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DotA2 Skill: Enchant Remnant




Enchant Remnant


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Any Target
Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After 3 seconds the remnant shatters, releasing the hero and damaging nearby enemies.Can also be cast on Remnants. Has a 5 second cooldown when used this way.

Cast Range: 175
Damage Radius: 450
Damage: 450
Duration: 2.4
Mana Cost: 150 Cooldown Time: 45
Additional Information
Notes:
  • Requires Aghanim's Scepter to be unlocked.
  • Enchant Remnant has a cast time of 0.3 seconds.
  • An enchanted hero is fully disabled, invulnerable and reacts on Earth Spirit's spells just like a Stone Remnant.
  • Boulder Smash: Enchanted heroes are knocked back for 2000 distance and stun enemies they collide with.
  • Rolling Boulder: Enchanted heroes boost it like a Stone Remnant. Earth Spirit will roll straight through them and break their stone form prematurely.
  • Geomagnetic Grip: Enchanted heroes are pulled at a speed of 1000 and apply the silence/damage.
  • Magnetize: Enchanted heroes refresh and spread Magnetize when within its stone search radius. Enchanted enemies can receive the Magnetize debuff, but cannot receive or propagate the silence/slow from grip/roll.
  • The knock-back from Boulder Smash and the pull from Geomagnetic Grip will continue normally even if the enchantment expires.
  • If the enchantment expires while the target is being smashed back or pulled and then they collide with enemies, then only minor effects will apply: smash will damage but won't stun, and grip will silence, but won't damage.
  • If the enchantment expires while an enemy is being smashed back, they will take 125 damage, but won't be stunned.


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