0 Votes
New Guide

Icetags Guide To Timbersaw

January 4, 2013 by yubiyoy
Comments: 18    |    Views: 362990    |   

Build 1

Cookie Cutter

DotA2 Hero: Timbersaw

Purchase Order

Starting Items

Core Items



Hero Skills

Whirling Death

4 7 9 10

Timber Chain

1 3 5 8

Reactive Armor

2 12 13 14


6 11 16


15 17 18 19 20 21 22 23 24 25

Icetags Guide To Timbersaw

January 4, 2013


Hello and welcome to my guide for Timbersaw!

Lore: Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.

With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit. (Farley)

Who is Timbersaw?

Timbersaw is a meele highly mobile ganker and initiator. Hes also somewhat tanky later on.

When to pick timbersaw:
Your team has aoe disabler (Enigma, Magnus, etc.) but lacks aoe damage.
You need a team initiator.
When the enemy team lacks escapes.
When you are good at managing your mana.
Enemy team has a Meepo or Natures Prophet.
When you know you can gank mid-game.
When you hate the forest.
Enemy team has a pusher such as Enigma or Broodmother.

When not to pick timbersaw:
The enemy team has a mana burn (Nyx,Outworld Destroyer, Keeper of the light etc.)
When the enemy team has a silence that you know will **** you up. (Silencer, Bloodseeker, Drow Ranger etc.)
When the enemy team does have a keeper of the light.
You're not good when it comes to roaming and ganking effectively.


Whirling Death: Shredder whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.

Damage: 100 / 150 / 200 / 250

Mana Cost: 70 / 80 / 90 / 100 Cooldown Time: 8

*Note* A very effective skill against tanks, effectively reducing their hp. It also deals pure damage if you cut down a tree as well. The Aoe is kinda short, almost auto attack range. Try to use this skill after you initiated with Timber Chain as there will probably be a tree nearby.

Mini-Guide To Pure Damage
All heros have base 25% magic resistance with no items nor skills.
That means you will be doing 250x0.75= 187,5 damage without cutting a tree in the process. However pure damage goes trough magic resistance and does a full 250 damage. That means you will be losing 62,5 damage from not cutting a tree.
Timber Chain: Shredder fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

Range: 800 / 1000 / 1200 / 1400
Damage: 100 / 140 / 180 / 220
Damage radius: 225

*Note* This is what makes Timbersaw so highly mobile and annoying to kill. Its basically a low mana cost blink that requires you to target a tree. It has a incredibly low cooldown, fairly low mana cost and insane range. On top of that it does damage. If you are not good with skills such as pudge hook or clockwork ultimate i recommend maxing this after Whirling Death. Otherwise maxing this first will you give more damage potential if you know how to land it a lot.
Reactive Armor: Each time Shredder is attacked, he gains increased health regen and armor.

Stack Limit: 4 / 8 / 12 / 16
Stack Bonus Armor: 1
Stack Bonus Health Regeneration: 1 HP/sec

Mana Cost: 60 / 70 / 80 / 90 Cooldown Time: 4

*Note* This gives nice lane sustain and shines when they enemy team has agility carries (They Attack Fast) which basically gives you loads of extra survivability. I usually take one point early and leave it until i maxed my Timber Chain And Whirling Death.
Chakram: Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5%% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and while the blade is out.

Passthrough Damage: 100 / 140 / 180
Damage per Second: 50 / 75 / 100
Range: 1200
Mana cost per Second: 20 / 25 / 30

Mana Cost: 125 / 150 / 175 Cooldown Time: 8

*Note* Timbersaw's ultimate wich gives him great ganking potential and good teamfight presence. The important note about this skill is the mana drain. This skill consumes ****loads of mana (Wich is the reason i said that you should be good at managing your mana before). At level 6 this alone drains all your mana in around 10 seconds(Assuming you didn't use your first two skills wich you should). Its great for chasing people beacuse the lower the hp the more slowed people get. This is one of the main reasons you build alot of mana items on Timbersaw.

Ps: Casting Chakram in base and then teleporting (Radiance Bot Lane) or (Scourge Top Lane) is so mutch win.

You can change the skill build to your liking, this is my persona preference.


Starting Items:
I usually go for a mix of mana and tank items on Timbersaw. I start off with a stout shield, Healing Salve and tangos and depending on the game Clariyts or Iron branches (If the enenmy cast spells alot a wand will do good.)

