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6 Votes

EZ Void Best Guide

October 12, 2015 by Emad Zamout
Comments: 8    |    Views: 10585    |   


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Blubbles (13) | October 17, 2015 8:45pm
I'm just gonna put it out there that a name like "EZ Void Best Guide" makes the guide seem unclassy, probably written by someone unknowledgeable, and overall doesnt make you want to click it to see if its legit.

The skill build is good, but the item build needs a bit of HP, might want to try throwing in a Point Booster n there soemwhere so it can build into Agh's later.
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KEEP CALM AND FEED (15) | October 15, 2015 3:55am
Terathiel wrote:

I hate to be 'that guy' but I really have to disagree on a lot of points here.

Not on maxing attack speed because that's legit as all hell.

It's rather on the absolute lack of anything remotely resembling durability.

While this build can work in the lower tiers of MMR, as you climb it simply becomes unviable. You don't catch 5 heroes in Chronosphere against competent opponents, and as a result there will be enemies outside of it. If they can interrupt you, you're in trouble.

This Void is completely one-dimensional and neglects a lot of the hero's other strengths. Contrary to popular belief, Chronosphere is not used as a rampage tool but a utility spell to isolate one or two key targets from a fight and swing it in your favour.

MoM DOES make Void squishy. Since he's already squishy it usually isn't a huge deal, but if you're against Lina or Queen of Pain, then you are signing your own death warrant. (also, don't go lane against Lina or QoP. You will lose your lane and have no farm as a result).

Boots of Travel are absolutely necessary in the late game, and it's not for farming. It's so you can move around the map to defend towers, split push, and base race. Not to mention you SHOULD be farming in the lategame, just so you can keep buyback available.

Mjollnir does actually replace Battle Fury. With a high attack speed and a 25% chance of a proc for 150 damage (not to mention you're building roughly 0 damage, so 150 is probably more than what you'll cleave), its damage is comparable, and enemies don't have to be stacked literally on top of each other which never happens in real situations. Not to mention, 80 attack speed, and the active is a great way to discourage people from hitting you back once Chronosphere ends, as Faceless Void just doesn't have anywhere near enough damage to wipe a team in a single chrono unless you're so overfarmed you have already won. Hell, he struggles to take down other hard carries in that 5 seconds if they're roughly equal his networth. Don't believe me? Pit a 6 slotted Naga Siren against him. BoTs, Manta, Radiance, Octarine, Heart, Butterfly. Were I mean I'd point out that Naga farms faster and would be 6 slotted by the time you have 5, but that's really just semantics.

Moon Shard is actually rather cost inefficient when you're getting multiples. I can see why you see 120 attack speed and think 'OMG STACK THIS', but really, due to the way attack speed falls off as you start stacking into high numbers it's rarely worth getting even 1 in your 6-slots because there are just so many better items.

I will also say that Butterfly is good because it combines offence AND defence (you need defence if you want to lategame, don't try and argue against that). But you're also overlooking something: It FORCES the enemy carry to make Monkey King Bar, unless they're Spectre. If you're against someone like Phantom Lancer, this is a huge advantage to you because MKB is a very substandard item on him.

To break up criticism, because there is a good guide in here with a bit of work, I will agree with your point on Refresher Orb. Double Chronosphere is incredible utility in the lategame, but it costs too much mana for Void. If you get it, you then need to get a dedicated stat item like Eye of Skadi (not as bad as it sounds), or Aghanim's Scepter (in which case you're playing utility Void anyway). Remember, the point of Chrono isn't to wipe a team, it's to isolate and take one or two key targets out of a fight, and then you can mop up the rest after that.

Few other things about items:
-If you're playing with someone like Magnus or Vengeful Spirit who can amplify your damage, consider getting a stats build. Manta Style + Eye of Skadi + Butterfly gives a lot of durability and enough attack speed, and you don't lose out on damage because it's getting amplified by another Hero.
-If you're against multiple heavy nukers, then Mask of Madness should be reconsidered.
-Sell Mask lategame for Satanic which admittedly loses a really nice 100 attack speed, but at that stage is only about 0.12 on the screen and in return you gain so much durability it's not even funny.
- Battle Fury is and always has been a farming item.

