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Good guide. Short and straight to the point. +1 from me.
Anyway, there are some things i would like to point out.
1. Imo Crystal Nove at level 1 is better for setting up kills. the 1.5 second Imobilize from Frost Bite is usually inferior to a 3.5 second slow...especially since Frost Bite doesnt prevent the opponent from casting, meaning that the opponent can still cast his own disables.
2. Skilling the ultimate at level 6 is kinda meh....you dont really get the chance to cast it in the laning stage anyway. I personally like to skill it at level 9-11, were the small skirmishing / teamfighting starts.
3. If your team consits of mana dependent heroes like Bristleback, Timbersaw, Zeus, Luna etc.etc. i would go for a 1-1-3 Skillbuild. The 0.5 / level increase of Arcane Aura doesnt seem to be much, but the 1 second intervall between each instance really makes it stack up. Even if you just compare Level 1 and 2 of Arcane Aura: over 2 seconds you get 1 bonus mana....which is quite alot.
4. I dont agree with the Orchid's Malevolance luxury choice. Its ~4k gold which gives you 0 survivability, which is like putting a big, red marking dot on your back. Also i would add a Blink Dagger to the situational section.
thats pretty much it. As said.... overall a good guide.
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Anyway, there are some things i would like to point out.
1. Imo Crystal Nove at level 1 is better for setting up kills. the 1.5 second Imobilize from Frost Bite is usually inferior to a 3.5 second slow...especially since Frost Bite doesnt prevent the opponent from casting, meaning that the opponent can still cast his own disables.
2. Skilling the ultimate at level 6 is kinda meh....you dont really get the chance to cast it in the laning stage anyway. I personally like to skill it at level 9-11, were the small skirmishing / teamfighting starts.
3. If your team consits of mana dependent heroes like Bristleback, Timbersaw, Zeus, Luna etc.etc. i would go for a 1-1-3 Skillbuild. The 0.5 / level increase of Arcane Aura doesnt seem to be much, but the 1 second intervall between each instance really makes it stack up. Even if you just compare Level 1 and 2 of Arcane Aura: over 2 seconds you get 1 bonus mana....which is quite alot.
4. I dont agree with the Orchid's Malevolance luxury choice. Its ~4k gold which gives you 0 survivability, which is like putting a big, red marking dot on your back. Also i would add a Blink Dagger to the situational section.
thats pretty much it. As said.... overall a good guide.