Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
By this logic, buybacks aren't needed if you're careful and don't die. And HP isn't needed if you're careful and don't take damage. But you will take damage. And you WILL die because you're playing one of the most paper cores in the game, and unlike with others it doesn't get better later. In any normal game dying as
Usually -respawn time talents are one of the worst in the game, they're mostly given to supports or cores without farm priority pretty late into the game and they don't accomplish anything most of the time. However,
It's not amazing by any margin, I'd prefer the old 250 mana/20 damage talent choice, but +60 LSA damage is just terrible.
Especially it makes no sense to forgo -respawn time when you're so adamant about getting
You're only telling people what to do once you're set and you're doing good, but now how to do good when things are bad. People don't need a guide to win with
If you hate my build about
:/
HotD and Echo Sabre on Dark Seer because of his lv20 +dmg talent is a fun build.
Going mid Lich hoping to survive until level 20/25 and then wrecking everyone is a fun build.
Taking a hero in their most common position and just replacing good items with supbar ones is not a fun build.
I gave you my reasons already multiple times, you try to play a hero with a particular playstyle while skipping their best item for that playstyle.
Without talent, Q+W = 520 damage
With talent, Q+W = 580 damage
Melee creeps have 550 HP.
It's the difference between killing a creep wave in 2-spells and putting creeps at low HP.
I guess it's not rly a valid argument since everybody does it, but for it to work you also need to max LSA second - and I'm REALLY not a fan of that(but this guy goes a caster build(kind of?) so I guess it's fine). I'm a fan of leaving LSA on lv1 for as long as possible, so it costs 100 mana and allows me to keep my stacks up at leisure. 30 extra mana toll may seem marginal, but it adds up and becomes a real problem and if you don't believe me, look at SF.
By the way, I think you may find it interesting, I've been trying different stuff with
https://www.dotabuff.com/players/160739465/matches?hero=lina
Basically, you get 2 branches and FF(I've been getting Null but then I tried 2 branches and it's so much better and changed my lane dynamics completely), right off the bat doublewave enemy mid, get fast level 2, righclick them into submission with cheap passive stacks, get
The benefit of this build that you don't have 800 HP anymore, you have setup that is better than Eul's in pretty much every way, you don't have to expose yourself and can do everything from 800 range, and you deal a ****ton of damage, since your target stays in their place and you get free 40 damage at 15. You also can farm fast AND join fights at will because of
Honestly if
What do you think?
http://www.dotafire.com/comment-link?comment_id=135461
= almost infinite mana to spam Q+W and become the new SF.
With SR it's only 120 mana. Which you regen in about 15-20 seconds. You get one free Q+W combo every SR cooldown.
2) Get
3)
4)Either get Aghs, or completely revert your talent choices. There are basically 2 ways you can build core
Also, no matter which build you go, and regardless of what position you're running
5) You generally don't want to jump into fight as soon as you're 6, similarly to most other mid heroes. A counter-gank TP or an occasional smoke gank is okay, but running around forcing fights is just extremely risky and generally not rewarding. Your goal is to take down enemy mid T1 tower, get Eul's/SB as soon as you can and then go for pickoffs. Think of