GUIDE RATING

31 Votes

Double or Nothing

April 5, 2012 by Leech
Comments: 10    |    Views: 141037    |   

Build 1
Build 2

Build 1: Roaming

DotA2 Hero: Ogre Magi

Offense

Damage 58-64

Defense

Armor 4.96

Other

Movement Speed 295

Attributes

Strength 103
Agility 52.75
Intelligence 77

Basic Stats

Health 2441
Mana 1222

Purchase Order

Initial

Initial #2

Core

Items to be Maintained

Roaming

Luxury

Good Situational Options



Hero Skills

Fireblast

1 3 5 7

Ignite

2 4 8 9

Bloodlust

10 12 13 14

Multi Cast

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Double or Nothing

Leech
April 5, 2012


Introduction

Hello and Welcome to my Guide for Ogre Magi. There are two skill builds so be sure to check out both. Ogre Magi is a noob friendly Intelligence hero with a melee attack animation. He has been classified as several things a Roamer, a Support and a Semi-Carry. I'll show you how I play this hero as such minus the latter (Although Multicast can be unpredictable).

Pros / Cons

Pros

    A Stun
    A Slow
    A Buff
    Easy To Use
    Fairly Tanky
    Unpredictable yet Satisfying Ultimate

Cons
    Melee Hero
    Low Intellect Scale
    Suffering Mana Pool
    Unpredictable Ultimate

Skills

1Q: Fireblast - This is Ogre Magi's key ability in that it is a stun with decent damage attached. This will be used for Ganks as well as any opportune CC moment that may arise in the game. Paired with Multi Cast this ability has the power to not only stun but to destroy opponents, as it inflicts the damage multiplied as well as the stun.( Multi Cast applies with this ability every 0.3 seconds by the multiplier)

2W: Ignite - This ability is more effective because it has a slow, yes the damage is useful; however, as a roaming hero or a support this slow will allow you to help pick up kills for your team and also help you save either yourself or a teammate in a chasing scenario. ( Multi Cast recreates this ability as an AoE)

3E: Bloodlust - This is high support ability. In my alternative build I get this to pump up my laning partner and my team in team fights. MS and AS makes a ton of difference for most heroes and especially those auto attack carries. Be sure to spread the joy of lust to your team. ( Multi Cast allies will be selected randomly in an 575 AoE to be Bloodlusted.

4R: Multi Cast - This is Ogre Magi's signature ability and also his ultimate. Although this ability is glorious when it procs, it should not be treated as a guarantee. Always remember that this ability is not a 100% successful proc and to make sure that you do not make this out to be a factor in a fight. Treat every fight as if Multi Cast does not even exist, and when it does proc, capitalize on the opportunity.

Special: - Unrefined Fireblast this is a wave version of Fireblast that does increased damage and stuns as well. This ability is only obtained by purchasing an Aghanim's Scepter which I do not personally recommend. It's an expensive item and I feel as if there are better options available.

Items

Core

Arcane Boots - This is a naturally supportive item and also solves quite a bit of Ogre Magi's mana problems, IMO best possible boot choices unless you are in a "pubstomp" situation where you can later sell for Boots of Travel.

Orb of Venom - Not usually a core item or an item seen much in general, but it acts fairly unique for Ogre Magi. Orb of Venom's slowing effect stacks with Ignite causing an increased slow amount and making Ogre Magi very annoying to deal with. Also this cheap little item can be bought at side shops for a small price.

Magic Wand - My favorite item of all time, incredibly cheap and incredibly useful. Helps with Ogre Magi's mana problems and you will find it saving your life at times.


Roaming
Bottle - You should do a fair share of roaming whether you are building a bit more supportive or going to try and carry, dominating runes is key to turning the tides of battle. Not to mention Double Damage and Multi Cast Fireblast's will give you chills.

Urn of Shadows - You don't necessarily need this since you have a Bottle as a roaming hero, but it's nice to have since it will gain many charges being involved in the majority of Ganks and team fights. Definitely do not get this if you have a carry like Nightstalker or Dragon Knight who have already acquired it.


Misc.
Blademail - I tend to get focused quite a bit as Ogre Magi so I recommend picking this item up versus a melee DPS team, should the occasion arise.

Pipe of Insight - Ogre Magi is a support and he is beefy as hell, a great team candidate for this item when facing heavy nukes and magic blasting opponents.



Observer Wards - Buy These, Use these. (Regularly)

Town Portal Scrolls - Buy these, use these. (Regularly)

Role / Play-Style

Laning

As Ogre Magi they're a few ways to lane. When paired with a carry try not take CS from him/her especially if that person knows what they're doing (non-baddie). Check their jungle periodically if you happen to be bot as Dire or Top as Radiant, as well as your own jungle. Bloodlust will give your carry an advantage in lane and you should also use it to save yourself as well as your partner in lane seeing as it increases MS as well as AS. Later on you can Farm an entire lane by yourself as long as no carry is there to pick it up, spam Ignites in lane to spawn Multi Casts and farm creeps in lane. (Only do in later game when mana is no longer a huge issue)

In the even that you are lane partners with someone who is not a carry such as Initiators. Feel free to grab CS, Ogre Magi has a great base damage early game which makes him quite good at last hitting. and since Ogre Magi needs to obtain items like Arcane Boots Early CS is good if laned with someone who doesn't desperately need.


