GUIDE RATING

11 VOTES


Techies: Get excited people!

November 21, 2011 by Plasmodium
Comments: 11    |    Views: 26503    |   


Build 1

Build : More mana, MORE POWER

DotA2 Hero: Techies

Offense

Damage 29-31

Defense

Armor 6.96

Other

Movement Speed 270

Attributes

Strength 67
Agility 46.5
Intelligence 94.5

Basic Stats

Health 1765
Mana 1443

Purchase Order

Starting Items

Early Game

Late Game





Techies: Get excited people!

Plasmodium
November 21, 2011


Who is this guide for?

I am targeting this guide at people coming over from LoL, as well as people new to the game. I will write more indepth guides when I get my hands on the BETA or when the game is actually released.

I have played dota for around 6 years, techies is definiately one of my favorites mainly due to the fact he can easily gain beyond godlike as well as annoy even the best players.

What does Goblin Techies do?!

I am basing this off Dota gameplay, as that is what I am familiar with and techies hasn't been introduced into Dota2 yet, but hopefully this will be similar enough to get you all ready and excited!

Land Mines:: Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away (At 200 range, it deals 50% of the stated damage). Deals damage to buildings. You may only have 15 mines placed at a time. This ability does a whopping 600 damage at max level! Your bread and butter for early game kills!

Status Trap:Plants an invisible Stasis Trap that stuns nearby enemy units when detonated. A situational spell, I usually level this later in the game unless I am baby sitting a carry at Bot lane. Late game this will win the team battles. Having everyone stunned for 6 seconds is a gift from the gods!

Suicide Squad!:Sacrifice yourself for the greater good. Deals massive area of effect damage. The explosion deals less damage if the target is farther away. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Does not damage buildings. Okay, get one level early game to deny people from killing you, otherwise I don't think it is that good a spell. It may be SUPER fun to kill people with, although it isn't a very team oriented spell. Early game it has quite a lot of damage and can get you some early kills.

Remote Mines:Plants an invisible mine that will only activate when triggered. Does not damage buildings. Lasts 8 minutes. Acts as great wards, but more importantly a stack of these will kill any hero! Max level with aghanims scepter will kill an entire creep wave!

Okay so they are the outline of what spells techies will probably have! I haven't gone into damage values or time values too much as they will probably change. Just know that techies has the most damage output of any hero with all his spells late game, the downside is all of mines are countered by wards or Gem of True Site. I will discuss how to counter these later if people want.

I find techies role in games to be a thorn in the side enemy heroes and most importantly carry heroes. He can plant mines anywhere on the map, which will directly hinder ganking heroes from farming off your allies! As well as being able to farm extremely well early game off heroes and later game off creeps, as well as being able to push more effectively and defend better than any other hero in the game!

Items

The item build I have shown is the one I mostly use.

I always start early game with a scroll of teleport, soul ring recipe and the rest in mana pots. I quickly teleport bottom and plant a stack of 5 mines- will kill any hero including tanks (sometimes they might survive if they are lucky) I stress pick techies fast! Then quickly buy and teleport, you don't have a lot of time so quickly plant wasting no time!

Rushing soul ring and arcane boots allows pretty much constant mine planting, which should lead to constant kills and farming!

Most games people hate techies and purchase wards and gems. To hilariously counter this, I always purchase a force staff. Heroes attacking your mines can be pushed onto stack and they die shamefully. Also force staff allows for a much needed escape!

Aghanims scepter increases techies ultimate damage, as well as increasing cast range! This is a must for the one ultimate kill creep wave pushing action. Once you hit late game you are the defender and pusher for your team, so having the extra damage and range allows you to stop a push in one spell, as well as the fastest pushing out of any hero, a must for techies.

Late game you will find yourself in battle with your allies quite a bit, constantly plant status traps and mines, having sheepstick will allow a much needed disable for your team, increasing your usefulness in battle. Also gives you the much needed mana.

Dagon, and orchid and any other Mana items is required for you to keep planting and helping your team out.

