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Gruais the Screamer Fiend

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Forum » Hero & Item Ideas » Gruais the Screamer Fiend 17 posts - page 1 of 2
Permalink | Quote | PM | +Rep by completenoob1 » May 16, 2013 2:55am | Report
Intro
well, I'm just really bored and i thought of this OP hero idea that has massive burst damage. He's the guy that makes you die before you even realize it.

Lore:
Gruais, is a one of the rare breed of ancient alien lifeform spawned in the grey area's between heaven and the 6th hell. After having eaten the tree of life's fruit, he gained immortality. Through the course of his life he has adapted to his surroundings and acquired many new features, becoming the ultimate predator with the ultimate arsenal, Screamers. Screamers are multiple digestive organs that grow on Gruais, and they have a mind of their own. he can use them for many purposes; but they are mostly used to prepare his prey's meat the way he likes it, roasted and burned

stats:
Strength: 27 + 2.8
Agility: 16 + 2.0
Intelligence: 23 + 2.5
starting attack: 60-67

Skills:
Unique ability:
Carcass creep(A):
For every five creeps Gruais kills, he stores one corpse inside his body, he can store a maximum of 7 creeps and he can unload them at will. Unloaded corpses cannot be reloaded

Triple-screamer fury charge(Q)
Gruais spawns three giant explosive screamers. Gruais then charges at a 1000 distance. Once Gruais knocks onto an enemy unit, the enemy unit gets struck by the screamers and the screamers detonate. The screamers at the side detonate both at 45 degrees to the right and left of Gruais and the middle screamer detonates in the middle. Detonation is in a straight line of 600 distance. A single unit can only be affected by two waves of the screamer detonation
Each wave deals: 50/75/105/130 damage
strike damage: 50/70/85/100
charge speed: 422/522/622/722
cd: 40/35/30/25
manacost: 100/115/130/145

Seismic screamer(W)
launches a screamer that deals AOE damage around the target, also slows.
damage: 80/140/200/260
AOE: 100/150/200/250
Slow: 25/30/35/40% MS and AS slow
cd: 20/17/14/11
manacost: 80/90/100/110
the AOE mechanic is similar to Sven's first active skill(Q)

Ultimate Predator(passive)
Gruais has cannibalistic screamers all around him that feast on nearby corpses, thus drawing power from them. For every corpse in a 500/650/800/950 AOE around him, he is granted a bonus of 2/3/4/5 strength and 1/2/3/4 Agility. For every hero that dies within a 400/500/600/800 AOE he gains 4/5/6/7 strngth and 3/4/5/6 agility as well as 10/17/24/31 MS. The hero death buff only lasts 4 seconds
NOTE: Corpses do not stay Corpses for very long, they eventually disappear.
Screaming bifurcation(R)
Gruais releases a hungry batch of screamers onto the ground. The screamers then eat the ground, sucking all enemy units in an AOE within a 500 casting range. During the process, duration, all units caught are phased and are entangled in that phased state in the centre of the spell. The screamers then experience an intense rapid growth hormone that makes them grow till they impale their targets in the phased epicenter of the spell(no stun) . The whole process takes 2 seconds. NON-CHANNELING
AOE of suck in: 400/500/600
impale damage: 400/525/675
manacost: 100/130/160
cd: 200/170/140 secs
scepter upgradable: does a bonus explosion that deals 320 damage in a 300AOE

changelog ver1:
-Units can only be affected by two waves instead of all three from (Q). Thus making max damage = 360 instead of the original 490
-decreased cooldown of (W) from 30/26/22/18 to 20/17/14/11
-decreased stat bonuses from 5/6/7/8 STR to 2/3/4/5 and 3/4/5/6 AGI to 1/2/3/4 AGI per creep corpse. Decreased hero death bonus from 7/8/9/10 STR to 4/5/6/7 STR and 5/6/7/8 AGI to 3/4/5/6 AGI
-changed the ultimate ax to an impale stick.
-more detailed skill description and mechanic explanation

changelog ver2:
-nerfed ultimate predator by making the hero death stat gain last 4seconds

completenoob1


Notable (2)
Posts: 34
Permalink | Quote | PM | +Rep by porygon361 » May 16, 2013 3:34am | Report
Uh... Its really awkward having giant "sexual organs" coming after you and exploding, or biting, or eating etc. Instead, how about having the Screamers be modified digestive organs. Then he regurgitates it to attack like how the sea cucumber regurgitates its guts. Ultimate Predator now makes more sense.

Triple-Screamer Fury Charge seems like Spirit Breaker's charge for 1000 range. Its balanced though, considering the target hit will only take 230 damage at max level.

Is a Seismic Screamer something that hugs onto the opponent and deals damage over time in an area around him, or do you target a location? Whichever it is, its quite a nice skill.

How does Ultimate Predator work? Does it consume the corpses, or does it just make you draw power from nearby corpses?

Screaming Bifurication is a combination of Vacuum, Black Hole, Overgrowth and Culling Blade. Not very balanced in my opinion! One suggestion for this skill is for it to simply spawn 3 Screamers, which can be controlled by you of course, which has relatively high movement speed and deals a moderate amount of damage, while having innate lifesteal. Compare them to Visage's Familiars without the stun or flying vision. With this, his skill combo would be charge, Seismic Screamer and then chase them down with the Screamers. This would be quite fun (like Lycan's wolves) and will fit into the theme of supreme adaptation.