And something else to add:
-A Faceless Void at the attack speed cap has an attack speed of 0.28. Aside from being overkill, you'll have itemised so you have sub-2k Health and are taking 30% extra damage. 18% lifesteal from Mask just won't cut it for durability, especially against another hard carry... let's say Terrorblade, who will kill you in (not an exaggeration) 3 seconds.
-Do itemise according to the situation... Manta Style or Black King Bar against Silencer is 100% necessary.
-This really needs some formatting. I, too, am withholding a rating, because with a bit of formatting and revision this could be a good guide.

1v1 me with my 3 moon shards ya pleb.
XD
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yasenthe wise | October 14, 2015 12:55am
dude i swear i just registered to say thanks..at first i was skeptical then i tried it, i dont know cause it was low mmr (2.5k) or what but it worked like magic....really awesome job man
as for the battlefury vs Mjollnir i prefer the bf more cause of the mana regen which lets me spam my time walk to farm faster....seriously dude thank you sooooo much :)
1
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KoDyAbAbA (65) | October 13, 2015 9:19pm
thanks for being that guy terath or i would have had to take up the mantle
1
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Emad Zamout | October 13, 2015 5:56pm
Thank you man, this is well said. I have learned some useful things from your comment, i`ll try them out. From what you have said, I will modify this guide, your reasons are very good and strong.

I am new to Dotafire, and once I fully get the hang of it, I will transform this guide to something way better that will explain everything more clear, and I will add more situational items and change some things. I personally have 200 games in void, and I haven`t yet played against the extreme high tears, but I can already feel it. Sometimes hero`s like axe, will never be killed with this build. with or without mask. Counter Helix will get you killed due to the low hp, low damage in this build. I would like to say this might be a situational build then.

I will fix it up, format it and add another build to make Void durable with respect to the idea of not loosing speed and damage. My main problem is, I am trying to find items that will benefit void in killing, and farming and without having to wait extremely long to gain some of the item`s benefits. What i mean is, you need to get 2 hyperstones to have a moonshard. each costs 2000 gold and at that price, you get 55 attack speed per moonshard so the concept is not to wait too long to have the benefits of the items kick in. I will do some math and analyze the items to form a better build with reason
Thank you very much
:)

Terathiel wrote:

I hate to be 'that guy' but I really have to disagree on a lot of points here.

Not on maxing attack speed because that's legit as all hell.

It's rather on the absolute lack of anything remotely resembling durability.

While this build can work in the lower tiers of MMR, as you climb it simply becomes unviable. You don't catch 5 heroes in Chronosphere against competent opponents, and as a result there will be enemies outside of it. If they can interrupt you, you're in trouble.

This Void is completely one-dimensional and neglects a lot of the hero's other strengths. Contrary to popular belief, Chronosphere is not used as a rampage tool but a utility spell to isolate one or two key targets from a fight and swing it in your favour.

MoM DOES make Void squishy. Since he's already squishy it usually isn't a huge deal, but if you're against Lina or Queen of Pain, then you are signing your own death warrant. (also, don't go lane against Lina or QoP. You will lose your lane and have no farm as a result).

Boots of Travel are absolutely necessary in the late game, and it's not for farming. It's so you can move around the map to defend towers, split push, and base race. Not to mention you SHOULD be farming in the lategame, just so you can keep buyback available.

Mjollnir does actually replace Battle Fury. With a high attack speed and a 25% chance of a proc for 150 damage (not to mention you're building roughly 0 damage, so 150 is probably more than what you'll cleave), its damage is comparable, and enemies don't have to be stacked literally on top of each other which never happens in real situations. Not to mention, 80 attack speed, and the active is a great way to discourage people from hitting you back once Chronosphere ends, as Faceless Void just doesn't have anywhere near enough damage to wipe a team in a single chrono unless you're so overfarmed you have already won. Hell, he struggles to take down other hard carries in that 5 seconds if they're roughly equal his networth. Don't believe me? Pit a 6 slotted Naga Siren against him. BoTs, Manta, Radiance, Octarine, Heart, Butterfly. Were I mean I'd point out that Naga farms faster and would be 6 slotted by the time you have 5, but that's really just semantics.

