Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

4 Votes

Bane Guide for Tristy

October 10, 2012 by Airwave
Comments: 2    |    Views: 13874    |   


Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Airwave | October 10, 2012 10:05pm
peatar wrote:

Just voicing my opinion here. Personally I think it is situational on whether you max out nightmare first over enfeeble. If you are opposing a carry, maxing out enfeeble is a great way to stop the opponent carry from farming. Also I just think that 4 seconds early game would be plenty to help survive/kill and that even getting stats for survivability would be a better way to go.


To preface, I made this guide quickly to give a friend of mine who's new to the DotA genre an idea of how to build Bane in a simple manner. Originally I planned on leaving Nightmare at level two until 24/25 but the one key aspect of Nightmare that I was not considering was the difference between range in levels (100 range can make a world of difference). If I do continue this guide into a full-fledged premium guide I would include a second build to account for the enemy having a carry that you're intent on shutting down, but for brevity and simplicity sake I chose to leave it as one streamlined build that prioritized maxing Nightmare over Enfeeble.
1
[-]
peatar | October 10, 2012 5:32pm
Just voicing my opinion here. Personally I think it is situational on whether you max out nightmare first over enfeeble. If you are opposing a carry, maxing out enfeeble is a great way to stop the opponent carry from farming. Also I just think that 4 seconds early game would be plenty to help survive/kill and that even getting stats for survivability would be a better way to go.
Loading Comments...
Load More Comments
Similar Guides
Featured Heroes

Quick Comment (2) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved