-High Mobility
-Almost Omnipresent throughout the game with Boots of Travel and Rearm
-Possibility of permanent disable as long as mana pool allows
-Unstoppable Pushing Power
Cons:
-Requires pro last hitting
-Requires pro macro
-Requires pro map awareness
Getting 2 Mantle of Intelligence will help with last hitting early and mana issues later on. Every bit of int helps.
If you find yourself a pro at last hitting, just grab a Bottle straight away.
Early Game:
Your objective is to get a Soul Ring to prepare for your unstoppable push. Boots of Speed is self explanatory. Null Talisman will help tremendously with your mana issues which will be coming up.
Core Items:
After getting your Boots of Travel, it's time to zip around the map and start marching everywhere while getting infinite mana from both your Soul Ring and Bottle.
If you keep this up, after 4-5 towers or so, you should be able to get a Shiva's Guard. This will help you down creeps way faster as well as give you team fight potential by slowing down the entire enemy team.
By the time you get Manta Style, you should either be winning or have already won the game. This item's main purpose is to help you down towers.
Luxury Items:
Black King Bar is great if your opposing team has loads of nukers or disablers.
Assault Cuirass is great for more pushing power and also helps physical damage dealers of your team deal more damage when you're around.
Scythe of Vyse is required if your opposing team has a hard hitter that you want disabled.
Your team will distract the enemy team with loads of team fights, while you push 2 lanes at once. This will overwhelm the opposing team and if you do this correctly, you will easily end the game early and get around 600++ GPM.
You can still join in team fights if they're having trouble but your main aim should still be to push as quickly and as forcefully as possible. Unless the enemy team is made up of complete ******s, they will send some people back to defend but they'll realize they can't do anything much to defend and the team fight will turn in your favor anyway.
Rearm is kept at level 1 because the mana cost is perfect with soul ring meaning more mana for your other skills.
funny - you don't level your other skills :)
March of the machines is a great early skill build - and I think is now the preferred tinker build anyway - but you still level laser and missles - just which ever you prefer.
I play a rubbish tinker - so don't even bring me into this **** - but I know enough about dota to say you need to level missle..
You're definitely doing it wrong. I'd love to play against you, cuz from what you said, you'd actually stand in a march and try farming :)
not sure what you're trying to imply from that statement, they dont need to stand in the march to farm they will wait for the creeps to come to their tower and farm under it. if you relentlessy spam it they will sit within exp range and cannot be harmed sicne this guides disregards all nukes. i havent tried this and dont need to, to know that this is B.S
I actually like this build, it's unique. Some things I noticed:
- I like keeping rearm at level 2. Te mana cost is manageable, and the rearm time isn't bad either, espicially if you pick up a force staff/blink dagger.
- Get his missiles after you maxed your other spells, not after stats :P
- sheepstick > Shiva's in terms of importance, IMO. Both items are great on tinker though.
- like what hades said, add the level 1 ancients video. It's pretty cool.
- don't really like your starting build, i'd prefer 1 salve, 1 tango, and 2-3 branches.
Dota 2 is a multiplayer Action RTS game. It began as a user-made modification for Warcraft 3 and has grown into one of the most played online games in the world. Dota 2 is currently open for early access and a full release is expected in 2013 for PC and Mac.
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