Moon Shard is actually rather cost inefficient when you're getting multiples. I can see why you see 120 attack speed and think 'OMG STACK THIS', but really, due to the way attack speed falls off as you start stacking into high numbers it's rarely worth getting even 1 in your 6-slots because there are just so many better items.

I will also say that Butterfly is good because it combines offence AND defence (you need defence if you want to lategame, don't try and argue against that). But you're also overlooking something: It FORCES the enemy carry to make Monkey King Bar, unless they're Spectre. If you're against someone like Phantom Lancer, this is a huge advantage to you because MKB is a very substandard item on him.

To break up criticism, because there is a good guide in here with a bit of work, I will agree with your point on Refresher Orb. Double Chronosphere is incredible utility in the lategame, but it costs too much mana for Void. If you get it, you then need to get a dedicated stat item like Eye of Skadi (not as bad as it sounds), or Aghanim's Scepter (in which case you're playing utility Void anyway). Remember, the point of Chrono isn't to wipe a team, it's to isolate and take one or two key targets out of a fight, and then you can mop up the rest after that.

Few other things about items:
-If you're playing with someone like Magnus or Vengeful Spirit who can amplify your damage, consider getting a stats build. Manta Style + Eye of Skadi + Butterfly gives a lot of durability and enough attack speed, and you don't lose out on damage because it's getting amplified by another Hero.
-If you're against multiple heavy nukers, then Mask of Madness should be reconsidered.
-Sell Mask lategame for Satanic which admittedly loses a really nice 100 attack speed, but at that stage is only about 0.12 on the screen and in return you gain so much durability it's not even funny.
- Battle Fury is and always has been a farming item.

And something else to add:
-A Faceless Void at the attack speed cap has an attack speed of 0.28. Aside from being overkill, you'll have itemised so you have sub-2k Health and are taking 30% extra damage. 18% lifesteal from Mask just won't cut it for durability, especially against another hard carry... let's say Terrorblade, who will kill you in (not an exaggeration) 3 seconds.
-Do itemise according to the situation... Manta Style or Black King Bar against Silencer is 100% necessary.
-This really needs some formatting. I, too, am withholding a rating, because with a bit of formatting and revision this could be a good guide.
1
[-]
Terathiel (49) | October 12, 2015 11:06pm
I hate to be 'that guy' but I really have to disagree on a lot of points here.

Not on maxing attack speed because that's legit as all hell.

It's rather on the absolute lack of anything remotely resembling durability.

While this build can work in the lower tiers of MMR, as you climb it simply becomes unviable. You don't catch 5 heroes in Chronosphere against competent opponents, and as a result there will be enemies outside of it. If they can interrupt you, you're in trouble.

This Void is completely one-dimensional and neglects a lot of the hero's other strengths. Contrary to popular belief, Chronosphere is not used as a rampage tool but a utility spell to isolate one or two key targets from a fight and swing it in your favour.

MoM DOES make Void squishy. Since he's already squishy it usually isn't a huge deal, but if you're against Lina or Queen of Pain, then you are signing your own death warrant. (also, don't go lane against Lina or QoP. You will lose your lane and have no farm as a result).

Boots of Travel are absolutely necessary in the late game, and it's not for farming. It's so you can move around the map to defend towers, split push, and base race. Not to mention you SHOULD be farming in the lategame, just so you can keep buyback available.

Mjollnir does actually replace Battle Fury. With a high attack speed and a 25% chance of a proc for 150 damage (not to mention you're building roughly 0 damage, so 150 is probably more than what you'll cleave), its damage is comparable, and enemies don't have to be stacked literally on top of each other which never happens in real situations. Not to mention, 80 attack speed, and the active is a great way to discourage people from hitting you back once Chronosphere ends, as Faceless Void just doesn't have anywhere near enough damage to wipe a team in a single chrono unless you're so overfarmed you have already won. Hell, he struggles to take down other hard carries in that 5 seconds if they're roughly equal his networth. Don't believe me? Pit a 6 slotted Naga Siren against him. BoTs, Manta, Radiance, Octarine, Heart, Butterfly. Were I mean I'd point out that Naga farms faster and would be 6 slotted by the time you have 5, but that's really just semantics.

