17 Votes

Terroblade. Illidan.

January 28, 2014 by Rudidudi
Comments: 12    |    Views: 59552    |   


Build 1
Build 2
Build 3

our carry, on the safe lane

DotA2 Hero: Terrorblade


Purchase Order

The End

Start

Early Game

Core

Luxuries

Situational



Hero Skills

Reflection

1 12 13 14

Conjure Image

4 8 9 10

Metamorphosis

2 3 5 7

Sunder

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25

INTRODUCTION

Hi All i'm Roditalia and i play dota since WCIII.
Terrorblade was my favourite here so i want make a guide for him.
Yes Exatly before he comes!



HERO INTRODUCTION

The Soul Keeper has one of the most feared growth potentials of all. While initially weak, if left unchecked he can come back to slaughter his enemies with ease. His ability to Soul Steal allows him to slowly siphon life from one target to himself. To aid in his physical prowess, Terrorblade can Metamorphosis into the powerful demon hunter, gaining a ranged attack and additional life. He can also Conjure Images to deceive or simply unleash them upon his enemies. Some have questioned his mortality, as he can Sunder to swap his current health with that of someone robust and lively, essentially escaping death, and sending someone close to their own.

BACKGROUND STORY

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.




Affiliation: The Dire
Attack Animation: 0.3 / 0.6
Damage: 48 - 54
Casting Animation: 0.5 / 0.51
Armor: 5.1
Base Attack Time: 1.5
Movespeed: 310
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800

PROS & CONS

(+) Really funny to play
(+) Good in lane and mid
(+) ranged and melee
(+) wonderful ulti
(+) fantastic hero history
(+) fantastic carry, cause big agility gain (3.2)
(+) hight base ms
(+) can be used anywhere

(-) item dependent in later
(-) difficult to play seriously, expecially ultimate usage
(-) low base strenght
(-) a bit useless when metamorphosis is in cooldown (not in earlygame/midgame)
(-) weak in start

SKILLS EXPLICATION

Reflection


Terrorblade brings forth a dark reflection of a targeted enemy unit. The enemy is slowed by 60% and attacked by its reflection for 5 seconds.

Level 1 : Mana Cost:75 - CD: 22 - Effect: illusions deal 40% damage
Level 2 : Mana Cost:75 - CD: 18 - Effect: illusions deal 50% damage
Level 3 : Mana Cost:75 - CD: 14 - Effect: illusions deal 60% damage
Level 4 : Mana Cost:75 - CD: 10 - Effect: illusions deal 70% damage

Notes:

Casting range: Ever 275
Duration: Ever 5 seconds
Allowed targets: Enemy units
Effect area: Single target
Slow: Ever 60%
Reflections are untargetable, invulnerable illusions
Reflections can only attack their source


Conjure Image


Creates a copy of Terrorblade which deals damage. Lasts 25 second

Level 1 : Mana Cost:80 - CD: 16 - Effect: Illusion deals 30% damage.
Level 2 : Mana Cost:80 - CD: 16 - Effect: Illusion deals 40% damage.
Level 3 : Mana Cost:80 - CD: 16 - Effect: Illusion deals 50% damage.
Level 4 : Mana Cost:80 - CD: 16 - Effect: Illusion deals 60% damage.

Notes:

Illusions take 300% damage.
Duration: ever 25 seconds.


Metamorphosis


Transforms Terrorblade into a powerful Demon with a ranged attack.

Level 1 : Mana Cost:50 - CD: 150 - Effect: 20 extra base damage.
Level 2 : Mana Cost:50 - CD: 150 - Effect: 40 extra base damage.
Level 3 : Mana Cost:50 - CD: 150 - Effect: 60 extra base damage.
Level 4 : Mana Cost:50 - CD: 150 - Effect: 80 extra base damage.

Notes:

Metamorphed Terrorblade has 300 movement speed, a 1.6s Base Attack Time and 500 attack range.
Duration: Ever 40 seconds


Sunder


Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls.

Level 1 : Mana Cost:200 - CD: 160 - 25% hit point minimum.
Level 2 : Mana Cost:100 - CD: 110 - 20% hit point minimum.
Level 3 : Mana Cost:0 - CD: 40 - 15% hit point minimum.