My core items consists of Mana boots, Vanguard and a Rod of Atos. Vanguard for the obviousness needed tankyness if you're going to initiate. Rod of Atos is a item well suited for Timersaw, why you may ask. It has hp (Wich you need) and a lot of intelligence which makes up for his terrible mana pool. Also the active slow effects works very well with Chakram allowing you to slow them down then cast Chakram so they stay in it and take more damage. Mana boots is kinda self explaining.

Luxuries: I recommend getting a bloodstone in case you still have mana troubles, if not then feel free to get a Shiva's or a Heart Of Tarrasque in case you feel too squishy.

Situational: Pipe Of Inisght, you can carry this item as it gives you a good amount of defense against nukers.
Blade Mail: If you get focused alot get this.


Early Game: Try to get a lot of lasthits, which shouldn't be mutch of a problem with a stout shield combined with your Reactive Armor. Try to save mana to get away and not spend it too fast. If you see a possibility for a kill you can go for it tough.

Mid game: This is where Timbersaw shines. Roam the map for kills and help your allies to get as mutch farm as possible. You should have mana boots by now and maybe a vanguard if you did well early. You can nuke down a lot of heros with ease.

Late Game: Your beginning to grow into a more of tanky role. Your Timer Chain is now mainly for mobility and you should now be using Chakram a lot more to assist your team.

Allies And Foes

Here are a few heros that you that will help you out or give you a nice combo:

These two provide you with mana regeneration wich helps out his ****ty mana pool.

This people does not only give you a stun they can screw up enemy positioning (Put them closer to trees for pure damage).

Aoe Disablers:

These guys allows you to land your ultimate on all targets in a teamfight for epic damage.

Speical Mention:

This guy traps people in trees allowing you to walk up to them for free pure damage.

Watch Out For These:

These two will just drain all your mana and laugh while you become useless. You shouldn't consider picking Timbersaw against them.

Special Mention

Beware of this skill, it can make you waste alot of mana trying to escape usng timber chain.

Not only will this guy burn your mana incredibly fast, hes blink is better than your Timber Chain in most cases making him a pain in the *** to go aginst.


Timbersaw is excellent hero with a over average diffuclty to play. If you would like to add something onto this guide feel free to comment.

Watch out for my upcoming guide to Ember Spirit.

Guide Discussion
1 2 >>
Quote | PM | +Rep by xCO2 » December 17, 2012 12:07pm | Report
Good solid build, some decent information that's well formatted, recipe for a +1.

Edit: No Anti-Mage in enemies?


Prominent (72)
Posts: 1531
Steam: RUSH_and_ABUSE
View My Blog
Quote | PM | +Rep by yubiyoy » December 17, 2012 1:28pm | Report
xCO2 wrote:

Good solid build, some decent information that's well formatted, recipe for a +1.

Edit: No Anti-Mage in enemies?

Good Point, il add that.


Unremarkable (3)
Posts: 40
Quote | PM | +Rep by PoNySoNg » December 17, 2012 2:52pm | Report
Kunkka is pretty good at keeping this guy still as well. He watch you grapple away and just X-mark you back to your doom.


Posts: 19
Quote | PM | +Rep by SuperNova » December 20, 2012 10:39am | Report
This hero is really strong. I find that drums work well on this guy as well.


Unremarkable (16)
Posts: 630
Steam: BaconBorn
View My Blog
Quote | PM | +Rep by altxexit » December 20, 2012 1:50pm | Report
I think Vangaurd is a situational item, and in most games rushing to Bloodstone is best ( making Bloodstone more Core). Vanguard is good when you are up against heroes that have heavy melee right click that wont melt you in a sec. ( Like Lycan or Sven) Vanguard isnt good vs Ursa due to his ability to melt you quick and you can kite him easy with Timberchain. Getting your Perseverance quicker is better in most games since you are tanky with Reactive Armor anyway.

Kotl isnt that bad but the easiest way to deal with Mana leak is either through getting a Eul's Scepter of Divinity or Manta Style to remove the debuff. Eul's Scepter of Divinity is also a good situational item as well. ( as well for the mana regen.)

You should include more enemies that shutdown Timbersaw like Nightstalker/Silencer/Drow/DeathProphet or anyone with a easy to place Silence.