Roaming

Roaming is an attribute that Ogre Magi really excels in. He has a stun, a slow and is a beefy hero in general. Obviously you are going to want a Bottle as soon as possible for maximum ganking potential. As long as you have mana and it's mid game and up Roaming is a very viable option. Even as support you should be making a good Gank effort. Dominate Runes and keep an eye on them as well since you should be warding regularly. The rest is fairly self explanatory, Open with Fireblast follow it up with Ignite and Bloodlust the carries.

Summary

Ogre Magi is a great Ganker, Support, Roamer and just a solid pick in benefiting a team overall. Keep in mind a few things while playing Ogre Magi. You are still warding for your team, you are not a hard carry, you are very useful so make sure you are not absent from the majority of fights, play smart, don't be selfish, DO NOT rely on Multi Cast, treat it as a luxury proc.

I realize this hero is yet to be implemented into the beta; however he is one of my favorite heroes and in anticipation I decide to share the way I view and Play Ogre Magi, I hope this helps, comments welcome, enjoy!

Guide Discussion
Quote | PM | +Rep by Atlas » April 6, 2012 6:45am | Report
I like the name of the guide. :D

Atlas
<Community Support>

Prominent (94)
Posts: 1425
Quote | PM | +Rep by Leech » April 6, 2012 3:33pm | Report
Atlas wrote:

I like the name of the guide. :D


:3

Leech
<Veteran>

Notable (25)
Posts: 471
Quote | PM | +Rep by RedHair_Shanks » May 10, 2012 6:57pm | Report
Wish he's coming soon, one of my fav DOTA chars' U__u

RedHair_Shanks


Posts: 2
Quote | PM | +Rep by wittlemidget » May 23, 2012 6:35pm | Report
He's out on the test realms just now, so he'll be in the main in the week

wittlemidget


Posts: 3
Quote | PM | +Rep by jaslam » May 24, 2012 4:24am | Report
Aganims is shaping up to be a good item for Ogre - I haven't played this version of aganims on Dota1 so I am not sure - however you say it is pricey - but as an item it is easy to build. Key issues for support is gold - aganims can be bought in 1k - 1.2k parts, where as sheep stick is 2.7k and 2.1k parts - it's basically another disable, potential to multi cast AND all the added stats.. Great item for Ogre - start with a point booster or wizardy - and from there you can adjust your build accordingly. (depending how the mid game goes..) ie change the wizardy to a euls if needed or point booster to bloodstone (though not needed) - if you are farming the lane, then a rush aganims by the 20 minute mark would devastate the enemy team at mid game stage (level 11)

the combo is strong - stun - slow - ulti-stun - stun again (6 sec cd) the targetted disable for this 1 unlucky customer, even without a multi cast is 800dmg in 6 seconds, stunned throughout..

jaslam


Unremarkable (17)
Posts: 299
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Quote | PM | +Rep by Cryder » June 17, 2012 1:31pm | Report
A rather major fault with this guide is that you are saying that Scepter isn't worth it.

Scepter is certainly one of the best items possible for Ogre Magi, enabling the ability to do 5 - 8x multicasts, or simply just adding more stun.
Sure its mana expensive, but you get plenty of mana later on, and its worth it to spend some mana for a kill.

So yeah, Scepter is THE item for Ogre Magi.

Cryder


Posts: 2
Quote | PM | +Rep by Sefi » July 21, 2012 1:47am | Report
I agree that Scepter is certainly an item to consider for OM, but like most games it depends entirely on the situation. Depending on Scepter to win you the game is almost never the answer, and OM has too little a mana pool to rush it. Maybe after getting Arcane Boots and one other decent item that solves your mana problems. Personally I enjoy the Bloodstone build if I'm having a good game.

Otherwise, great guide, and unless you've got another dedicated bottler on your team, definitely remember that Bottle. Seen too many ogres opt against it for some reason.

Sefi


Unremarkable (3)
Posts: 68
Quote | PM | +Rep by Reed » August 1, 2012 2:56am | Report
No Soul Ring?

You need to mention this if playing Ogre Magi, sometimes it makes more sense to get soul ring than arcane boots.

Reed


Unremarkable (3)
Posts: 21
Quote | PM | +Rep by Great F8 » August 1, 2012 5:30am | Report
+1/+Rep for a simple but good Ogre Magi guide.

If you ever get around to updating this, Luxuries/Situationals could use some detail as to what you should get when.

Great F8


Unremarkable (3)
Posts: 39
Steam: Great F8
Quote | PM | +Rep by Scarletterose60 » January 27, 2013 4:00pm | Report
In most games I have found that Aganim's scepter, while a good item for Ogre, is definitely not the best item on him, the second fireblast costs a whooping 400 mana and have a long cooldown, it is better to build more mana items before aganim's so that his miniscule mana pool isn't eaten up by a single Fireblast, I only pick up Aganim's scepter typically if I somehow have a large amount of gold and only after I build a Eul's and Force Staff or Altos first so that he will have enough mana to cast all his spells at least twice. And not surprisingly Altos and an absolutely amazing item on Ogre, giving a cheap and long range slow, granting him 250 health, 475 mana, increased mana regen AND 25 more base damage, it just makes him more effective at chasing while also being cheaper than Force Staff and Eul's combined. HOWEVER if you plan on playing him more supportive as opposed to more of a ganking or roaming role, than it would be better to go with the force staff and eul's as they benefit your team as a whole much better with their actives. Also a necronomicon is a fantastic pickup on Ogre for the mana burn which devastates opposing Int heroes.

Scarletterose60


Posts: 11

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