portal.

Charges: 1/2/3
Gain a charge every: 30/25/20 sec
MC: 100
And now you're thinking...

Exit Portal
Area Of Effect

Places an exit portal ,that lasts for one minute, near George, when an ally enters an entrance portal, they will instantly teleport to the nearest exit portal.

Charges: 1/2/3
Gain a charge every: 30/25/20 sec
MC: 100
...with portals
Before you ask why, think for a moment, why not.

Scezory


Notable (2)
Posts: 104
Permalink | Quote | PM | +Rep by TheSofa » October 4, 2014 3:15pm | Report
I thought there wasn't any HP removal anymore?

Is ulti like Dark Rift?

TheSofa
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Permalink | Quote | PM | +Rep by Scezory » October 4, 2014 3:23pm | Report
TheSofa wrote:

I thought there wasn't any HP removal anymore?

Is ulti like Dark Rift?

Im pretty sure there is still HP Removal, it is not damage, it just subtracts health from the target

Also the ult is more of well, a portal. Place an entrance portal somewhere, then place exit portal somewhere else, and any ally that walks into the entrance portal goes into the nearest exit portal.

Charges are how many portals u can place.

Did that clear it up a bit or are is there still some confusion? (cause i know the ult was kind of confusing)
Before you ask why, think for a moment, why not.

Scezory


Notable (2)
Posts: 104
Permalink | Quote | PM | +Rep by TheSofa » October 4, 2014 3:34pm | Report
HP removal is only HP modification, like Life Break and Sunder. if you want HP subtraction, go Pure that pierces Spell Immunity. Or negative regeneration.

TheSofa
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Permalink | Quote | PM | +Rep by Scezory » October 4, 2014 6:31pm | Report
TheSofa wrote:

HP removal is only HP modification, like Life Break and Sunder. if you want HP subtraction, go Pure that pierces Spell Immunity. Or negative regeneration.

Ok thx
Before you ask why, think for a moment, why not.

Scezory


Notable (2)
Posts: 104

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