Nukers like Lina and Lion will make it hard to play since Silence and Nukes are Timbersaws weakness.

For allies you can add Void as well or anyone with a long disable to have Timber's Ult even better.


Posts: 1
Quote | PM | +Rep by MOJO » December 21, 2012 4:31pm | Report
anyone with a easy to place Silence.

I say that "silence" is the enemy of nearly every heroes in the game so I wouldn't emphasize that too much, it's common sense for Dota. Doom is the counter to everything. Obviously not the case where carries got over fed and have like 2500+ HP and hardcore dmg like Syllabear, Alchemist etc. Faceless Void get silence and he's pretty much not good for team fight.


Posts: 8
Quote | PM | +Rep by Hageln » December 30, 2012 11:26pm | Report
I think I agree with above posters that Bloodstone is better than Atos. You already have functional slow, and the stat buffs and MP regen are just so so superior. Also, a start I've been trying lately (with good success, depending on my lane buddy) is stout shield + quelling blade + tango. It lets you get last hits despite your terrible right click, and then I buy an orb of venom first thing, to help catch enemies fleeing, and give my miserable right click something to do. Venom might be near its strongest on timbersaw, I recommend trying it out.


Posts: 2
Quote | PM | +Rep by prodotaplayer » January 4, 2013 3:53am | Report
No offense, but this is a pretty bad guide.

1. This skill setup is rigid. Skill setup is dynamic and changes depending on who you are laning with and team you're facing.

2. Rod of Atos? Seriously? You need mana regen for your ult and atos + arcane boots isn't going to cut it. A way better core item is bloodstone each and every time. That way, you can spam timber chain, whirling, and your ult.

3. Sheep stick gets no mention? Again, bad item build seeing as how item builds usually change depending on who's on your team and who you're up against. If my team has another tank (like cent) and their team is heavy on agils or tanks, sheep stick. Otherwise, bloodstone.

4. If you're facing a team full of nukers - hood. Vanguard will be useless.

I do like the allies/enemies section, but definitely needs more work.


Posts: 1
Quote | PM | +Rep by beastmodebeast » January 8, 2013 8:12am | Report
Decent guide, but here are a few things I've noticed while playing T-Saw.
And by the way, to the above poster: Obviously everything in Dota is dynamic and everything changes... but this is a guide, its tough to really show that. Would you rather have the guide just leave the skills section blank and say "well, its really dynamic so anything could go here"? Thats not the point of the guide. Icetag is simply giving a guide to how Icetag would reccomend playing.

1.) A-Boots, BloodStone, and Eul's are generally enough for T-Saw's mana problems and should consist of his core in that order. Bloodstone is the most critical component. Bloodstone on T-saw changes the game. Euls is nice because the movement speed is awesome in helping position T-saw for using Timber Chain to do damage. Timber chain should not really be relied upon for damage, but with the move speed you can really use it to your advantage when ganking.

2.) Maxing out Whirling Death first is the best in most scenarios. T-Saw can mow down almost any hero in early game with maxing out WD and also it helps T-Saw farm like a machine. "Saving Mana" early game is tricky... You should save mana, but at the same time if you farm properly you can play T-Saw smartly by always using his mana. If you can farm a Bloodstone by using your mana constantly and racking up gold then you can really dominate Mid-Game. While also getting kills early game.

3.) I find Heavens Halberd to be really effective on T-Saw. Tankyness + Slow and Evasion will put you over the top on being GodLike.

4.) There should be mention about how one thing that T-Saw really does well against where most heroes struggle is Invisibility. T-Saw is probably the best hero in the game at getting Cheesy Ganks Early + Mid game vs Bounty, Riki, and other soft stealthies. It goes like this: 1.)Bounty Hunter, gets caught off guard. 2.) Gets rocked a few times by lane buddy and T-Saw. 3.) Starts to get low on health and goes invis. (now he's already dead) 4.) Toss the Chak where he goes invis, run up to the chak, and crush a whirling death, then chain out in the direction the BH thinks is safe. = Dead BH = Mad BH


Posts: 3
Quote | PM | +Rep by yubiyoy » January 9, 2013 4:24am | Report
If you read the guide it actually tells you to max out WH in case you're not that great with timber chain.


Unremarkable (3)
Posts: 40
1 2 >>

Please log in or register to comment!