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Thrall - Disruptor

July 5, 2012 by mokug
Comments: 13    |    Views: 58463    |   


Build 1
Build 2

Build : Build 1

DotA2 Hero: Disruptor

Offense

Damage 49-53

Defense

Armor 1.1

Other

Movement Speed 300

Attributes

Strength 66.5
Agility 50
Intelligence 84.5

Basic Stats

Health 1746
Mana 1326

Purchase Order

starting

Core

Situational



Hero Skills

Thunder Strike

1 4 5 8

Glimpse

2 7 9 11

Kinetic Field

3 10 12 13

Static Storm

6 20 21

Stats

14 15 16 17 18 19 22 23 24 25


Thrall - Disruptor

mokug
July 5, 2012


Introduction



A build that works for me, but still trying to fine tune it. (open for input)

Disruptor is not a difficult hero to play, but with skill can become very strong. He is a hero that is very strong in team battles, supporting them with his skills and items. Also he works well in the outside lanes or even solo in the middle.

Skills

Disruptors skills are very versatile, great for trapping your enemy's, tossing them around the map, or saving your self or allies from sudden doom.

First things first, You want to get Thunder Strike maxed out. It does a decent amount of damage, hits your enemy's 3 times in a row, and has a good casting range so you don't need to jump into the mosh pit. You can catch enemy's off guard with low or medium health, then using Glimpse while they run away for you or your allies to finish them off.

Glimpse is a very handy skill with a crazy range when maxed out. You can use this skill to bring back enemy's who are running away or push back a hero that is chasing you down. For those tricky heros who like blink out of your Kinetic Field, with good timing you can use Glimpse to trap them once again. Also while you are trying to take down a tower, you don't need to sweat if you see a enemy trying to teleport in, just use Glimpse to send them back to where ever they came from. Because you can use this skill at such a great distance, it is a good idea to carry Wards with you.

Kinetic Field is the skill that required the most skill to master becuase of its delay after you cast it to actually trap your enemy's. Even if your not the best at capturing someone inside the field, it is a good skill for saving your allies in need; since they can run through it and your enemy's cannot. Kinetic Field also works hand in hand with Static Storm. With no where for your enemy's to run to, it can allow Static Storm to build up its damage on all the enemy's inside the field.

Static Storm is a odd ultimate. You should only put 1 point into it at level 6 then not worry about it until later in your match. Because by upgrading it, the damage barely increases and makes your waist more of your mana doing so. More or less, you use this skill for its silence and a little bit of extra damage if you have a couple enemy heroes trapped inside your Kinetic Field.

Items

Personally I find Disruptor doesn't need a lot of mana items unlike other heroes. Having Arcane Boots can keep your supply of mana until you work on your late game items like Eul or Vyse.
Since you will be mainly spending your time in groups, I found it was a good idea to pick up Mekansm. The aura and heal can help you and your team mates in early and mid game during those tricky situations, saving someone from death or giving that little boost to finish an enemy off.
Then when it comes to the final game, you should choose between Eul's Scepter or Scythe of Vyse. Both items can work very well in aiding you with your Kenetic Field skill, allowing the field to form leaving your enemys traped. Eul is cheaper to acquire, so if your not playing a good game I would recommend this item. If you did well farming, I would recommend Vyse, having that +35 Int will increase your damage output nicely.
Then there is the Force Staff, a good item to help you escape or to jump ahead to catch your enemy.
Orchid Malevolence can be a good item to have as well. With its nice stats plus the 25% damage increase, you and your team can easily burn down your enemy's.
I thought Dagon is a nice item to pick up if your playing a good game. Upgrading this can do a good amount of damage, helping you take down those high HP heroes. But its not a item that you should stress about having.

Guide Discussion
1 2 >>
Quote | PM | +Rep by Butler » July 6, 2012 5:28am | Report
Getting a sheep staff seems very cool sure, but wonder if its the right thing to farm for? Wouldnt it be better to maybe go Euls scepter + force staff so you get some mana + and escape? I know the Kin field would stop most people, but if AM, QoP or anyone with blink dagger is after you then you would need a good escape. Otherwise the items seems good, I would probably get one lvl off Glimpse on lvl 4 if I played against a hero with a good escpae, other the invis. Actually, I think I would always get one lvl off glimpse, for easier ganking and counter ganking.