Notes:
Sunder is no longer partially blocked by Magic Immunity
Damage type: direct HP removal
Interrupts channeling spells of the target.

SKILLS PICK

Build


Level 1: Reflection
Level 2: Metamorphosis
Level 3: Metamorphosis
Level 4: Conjure Image
Level 5: Metamorphosis
Level 6: Sunder
Level 7: Metamorphosis
Level 8: Conjure Image
Level 9: Conjure Image
Level 10: Conjure Image
Level 11: Sunder
Level 12: Reflection
Level 13: Reflection
Level 14: Reflection
Level 15: Stats
Level 16: Sunder
Level 17: Stats
Level 18: Stats
Level 19: Stats
Level 20: Stats
Level 21: Stats
Level 22: Stats
Level 23: Stats
Level 24: Stats
Level 25: Stats
Explications:

we need to start with reflection cause it give a massive (for a carry) CC with a bit damage, can be usefull in start for escape or chase, at start also we need to improve our
damage very early and with metamorphosis we can easly do this (at level 7 with +80 basic damage is really good). Next we don't need more slow, let's pick conjure image for a better damage output. Sunder when we can obviously.

SKILLS USAGE

Reflection
The most important thing for low levels kills, 60% slow, OMG! anyway good chase & escape skill.


Conjure Image
This skill is pretty usefull in latergame, cause of maximization of our DPS output.


Metamorphosis
Ever useful skill, good in early for lasthitting and deny, +80 damage at liv 7, is a bit overpowered


Sunder
Ganked? no problems!
-You: being ganked 1000HP
-Enemy hero1: is attacking you. for example 2000hp hero
-Enemy hero2: is attacking you. for example 1000hp hero
-Attack the hero with lowest HP, an wait you drop down to 20% of your full hp.
-use Sunder on the enemy with full HP, menawile you have done for example 500 dmg to the 1000HP hero.
Now you are full HP, Vs 2 heroes near to death :D gg.

very usefull in teamfight and more, being hard to master on ally using.
being extra care upon BKB usage! your HP amount will not change! (usefull upon ally use)

START & EARLY GAME

Soul keeper is very weak in start cause of low strenght and low starting hp,
anyway our lane is the safe lane ,remember, with a true support. So we need to improve strenght and with this our durability (we can do or the build start or this, this is for more lane durability and without spammers)
++++

BUILD


After low time we have to hold this with or withou courier cause we can buy this in the shop in the lane.

ITEMS

CORE


next the start phase essentially we have to upgrade our output damage, essentially buying a

that give us better durability and better last-hit power.

then rush for boots, the best are power treads to hold in strenght form to give us a bit of durability

that item provide us hight MS and better attack speed.

The real core of Soul keeper item building is Manta Style



this item provide us 2 extra illusions agility and durability, its kind perfect!

ORB


At this moment we have to choose our orb. there are 3 possibilities:



Satanic:

is the best orb, give lifesteal and durability.

Eyes Of Skadi:

give slow and durability and a bit of attack damage.

Diffusal Blade:

is better keep this item if enemy team is full of mages.

all other items are luxuries.

LUXURIES




Butterfly:

maximize your damage, the best item but is hard to do.

Monkey king bar:

an other item to maximize your damage but not the best.

Daedalus:

with our hight attack speed crit damage is an easy way.

Assault Currias:

a bit of armor and more attack speed.

Black King Bar:

if you are ever focussed is the best way.

SITUATIONALS




Magic Wand:

can be usefull vs spammer enemys in early game.

Ethereal Blade:

you can build this with a hard carry enemy team.

Shadow Blade:

very very situational, upon your choose.

REJECTED




Sange and Yasha:

no way, manta is supreme better.

Abyssal Blade:

you are half ranged, it's useless.

FRIEND AND FOES

Friends


You must have a proper support to have a good laneing phase you have to choose someone with CC, you make the damage, he make the CC.




I think Lion and Rhasta are the best support you can have.



Dazzle can be good also.

Foes


Our best foes are big mobility heroes with stuns and area massive skills the perfect 2 examples of foes are:

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