Overall increase your mana and regen as much as you can! Get items that will help your team out! Late game you arnt going for kills, you are more going for reducing your teams deaths as well as pushing and defending!

Summary

This guide should have wet your pallet for playing Techies in Dota2, the thrill of receiving first blood before the creeps even fight is almost too much excitement for one to handle and will bring a grin to anyones face ( apart from the raging person who died).

Techies is a strong defender, pusher, and inhibitor of enemy ganking heroes. He can be played in almost any game situation and should be highly enjoyed by beginners to professionals.

If people are interested, and maybe when I get my hands on Dota2 I will create an indepth guide to mining, and playing techies in different circumstances and against different heroes.

Feedback is highly welcome and wanted!

Morphism

Guide Discussion
1 2 >>
Quote | PM | +Rep by Plasmodium » November 21, 2011 10:37pm | Report
This is a work in progress, please please please feel free to start commenting and letting me know how I am going, what else I should add or remove. Thanks!

Plasmodium


Unremarkable (13)
Posts: 225
Steam: RetrtoTvirus
Quote | PM | +Rep by LuvLes » November 21, 2011 10:43pm | Report
I would almost never want a techies to go for Ultimate Scepter. I have always been a fan of a Techies who runs full support by buying wards and counter wards all game. It benefits him as much as it does the rest of the team anyway, so why wouldn't he? People tend to say Mines or his stun Wards are the same, they are not!

Add that to the guide and in the meantime, take this:

Use some sort of paint program and place the typically good Mine positions. It will help give your guide some flair. Also adding more in-depth walk-through on your play style during the different courses of the game. You should also know more than anyone how situational Techies is, a guide on how to react to these would be appreciated!

Also to let you know, Techies is not in the Beta at the moment. No idea on when he will be released either.

LuvLes
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Quote | PM | +Rep by Leech » November 21, 2011 10:45pm | Report
I'd suggest adding in at least an "initial" item purchase.

Leech
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Quote | PM | +Rep by Plasmodium » November 22, 2011 9:33pm | Report
I have changed the guide for a more basic one. It's hard to write an in depth guide when the hero isn't even out :(. Keep the feedback coming thanks!

Plasmodium


Unremarkable (13)
Posts: 225
Steam: RetrtoTvirus
Quote | PM | +Rep by jaslam » May 25, 2012 8:35am | Report
blink dagger - I techies a lot - and I use the same item skill build - you need a dagger at late game - reason - the stun, if you stun 2-3 heroes in 1 statis, chances are it has CD already, you can blink in and plant another, while planting your other mines, then force staffing away and continue to plant/attack. Your range is more than all heroes except Sniper and Enchantress (with aganims) also your ms is slow - so a blink dagger will help you get in range for a quick plant / detonate kills. Trust me - try a blink dagger on Dota1 after you have your aganims..

also, aganims allows you to plant a remote mine from an INSANE range - allowing you to defend from over a hill - in fog and plant. aganims is a MUST have. exact perfect build, but requires skill to pull off

in short - i love techies, can't wait for dota 2 techies.

jaslam


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Quote | PM | +Rep by Wulfstan » May 26, 2012 8:28am | Report
The only problem here is that in DOTA 2 you can't select a bunch of remotes and make gropus of them,so if u have more lanes u go like bot lane-CTRL 1,mid-CTRL-2,TOP-CTRL 3,everywhere else-CTRL 4.

Wulfstan
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Quote | PM | +Rep by Shaele » June 14, 2012 4:27am | Report
Good guide however later you could add a map with good mine spots for example in front of the pull camp at bot lane is usually a great place or the sideshops, runespots... :)

Shaele


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Quote | PM | +Rep by NinjaFatcats » August 8, 2012 12:27am | Report
Bloodstone should be late game for more health, mana, hp regen and mana regen.

NinjaFatcats


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Quote | PM | +Rep by NinjaFatcats » August 8, 2012 12:31am | Report
anyways, a vote from me!

NinjaFatcats


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Quote | PM | +Rep by Blubbles » May 31, 2014 12:06pm | Report
NO NO NO NO NO Sorry for hating

Blubbles


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