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Midas Invoker

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Forum » Theory Crafting » Midas Invoker 9 posts - page 1 of 1
Permalink | Quote | PM | +Rep by sulaxrox » January 9, 2014 2:26am | Report
Midas Invoker doesn't seem an uncommon thing, but considering efficiency on the hero (last hitting, lane control), rushing Midas into a quick boots of travel and orchid, scythe of vysse, you can really bust a game wide open. Get the Midas early enough, I generally have a couple of supports hand over a tango or two before lane, start with gloves of attack, and some branches, rush the Midas into Boots of travel, than get the orchid for the active, and all the passive stats and regeneration that come with it, generally just focussing on forge fiends and cold snap. It works more than not, any thoughts on this?
Step 1: Pick Bristleback
Step 2: type in all chat:"GL hf"
Step 3: solo offlane
Step 4: first blood triple kill solo vs trilane
Step 5: continue head butting keyboard
Step 6: don't care, Bristleback doesn't give a ****
Step 7: screenshot repeated: BB OP comments in all chat
Step 8: alternate games with Slark pick

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Permalink | Quote | PM | +Rep by L0bstz0r » January 9, 2014 3:36am | Report
Hand of Midas is incredible on invoker ...not necessarily because of the gold aspect but more because you can get levels so damn quick. I assume by "gloves of attack" you mean Gloves of Haste since you wont need Blades of Attack, as you go for Boots of Travel. Since Invoker has such low Base-damage i usually would prefer some stats or as said, some Blades of Attack, as it makes last hitting far more easy in the first 5 mins of the game, but if your last hitting is good even without stats / attack damage, i dont see a problem in starting with the bonus attack-speed.

The rest of the build is also ok, although im wondering why i havent seen any invoker lately, that is building Force Staff / Eul's Scepter of Divinity + Aghanim's Scepter anymore :O ?

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Permalink | Quote | PM | +Rep by Heathen » January 9, 2014 5:56am | Report
Midas Invoker is definitely viable. Whether or not you get it, should depend on how easy mid is. One of my friends is an avid Invoker player and often goes Midas (Only if he can get it before 10 min). Early levels mean his spells pretty much wreck any of the softer heroes. He tends to go Midas, phase, force, organisms and ease. Seeing him instagib almost any hero with the euls, sun strike, meteor into blast combo make some games really easy.

So yes, Midas is good if the situation allows it. I have heard him say he prefers phase over travels. I should ask why, although I am assuming it is the cost.

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Permalink | Quote | PM | +Rep by Xyrus » January 9, 2014 7:45am | Report
Hand of Midas should almost always be gotten on Invoker. Even if he goes Mid (I think he's better as a Solo Safe Lane Hero), he doesn't need a Bottle, and he's Slow, so getting Boots won't help much with Rune Control. The extra Exp is exactly what he needs, and he needs to be at least Lvl9 before he starts Roaming imo.

As for the Starting Items, it might be better to start without the Gloves of Haste, just buy a Healing Salve and either a Null Talisman or some Iron Branches (depending on how much Stats you fell you'll need), and if possible get Tangoes from your Supports.

By picking up just Iron Branches and a Healing Salve, you're starting with 351 Gold, just 1700 away from the complete Midas, rather than 1550 away from the recipe. Plus, if you decide Hand of Midas is no longer viable, you're not stuck with a useless Gloves of Haste.
L0bstz0r wrote:

Since Invoker has such low Base-damage i usually would prefer some stats or as said, some Blades of Attack, as it makes last hitting far more easy in the first 5 mins of the game, but if your last hitting is good even without stats / attack damage, i dont see a problem in starting with the bonus attack-speed.

Please, never start with Blades of Attack, a Null Talisman gives you that 9 damage, not to mention all the Stats for only 20 Gold more. You only need a Null Talisman if you need the early Stats + Last Hitting though, otherwise, Iron Branches are sufficient.

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » January 9, 2014 7:56am | Report
Xyrus wrote:

Hand of Midas should almost always be gotten on Invoker. Even if he goes Mid (I think he's better as a Solo Safe Lane Hero), he doesn't need a Bottle, and he's Slow, so getting Boots won't help much with Rune Control. The extra Exp is exactly what he needs, and he needs to be at least Lvl9 before he starts Roaming imo.

As for the Starting Items, it might be better to start without the Gloves of Haste, just buy a Healing Salve and either a Null Talisman or some Iron Branches (depending on how much Stats you fell you'll need), and if possible get Tangoes from your Supports.

By picking up just Iron Branches and a Healing Salve, you're starting with 351 Gold, just 1700 away from the complete Midas, rather than 1550 away from the recipe. Plus, if you decide Hand of Midas is no longer viable, you're not stuck with a useless Gloves of Haste.

Pretty much what you say, but you didn't take into account a Quas- Wex Invoker: Getting two points in Quas and then maxing out your Wex (getting spare points in Exort and leaving the ultimate at 1) makes you a ganking machine. The Tornado- EMP- Cold Snap (or Deafening Blast in teamfights) combo lets you gank - even from far away - from level 7; if I do so I usually start with Null Talisman and Tango and then rush the Blades of Attack with my first 450 gold, it really helps your last-hitting without points in Exort. Oh, I sometimes leave Wex at level 4 and proceed maxing out Exort next, especially if I'm not having a great game.