Moon Shard is actually rather cost inefficient when you're getting multiples. I can see why you see 120 attack speed and think 'OMG STACK THIS', but really, due to the way attack speed falls off as you start stacking into high numbers it's rarely worth getting even 1 in your 6-slots because there are just so many better items.

I will also say that Butterfly is good because it combines offence AND defence (you need defence if you want to lategame, don't try and argue against that). But you're also overlooking something: It FORCES the enemy carry to make Monkey King Bar, unless they're Spectre. If you're against someone like Phantom Lancer, this is a huge advantage to you because MKB is a very substandard item on him.

To break up criticism, because there is a good guide in here with a bit of work, I will agree with your point on Refresher Orb. Double Chronosphere is incredible utility in the lategame, but it costs too much mana for Void. If you get it, you then need to get a dedicated stat item like Eye of Skadi (not as bad as it sounds), or Aghanim's Scepter (in which case you're playing utility Void anyway). Remember, the point of Chrono isn't to wipe a team, it's to isolate and take one or two key targets out of a fight, and then you can mop up the rest after that.

Few other things about items:
-If you're playing with someone like Magnus or Vengeful Spirit who can amplify your damage, consider getting a stats build. Manta Style + Eye of Skadi + Butterfly gives a lot of durability and enough attack speed, and you don't lose out on damage because it's getting amplified by another Hero.
-If you're against multiple heavy nukers, then Mask of Madness should be reconsidered.
-Sell Mask lategame for Satanic which admittedly loses a really nice 100 attack speed, but at that stage is only about 0.12 on the screen and in return you gain so much durability it's not even funny.
- Battle Fury is and always has been a farming item.

And something else to add:
-A Faceless Void at the attack speed cap has an attack speed of 0.28. Aside from being overkill, you'll have itemised so you have sub-2k Health and are taking 30% extra damage. 18% lifesteal from Mask just won't cut it for durability, especially against another hard carry... let's say Terrorblade, who will kill you in (not an exaggeration) 3 seconds.
-Do itemise according to the situation... Manta Style or Black King Bar against Silencer is 100% necessary.
-This really needs some formatting. I, too, am withholding a rating, because with a bit of formatting and revision this could be a good guide.
1
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Emad Zamout | October 12, 2015 8:06pm
You made some good advice here, but somethings to watch out for.

With this build, it will take less than 2 seconds to kill Lina and Queen of Pain. They have low hp pool, and the attack speed will allow you to time lock much more often which means she won't really have a chance to pull off her moves. You can try it in custom match and other matches. I dream to play against Queen of Pain and Lina, If you ever play and they against them, then LANE against them. They are the easiest to kill.

The only hero that can kill void 1v1 in this build is Axe. That is why if you are up against him, don't solo him unless you get him in a chrono.

Mask of Madness will never make void squishy if used correctly. Since you have the option to activate it, then it's common knowledge to do so when it's safe.

BkB is a good item and I would agree to put it as "EXTREME SITUATIONAL" and the reason is, you should never chrono, never ever ever chrono, 1 out of 5 heros in the middle of a fight. You should not even be in the fight.

Chrono's should be focused on hero's that can disable and other ranged hero's. Knowing who to chorno is a skill and buying BkB to do that for you, is a waste of gold and will not improve your skill in void.

Boot's of travel costs 2450 gold, which is a big waste to buy on void. It's good if you have extra gold but if not, their is more important items. Even if you have that extra gold, then its still useless since it takes up space. you don't need to be tp all across the map to get farm, use ur mask and time walk. and you shouldn't be farming late game ...

