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2 Votes

Mobile Meepo

July 6, 2013 by ULTIMATE_KILLER
Comments: 2    |    Views: 4742    |   


Pusher

DotA2 Hero: Meepo




Hero Skills

Earthbind

1 12 13 14

Poof

3 4 5 7

Ransack

2 8 9 10

Divided We Stand

6 11 16

Talents

15 17 18

Introduction

Hi, I am ULTIMATE_KILLER. One day I decided to learn Meepo and I did. I tried many builds and advice but I still fed(got 35% winrate but it's slowly rising). I have lately found a new way playing Meepo and my gameplay improved signigficantly.

This guide is NOT for people new to Meepo because I am not focusing on gameplay style rather than basic survival. Moreover, this does include saving 2k money that may be hard for a new to Meepo. Check the other guides to learn grouping, blink-poofing combo and other skills.

Pros and cons of this Meepo comparing to other ones.

Pros:
- Good pusher
- Good map control
- Big speed of your meepos
- It's possible to have another jungler while not interrupting Meepo
- We can go almost everywhere at any time

Cons:
- A small delay for other items

What lane?

We need to have a bot lane with a support or a solo midlane.

Earlygame

First skill:
The first skill we need to pick is depending on our situation. If it's calm, we can skill geostrike/poof. Poof is needed to harrass the enemies or to scare them. You do this by starting poofing and if they stay, you wait for the poof to deal damage and if they go, you click S and get a last-hit with the shovel. If you feel that the enemies will be so aggressive to dive your tower, you pick earthbind because it lets you to hold the enemies while the tower is damaging them.

Items Justification
The stout shield, tangoes and later Tranquils are needed to survive the harrassment. The most important thing is not to die! Even if we get not much last-hits, we have the experience that is more important for Meepo. If we can't last-hit, we have to stay in the experience range of the creeps to get the needed level.


When we hit 6...
Instantly when we hit it, we could try to net a kill if the enemy is weak because we have another full hp and mana Meepo and because enemy is probably not expecting this.

If your main Meepo has like 100-200 hp and tranquils on cooldown(or not bought) while you get 6 and the enemies are hard, go back with the main and farm the lane with the clone.

If your main does good, send the other one to the jungle. His purpose is to stack the biggest camp(s) and to kill the small ones. If support is lame or roaming, you can stack-pull with him too.

At about level 8, we should have 3 stacks on the biggest camp(s) so we double-poof 2 times to take them down. After this, you should be already having travels.


Fights(levels 1-5)
Earlygame we try to avoid fights. If your midder ganks with a stun or smth, we need to net the enemy after the stun and make the poof. If enemies are hard, we try to save ourselves using the nets. If supereasy, we can do some kills but it's hard on these levels.

Fights(levels 6-10)
We can fight with the main Meepo and use the poof to nuke and later to run away if needed. This type of battles is good when enemies have no stuns or they have already used them.

We can fight with both: we tp the jungle Meepo and before the 1,5s time runs out, we throw a net on our enemy(we need to be close with this build but it gives better DPS) and instantly poof. The other Meepo should be trapping the enemy if needed. Don't forget about autoattacks.

Midgame

Our midgame starts when we get travels(I get them at about 9th lvl, 8-15 minute mark). Don't sell the disassembled parts of Tranquils. 1st teleports somewhere and 2nd teleports to 1st. We push the lanes either with poofing or autoattack if safe.

We are focusing on 3 things:
1. Farming
2. Pushing Towers
3. Killing Enemies/Helping Allies(we cannot do this very well at this time)

When we want to move to the other lane or base, we do same things. A good thing to mention is that all Meepos have individual travels cooldown so you will be able to teleport twice using 2 Meepos. Important thing is to look at the map. If you see the opponents on other lanes, you can push pretty far. If they are all missing, we TP and poof out the enemy wave or two. Then we travels/poof back.

If you see your allies fighting, we just need to tell them not to die and splitpush the tower. TP to them only if you have sure kills. We have only Travels now.

After level 11, our pushing skills are better, we have one more teleport, in about 5 mins after travels, dagger should be on.

Fights(levels 11-15)
We try to push and kill alone low-hp enemies(like farmer AM/alch/prophet/lion) and make dagger comboes on them, netting and hitting with a shovel to death. We don't need long range net cause we dagger-poof all Meepos to the enemy.

Lategame

At this time we have a purpose to kill the enemies or farm luxuries. We can do Roshan too. It all depends on the situation. You need to choose wisely between helping allies and splitpushing. Being with our team is not always good. It all depends on enemies' playstyle. The luxuries we pick must counter the enemies:

Hex if there's one hard enemy and we need to chicken him to kill(normally I win the game before I get any of them)

Heart if we need more hp.

Curi*** if we want to hit harder, to give allies more aura and to push harder.

Invisible Enemies

We can't wait till they pwn us or run away. We need to buy the freakin' dusts/sentries/gem and own them. This tactic includes much solo play so we need to be ready. Invi furion is food if you have a dust. The net has a travel time so people can easily avoid it before it is actually landed.

Hardest enemies and Food

We don't really care about the allies, because most of the job is done solo(allies help by just pushing one lane/fighting and we splitpush the other one/gank a guy). We need a good earlygame support who can harrass the enemies so we can farm as much freely as we want, nothing really more.

Hardest Enemies - ES and Nyx. I won against nearly all "counters" against Meepo but these guys have never let me win the game. Especially Nyx. If you see Nyx, repick!

Food - Antimage and Nature's Prophet. I never saw these guys doing something but feeding against me. They can't escape the net(qop cannot either but she can nuke). To catch AM, we just need to master dagger-poof-net combo. At our levels 11-15, we should be doing this each time he tries to farm solo. Prophet needs to be netted and poofed and he's dead. We deny all his pushing tries(we have global map awareness with travels).

There are some enemies that may pwn us with their comboes early-mid game but they are fragile, so try to avoid them till mid-late game(lion, tinker) at this moment we should be able to nuke them out faster :) .

Plays

Right now I have like 70% winrate with him(not counting the old games while I fed) so you can pick almost any game of mine. All the feeding games are with enemies ES/Nyx or feeders in the team.

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