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Kraken, Sea Behemoth, hehe made to be the biggest hero ingame.
HP 625
MP 182
BAT 1.9
MS 270
HP Regen 1
MP Regen 0.5
Armor 2
Damage 78-83
*STR 25 + 3.5
AGI 15 + 1.3
INT 14 + 2.1
Tank-Initiator-Disabler
Chain of the Kraken
Binds the enemy, slowing it.
Ensnares for 1/1.5/2/2.5 seconds
Slows by 10/20/30/40% for 2 seconds
600 cast range
16 sec CD
130 Mana
Goes through magic immunity but dispelled by magic immunity.
Kraken's Broken Shell
Reflects 9/18/27/36% of the damage dealt to the source.
Returns only if the source is in 450 units from you.
Kraken Stomp
Stuns for 1.5/2/2.5/3 seconds.
Deals 100 Damage.
400 AoE
18 sec CD
150/160/170/180 Mana
Tidal Wave
Pushes enemies 700 units on the direction the wave is facing dealing massive damage and stunning.
250/500/750 damage
1.5/2/2.5 sec stun
800 AoE
1800 Distance
700 cast Range
240/180/120 sec CD
300/450/600 Mana
Aside from being the largest hero in the game, perhaps it should also be the slowest to make up for its absolute beastliness. 270 movement speed is a good start.
Other than that, a fairly balanced hero. It makes up for the tons of disables by being unable to bring much damage to the table early on. I could see this pairing up with Ursa and wrecking the entire game :P
40% damage reflect that goes through BKB? o.O
Spectre's Dispersion is the same type of skill. It has a larger radius, but the damage is divided between all targets instead of the source. Yet it only reflects 22% vs your 40...
That skill will counter every melee squishy carry in the game. I'd rather make it an active ability.
40% damage reflect that goes through BKB? o.O
Spectre's Dispersion is the same type of skill. It has a larger radius, but the damage is divided between all targets instead of the source. Yet it only reflects 22% vs your 40...
That skill will counter every melee squishy carry in the game. I'd rather make it an active ability.
Dispersion's damage does not get divided between the number of heroes, it is reduced by how far the unit is from you.
How does the Tidal wave work? Is it like Kunkka's Ghost Ship, where it starts behind you and goes towards a target point, meaning this hero require a blink dagger to blink behind the enemy and initiate towards your team. Or does the wave appear a fixed distance away and come towards you, like invoker using his icewall but then pulling enemies to you...
Also, why did you remove the active for Kraken's shell. The free Blademail effect was awesome, but now it's back to being OP...
Cools downs on Tail Slam (Krakens have tails? XD) and Chain of the Kraken could be reduced as well, as they are not that amazing, yet there are far more damaging spells that stun for the same length with lower cooldowns (eg: Nyx Assassin's Impale)
Kraken's Broken Shell
Reflects 9/18/27/36% of the damage dealt to the source. Returns only if the source is in 450 units from you.
Could the 'reflecting' of damage also not work outside of 450 damage, so this hero has huge tankiness and damage with 450, but does not reflect ranged damage outside, thus needing to get close to enemies via blink dagger. Simply not feeling 36% of all ranged damage is crazy..
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