An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of HP, they'll instantly shatter.
Frostbite Duration: 8 / 9 / 10
Frostbite Damage: 12.5 / 20 / 32
HP for Kill: 10% / 11% / 12%
Damage: 250 / 350 / 450
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
- The Frostbite effect prevents any kind of healing, including from items.