Mjollnir should NEVER be a substitute for a battle fury. NEVER. The cleavage damage from the fury is much greater than what you will ever get from Mjollnir. So don't waste money on items that look nice and sound nice, this item is ment for hero's like sniper that can't have cleavage.

Refresher Orb is the worst item for void. Never buy it, and if you did, then that is the worst decision you will ever make for multiple of reasons. First, it costs 5300 gold and if you have that gold sitting their, then buying a MkB will benefit you more and remember void is not an intelligence hero, he is one of the worst when it comes to mana. His mana won't even support having a refresher orb. So their is no point, and it is the worst item to go for in void. Remember, to get that refresher orb, it means that you need to save up 5300 gold and in the end of it, you lack speed and damage. so NEVER SUGGEST a refresher orb on void. period. The goal is to kill everyone in the chrono, why have 2? just useless.

Regardless of the chronos, if you managed to have this build, you can solo anyone but for Axe in that game. Just try it. Why spend that much gold to have 2 chronos, your ultimate goal is to kill everyone in 1, not in 2.

Finally, I would like to wrap it up, this is not a suicide void build, and if you see that, it sucks. Your extreme attack speed with the mask, will always give you the edge in getting back your health. You will be attacking 5-10 times per attack from other hero's so the life steal will give you that durability.
1
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Safecyn (32) | October 12, 2015 9:50am
This build isn't bad, to be perfectly honest. In fact, I kind of like it, and I think I'll dub it the 'Suicide Void' build. Note that that's not meant to be an insult, just a description of how this build of void plays out. We're relying on the innate survivability of Backtrack to keep us alive, and going with the philosophy that the only truly safe Chronosphere is one where everyone you caught is dead after it's over.

I can get behind that. There are some things you may want to consider, though, and some comments you're no doubt going to receive, if they haven't popped up already by the time I finish writing this.

1) We're in the middle of a nuke-heavy meta, and Mask of Madness makes squishy Void an even juicier target for the Linas and Queen of Pains out there. Since this build centers around capturing key targets in Chrono and eliminating them before they can hit back... this is probably ok, tbh. I'd just like to suggest that if the enemy has good positioning and capturing a heavy nuker is impossible in a game, a Black King Bar might be a necessity to not become a complete laughing stock. Either that, or good positioning on your own part, and an insistence that you'll never show up to a teamfight any other way but fashionably late.

2) Boots of Travel are a must heading into the late game, especially if you want to farm efficiently and free up an item slot for a third Moon Shard. You lose some attack speed and damage by trading out treads for this, true, but again: third Moon Shard. I think it'll be ok.

3) Once you're six slotted (or seven slotted, if you count a consumed Moon Shard), I think you may want to suggest swapping out the Battle Fury for another, better DPS item. If you want to keep an AOE presence to hit multiple people at once, Mjollnir would be great, giving you yet another Hyperstone in your pocket, plus the active can dish out damage if you're ever forced to man up and fight outside of Chronosphere. Monkey King Bar is a nice option especially against heroes like Phantom Assassin or... actually anyone, really, now that Solar Crest is a thing you'll have to play against in good teams.

Also, while it does nothing for your attack speed OR damage, this build might actually benefit from replacing that Battle Fury with a Refresher Orb once you get late enough. Since you're completely lacking in the survivability department, what better way to make sure no one murders you than getting 2 chronos worth of attack time?

4) As a general note, this guide could use some formatting. Like, ANY formatting, really. This is a common problem that happens in a lot of people's first guides, so don't get too down on yourself, but as a general rule, you can look at the Getting Started and BBC Code guides in the 'Hero Guides' section to give you an idea of how to make your guide more readable than the wall-of-text it is now. In addition, avoiding saying things like 'Best Void' and 'please don't build other items than this' can increase the credibility of your suggestions, as it can help you avoid coming off as over-confident and closed off to the potential weaknesses of your build, and how they might potentially be strengthened.

Not a bad guide overall, and with some formatting and some flexibility in item choices, I might even give it a +1. Now though, it doesn't deserve a + or a -, so I'ma just leave it where it is. Welcome to Dotafire, and happy writing!
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