Thanks for reading my opinion, please tell me what you think :)

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porygon361
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Permalink | Quote | PM | +Rep by frogger_29 » May 16, 2013 4:55am | Report
This hero seems too powerful IMO, but there's still hope! There are several ways to balance the hero, such as reducing the damage dealt by his Q as it deals a total of 490 damage(if I did the math right). Maybe reducing the total damage to 400 is good enough or make it deal composite or physical damage instead is also good. But his W needs a buff I guess. Its cooldown is too long for so little it does, reducing the cooldown to 15 sec. is good enough and increase the damage or the slow. Also, regarding his E, are the bonuses permanent or do they last only for a certain duration? If they last permanently, then it would be OP and its bonuses for each corpse around him is too much as well. Regarding his ult, I guess there are way too many effects.

Also, using sexual organs as weapons of choice seems a bit a too awkward in a real battle...

frogger_29


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Posts: 104
Permalink | Quote | PM | +Rep by completenoob1 » May 16, 2013 4:59am | Report
well... this hero was more or less made to be over-powered but..... ok i'll balance it without the ulti change, your suggestion on the ulti seems to be a little far away from the original idea, but welcomed nonetheless. Thanks

completenoob1


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Posts: 34
Permalink | Quote | PM | +Rep by completenoob1 » May 16, 2013 5:00am | Report
will nerf it soon

completenoob1


Notable (2)
Posts: 34
Permalink | Quote | PM | +Rep by completenoob1 » May 16, 2013 6:14am | Report
porygon361 wrote:

Uh... Its really awkward having giant "sexual organs" coming after you and exploding, or biting, or eating etc. Instead, how about having the Screamers be modified digestive organs. Then he regurgitates it to attack like how the sea cucumber regurgitates its guts. Ultimate Predator now makes more sense.

Triple-Screamer Fury Charge seems like Spirit Breaker's charge for 1000 range. Its balanced though, considering the target hit will only take 230 damage at max level.

Is a Seismic Screamer something that hugs onto the opponent and deals damage over time in an area around him, or do you target a location? Whichever it is, its quite a nice skill.

How does Ultimate Predator work? Does it consume the corpses, or does it just make you draw power from nearby corpses?

Screaming Bifurication is a combination of Vacuum, Black Hole, Overgrowth and Culling Blade. Not very balanced in my opinion! One suggestion for this skill is for it to simply spawn 3 Screamers, which can be controlled by you of course, which has relatively high movement speed and deals a moderate amount of damage, while having innate lifesteal. Compare them to Visage's Familiars without the stun or flying vision. With this, his skill combo would be charge, Seismic Screamer and then chase them down with the Screamers. This would be quite fun (like Lycan's wolves) and will fit into the theme of supreme adaptation.


Thanks for reading my opinion, please tell me what you think :)


nerfed

completenoob1


Notable (2)
Posts: 34
Permalink | Quote | PM | +Rep by completenoob1 » May 16, 2013 6:14am | Report
frogger_29 wrote:

This hero seems too powerful IMO, but there's still hope! There are several ways to balance the hero, such as reducing the damage dealt by his Q as it deals a total of 490 damage(if I did the math right). Maybe reducing the total damage to 400 is good enough or make it deal composite or physical damage instead is also good. But his W needs a buff I guess. Its cooldown is too long for so little it does, reducing the cooldown to 15 sec. is good enough and increase the damage or the slow. Also, regarding his E, are the bonuses permanent or do they last only for a certain duration? If they last permanently, then it would be OP and its bonuses for each corpse around him is too much as well. Regarding his ult, I guess there are way too many effects.

Also, using sexual organs as weapons of choice seems a bit a too awkward in a real battle...


nerfed

completenoob1


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Posts: 34
Permalink | Quote | PM | +Rep by Wulfstan » May 16, 2013 8:27am | Report
Its still OP,his passive gives him 7 STR and 4 AGI each time a hero dies next to him?WTF?In an average game where close to 40-50 kills will happen,he would gain 350 STR and 200 AGI?Its a bit too much.

Wulfstan
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Permalink | Quote | PM | +Rep by frogger_29 » May 16, 2013 10:21pm | Report
Wulfstan wrote:

Its still OP,his passive gives him 7 STR and 4 AGI each time a hero dies next to him?WTF?In an average game where close to 40-50 kills will happen,he would gain 350 STR and 200 AGI?Its a bit too much.


As Wulfstan said, it is still OP despite you nerfing it. The attribute gains are too much unless they only last for a certain duration. There are currently 3 abilities in Dota that increase your stats: Pudge's Flesh Heap, Silencer's Glaives of Wisdom and Slark's Essence Shift. Flesh Heap only adds 1.8 Strength every time an enemy hero dies aside from increasing 16% magic resistance. Glaives of Wisdom only steals 2 Intelligence when an enemy hero dies. Essence Shift's stolen stats only last for a certain duration. Try comparing it to your hero's passive and tell us what you find out.

frogger_29


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Posts: 104
Permalink | Quote | PM | +Rep by completenoob1 » May 17, 2013 8:37pm | Report
Wulfstan wrote:

Its still OP,his passive gives him 7 STR and 4 AGI each time a hero dies next to him?WTF?In an average game where close to 40-50 kills will happen,he would gain 350 STR and 200 AGI?Its a bit too much.

Oops, forgot to specify buff from heroes last only 10secs

completenoob1


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Posts: 34

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