GUIDE RATING

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Sniper Strategy Guide

April 12, 2012 by Zeno
Comments: 6    |    Views: 24155    |   


Build 1

Build : Sniper Strategy

DotA2 Hero: Sniper

Offense

Damage 36-42

Defense

Armor 1.94

Other

Movement Speed 290

Attributes

Strength 58.5
Agility 93.5
Intelligence 80

Basic Stats

Health 1594
Mana 1261

Purchase Order

Starting Items

Mid Game/late game WANTED! ALLWAYS GET THIS SHIZ PLEASE

Core (WANTED ITEMS) end game

OPTIONAL

GOD LIKE!



Hero Skills

Shrapnel

7 12 13 14

Headshot

2 4 9 10

Take Aim

1 3 5 8

Assassinate

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Sniper Strategy Guide

Zeno
April 12, 2012


Pro's/Cons And Why?

PROS
1. Fun character to use
2. Has an incredible range!
3. Can do a lot of damage over time
4. Has a great move to farm (Sharpel)

CONS
1. does not have much health In the beginning
2Takes A Lot Of Damage!

3. Could be an easy death (DEPENDS if you get the core items and a vanguard you're more likely to survive, most hits depending on which hero!
4. Not a person to solo him self unless you're trying to kill a weak hero.
5. Mana troubles in the beginning


WHY?
Sharpnel- Should be one of the first moves to level up first because in the start of the game he can use that to get some cash, It can also be used to push some enemies back. SHOULD NOT BE LEVELD ALL THE WAY TO MAX AT THE START OF GAME VERY BAD!

Take Aim- This should be the second move you you level up, very important! You should get this move at least 3 levels then level up Headshot. You should level this up first thing because it's more harder for enemies to gank you, since you're at a longer distance, and if an enemy has low health that range could help you kill him! MOST IMPORTANT! Once the Take Aim is level 3 you can shoot towers without the towers shooting you since you're range will be expanded, which is another reason why it's good.

HeadShot- It's a good ability, but not so important in the start of the match. It's best to leave that aside for later. Will do more damage but it's best to level up Take Aim first thing, from my side.

Assassinate- One of your best moves their is, it's best to actually use this move when their on low health you're more likely to get a kill, however the item Desolator Is very important and one of the best items i think you can get for sniper. He shoots fire bullets and can do a lot of damage, i got many kills with it, works great with this.

I think my own build for sniper is good for me, i wanted to share it with you guys to see what you may think or if it helped you, but it surely helped me.

Guide Discussion
Quote | PM | +Rep by Themasterz » April 12, 2012 10:58pm | Report
Hmm, i used this build it's not THE BEST that i ever saw, but it was actually pretty good. Sure beats mine, i got a decent amount of kills, and the items are very good. Not bad Thumb up!

Themasterz


Unremarkable (1)
Posts: 1
Quote | PM | +Rep by Crazysnipe » April 12, 2012 11:09pm | Report
I like this build, it's not the worst i agree, i say it's a good way to get kills and try to survive as a sniper.

Crazysnipe


Posts: 1
Quote | PM | +Rep by gyrate » April 15, 2012 6:59pm | Report
Getting shrapnel first seems like a huge waste. I can't think of any reason why you wouldn't do take aim.

gyrate


Posts: 6
Quote | PM | +Rep by Dr.D » April 15, 2012 9:00pm | Report
You should get (and max) Shrapnel first simply because it can push, harass, zone, slow, farm, and damage all in one spell. Basically, the +65 range from Take Aim and the 25% ministun chance from Headshot aren't even comparable to the amount of utility that Shrapnel gives you.

Dr.D
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Posts: 79
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Quote | PM | +Rep by HamSandwich » April 16, 2012 9:50am | Report
Boots first lends this guide little credibility.

HamSandwich


Notable (32)
Posts: 392
Steam: HamSandwich
Quote | PM | +Rep by Kemedo » January 15, 2013 10:15am | Report
Are you really investing in a skill that you will use 2 times in early and 4 times in mid, because mana issues. Doing little damage in a small area and slowing your enemies like nothing? No, I prefer a single Assassinate shot at enemy eye than do him 70 dmg (2 ticks, the max of a hero will stay inside) by the coast of 120 mana.

It´s usefull. But it´s kinda a weak skill and valve should be ashamed of it. Just compare to Clinkz or Drow skills.

Maybe less mana usage, and less CD. Or more damage, damage on buildings and greater slow, should do the trick.

For sugestion: change the Gauntlet for Circlet, and one step close to double Wraith Band and sweet stats..

Kemedo


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Posts: 25

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