Xyrus wrote:

Please, never start with Blades of Attack, a Null Talisman gives you that 9 damage, not to mention all the Stats for only 20 Gold more. You only need a Null Talisman if you need the early Stats + Last Hitting though, otherwise, Iron Branches are sufficient.

Null + Tango is definitely the best starting build: I tested out many of them and I think it's just above the Tango + triple Iron Branch + Mantle of Intelligence + Circlet one (this one works well with the QW Invoker though, since I build a Wand on him most of the time). You don't need Blades of Attack anyway unless you're playing QW, since the QE Invoker already has a lot of damage (and mobility with a Force Staff/ Drum of Endurance) and needs the attack speed from Power Treads or extra mobility from Boots of Stravel. Tread switching is also pretty usueful for mana management.


As for the item build, I usually go Midas into Treads, Wand(?), Force Staff and then Aghanim. I consider going Orchid if I'm farming really well and don't feel the need to get a Force Staff; I also pick Vyse instead of Aghanim, sometimes.

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Permalink | Quote | PM | +Rep by sulaxrox » January 9, 2014 8:12am | Report
Xyrus wrote:

Hand of Midas should almost always be gotten on Invoker. Even if he goes Mid (I think he's better as a Solo Safe Lane Hero), he doesn't need a Bottle, and he's Slow, so getting Boots won't help much with Rune Control. The extra Exp is exactly what he needs, and he needs to be at least Lvl9 before he starts Roaming imo.

As for the Starting Items, it might be better to start without the Gloves of Haste, just buy a Healing Salve and either a Null Talisman or some Iron Branches (depending on how much Stats you fell you'll need), and if possible get Tangoes from your Supports.

By picking up just Iron Branches and a Healing Salve, you're starting with 351 Gold, just 1700 away from the complete Midas, rather than 1550 away from the recipe. Plus, if you decide Hand of Midas is no longer viable, you're not stuck with a useless Gloves of Haste.

Please, never start with Blades of Attack, a Null Talisman gives you that 9 damage, not to mention all the Stats for only 20 Gold more. You only need a Null Talisman if you need the early Stats + Last Hitting though, otherwise, Iron Branches are sufficient.

Sorry not Blades of Attack, I meant Gloves of Haste, totally screwed that up.

Also Quas, Wex I feel is inferior to the 4-0-4-1 build IMO, double forge fiends, with cold snap is hell for heroes in lane, and also sets up for easy ganks.

Force Staff I haven't really picked up as a standard item on him since they changed it post TI2, but I will take it depending on need, more situational for me, same with euls, the regen is great, but I've gotten more mileage out of an orchid, and with Midas, tower kills, and ganks, the orchid and scythe don't take too long. The thing I'm looking at after those items, bkb-refresher-aghs? Aghs I've been successful without, the refresher is damn good, although from what I looked at double meatball burn damage doesn't stack, but double sheep, deafening blast, meatball, or whatever you can think of (tornado-emp-meatball-d blast, repeat)it's pretty nasty.
Step 1: Pick Bristleback
Step 2: type in all chat:"GL hf"
Step 3: solo offlane
Step 4: first blood triple kill solo vs trilane
Step 5: continue head butting keyboard
Step 6: don't care, Bristleback doesn't give a ****
Step 7: screenshot repeated: BB OP comments in all chat
Step 8: alternate games with Slark pick

sulaxrox


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Permalink | Quote | PM | +Rep by Peppo_oPaccio » January 9, 2014 8:51am | Report
Agh's is better than Refresher to me, simply because you can chain 3-4 spells and rotate between the remaining ones after the big teamfight abilities ( Tornado, Chaos Meteor, EMP, Deafening Blast...); I think you should get it after the Orchid. Invoker's main problem is mana regen: if you fix it with an item, being able to throw everything you can (and anytime) is what you're looking for if you're having a good time. If you're not doing that great though, the Sheepstick is aways an option (especially versus strong carries) even though I think Aghanim's Scepter is needed on the QE Invoker because of the usefulness of all your spells. I, for example, always roam around with Forge Spirits and Tornado: then I invoker a Cold Snap if I catch a lone enemy, Chaos Meteor if a teamfight is going to start soon (so that I can invoke a Deafening Blast right after it) and a Sun Strike for killsteals (always play as a superb and arrogant player with Invoker to roleplay better) and unexpected global kills.

About the QW, it's a totally different playing style: with the QE you want a level advantage (hence why you get a Midas) and don't want to leave the lane before level 9-10; the Quas- Wex, on the other side, is based on ganking and lets you pick off enemy Heroes from the side lanes - you can also go racecar and get a Drum of Endurance which fits really better for various purposes. The QW also gives some early teamfight and the ability to completely shut down everything with Tornado- EMP- Deafening Blast, though it's heavily reliant on snowballing like a Storm Spirit. I'd say the QE is all-round better but QW has many uses, though they usually don't fit in a competitive lineup. At least, we all agree the full- Exort build is the worst one (without considering the WE) I believe.

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Permalink | Quote | PM | +Rep by Timminatorr » January 9, 2014 2:24pm | Report
You can also go full h4nni and get a basi for a little bit of damage, push the wave and spam forge spirts.
What to you think about mekanism on him btw? Becouse i saw this in a game a few days ago. He can definately support it and get it quick to win those early fights.

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Permalink | Quote | PM | +Rep by SeekHeart » January 9, 2014 4:14pm | Report
not worth it, midas on invoker though is viable. I've been rushing it and have noticed a much better farming life since. I typically skip the regen, level exort and get branches and a wand.

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