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Elam - The Vowed Guardian

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Forum » Hero & Item Ideas » Elam - The Vowed Guardian 34 posts - page 3 of 4
Permalink | Quote | PM | +Rep by kkoopman3 » July 2, 2014 8:50am | Report
I am SO SO SO very sorry for bringing down the wrath of Yzreel.

O_o forgive me.

kkoopman3


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Permalink | Quote | PM | +Rep by TheSofa » July 2, 2014 8:52am | Report
I'm a bit late, but

WELCOME TO THE HERO CONCEPTS CLUB!


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Permalink | Quote | PM | +Rep by Azerevoli » July 2, 2014 8:56am | Report
TheSofa wrote:

I'm a bit late, but

WELCOME TO THE HERO CONCEPTS CLUB!




yeah thank you for your hospitality. love this forum love this club love you all

greet from me

AZEREVOLI




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Permalink | Quote | PM | +Rep by TheSofa » July 2, 2014 8:59am | Report
OH, and since you're new, get a signature from Janistu here like my Viper one below!

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Permalink | Quote | PM | +Rep by Azerevoli » July 2, 2014 8:59am | Report
kkoopman3 wrote:

I am SO SO SO very sorry for bringing down the wrath of Yzreel.

O_o forgive me.


whats wrong with you man @_@ did i hurt your feelings ? :]
im sorry im just nuts whops i mean noobs XD



Azerevoli


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Permalink | Quote | PM | +Rep by TheSofa » July 2, 2014 9:02am | Report
Yzreel wrote:

Hi, I'm here because I was called by kkoopman3, and I want to say...



I do think that what Abaddon said was right, that the skills are pretty much similar to existing skills, but in all fairness, this is your first idea and you do put them all nicely that they are synergetic to each other. For a first timer, I would say you did a very nice job, so I will try to give my best toned critique if possible.

First of all, I'll go with the hero as an overall unit. I am a bit confused by what he is supposed to be. I know that he is a support, but you said "semi-carry" in the role section, how is he supposed to be one with no passive skill that can increase his kill potential? In my mind he is more of a support/lane support hero. About the base damage, I think it's a bit too high to make the damage difference of 21 points (probably tone it down to around 10)

Your first skill is very similar with Purification, even down to the last detail (90/180/270/360 damage with 100/120/140/160 mana), which is why it shares the same problem as him. The hero requires some items until he is online (since his base MP is 18*13=234 and 2 times heal at level 1 burns it out), the problem is that he is nowhere viable as a trilane support (position 5) if that is the thing. I also think that the heal is too much, at level 7 your HP will be 823, and your heal will probably be around 360+82 = 442 points ( Mekansm and Mist Coil is 250, Purification is 360 and Hand of God is 400 at max level), probably you should differ the heal and damage.

The second one is very, very strong (probably a bit OP) because for only 50 MP and 5 seconds cool down you can give 40 seconds duration 8 armor and 20% magic resistance. With this, theoretically you can give your entire team 8 armor and 20% magic resistance (with 15 seconds duration until you need to reapply). That is 3 points stronger than Buckler or Mekansm that gives Cloak + 5% resist to all team, and even Desolator still lacks 2 points to erase the armor amount. Probably you can work at the cooldown/MP part.

The third skill is pretty strong, and I have created a hero that use it before (almost the same, didn't publish it though) and in my case, I make it to do a full effect in 900 AoE but half amount globally because I think that it currently is very strong (it's the same amount of Dragon Blood regen, but is global and affects everyone) it is also the amount of Ring of Health regen, and +2.3 to produce Tango passively and globally. It's not really that strong, so do think about it and do what you like, even now is still okay

The ultimate skill..... What do you mean infinite? Do you mean infinite, infinite? Because if so it seems well... odd, not to mention that it makes the ult pretty rigid and unusable, especially if you need to cast it for 5 seconds within 128 range (which means the both of you must not move at all for 5 seconds, imagine max Sacred Arrow) If that is intended, I think that the rest of the effects are fair enough, but the ultimate is really useless otherwise. Still, currently the ultimate skill needs to be more versatile, so I suggest reducing all the three effects for the improvement of versatility (reduced cast time, increased cast range and reduced cooldown + duration)

Although the idea is pretty interesting, this hero doesn't seem viable because he cannot become a trilane support, and I don't think he can do well in any other roles (same problem as Omniknight), so.... good luck with that :D


O_o WOW. See why he's the God of criticism?

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Permalink | Quote | PM | +Rep by Bunkansee » July 2, 2014 9:03am | Report
I wanted to post a cool welcome picture here, but it isn't working.

WELCOME ANYWAY!

Hope you have fun here and I hope to get to know you better :)

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Permalink | Quote | PM | +Rep by kkoopman3 » July 2, 2014 9:05am | Report
Azerevoli wrote:



whats wrong with you man @_@ did i hurt your feelings ? :]
im sorry im just nuts whops i mean noobs XD

Oh no. I'm fine. It's you that might need consoling after Yzreel is done with you.

kkoopman3


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Permalink | Quote | PM | +Rep by kkoopman3 » July 2, 2014 9:06am | Report
TheSofa wrote:

OH, and since you're new, get a signature from Janistu here like my Viper one below!

About that how long does it usually take him cuz I asked a while ago and I haven't gotten anything yet.

kkoopman3


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Permalink | Quote | PM | +Rep by TheSofa » July 2, 2014 9:08am | Report
kkoopman3 wrote:


About that how long does it usually take him cuz I asked a while ago and I haven't gotten anything yet.


It's free, so it really depends when he's available. I got mine in a week.

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