Butler


Unremarkable (1)
Posts: 2
Quote | PM | +Rep by RedHair_Shanks » July 6, 2012 12:10pm | Report
Nice build, i've done an Orchyd Malevolence instead of the Vyze, worked well, and a chiva's gard next. But i'm not so good to critisize others people builds :D

RedHair_Shanks


Posts: 2
Quote | PM | +Rep by mokug » July 6, 2012 6:03pm | Report
Those are good ideas. It would depend the team that you are up against for what items to strive for.
I found when I was play him, I didnt have much use for using glimpse at beginning game, or would be running out of mana to quick. But they are great ideas!

mokug


Posts: 3
Quote | PM | +Rep by Leech » July 6, 2012 6:29pm | Report
Getting a point in glimpse earlier is very important IMO. I don't see a need to save it until level 10.

Leech
<Veteran>

Notable (25)
Posts: 474
Quote | PM | +Rep by mokug » July 6, 2012 8:16pm | Report
I am still having some more play time with him to find out what can work the best. Least to the way I play him.

mokug


Posts: 3
Quote | PM | +Rep by WorkPants » July 6, 2012 11:13pm | Report
Leech wrote:

Getting a point in glimpse earlier is very important IMO. I don't see a need to save it until level 10.


I agree with this, +0.5s on Kinetic Field simply doesn't compare to Level 1 Glimpse.

WorkPants


Unremarkable (7)
Posts: 132
Steam: Work Pants
Quote | PM | +Rep by Squirrelly » July 7, 2012 2:00pm | Report
I enjoy picking up Rod of Atos after my Force Staff just to get the extra boost in not only damage, but health, and it also makes landing Kinetic Field + Static Storm even easier.

Squirrelly


Posts: 1
Quote | PM | +Rep by Sp12 » July 7, 2012 3:48pm | Report
Needs some work, as early field is almost always worse than nuke+glimpse. If you get enough farm to consider anything past Mek you're probably doing it wrong, but Rod of Atos is a very solid item.

Sp12


Notable (25)
Posts: 225
Quote | PM | +Rep by jaslam » July 9, 2012 3:13am | Report
more of a question - than a comment on this guide
IMO - Thunder Strike is one of the ****tiest nukes going. I mean it's just bad.. no real damage/presence. tiny AOE which the enemies would need to be ******ed to get hit by. and not exactly spammable with a 14 sec cd. That's more than likely 1 use a clash, 2 if you can keep up.

Max Glimpse and Kinetic Field (glimpse first) and just not leveling Thunder Strike AT ALL - will probably be a great build. level 7 Glimpse has a 30 sec cd, however that is basically 1 use per wave. If you have a strong (early level) DPS lane partner, like Huskar or Slardar, that's easy kills every time.

I think Thunder Strike needs to be reworked, like giving truesight of something aoe around the target being hit (simimlar to Zues). only last 4 secs, but with gondar's and riki's that's enough. or a scalling AOE dmg that goes up (or down) to have greater presence. I mean you can't even farm creeps properly with the skill :S - the true sight will synergize well with glimpse, as your range gets further, and will have use at night.
Or simply level it once to give you the sight, and make casting glimpse easier?

jaslam


Notable (21)
Posts: 381
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Quote | PM | +Rep by mokug » July 9, 2012 4:42am | Report
Those are good ideas, but it seems that it would be risky. Unless you are going into a match with a pre-made team, then it would work very well.
And I agree with you completely on Thunder Strike, it only makes sense that it should give you true sight for the target being shocked. That would be a very deadly combo with Glimpse.
Surprisingly I do get a lot of kills with that skill (most probably early game). People being stupid or what ever it may be, they like to stay in they lane with low hp if you kept harassing them, give you the chance to pull off one more hit them thunder striking them. Watching them run away while it kills them.

mokug


Posts: 3
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