Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

6 Votes

Venomancer, Damage And Support

January 25, 2012 by Ryukari
Comments: 10    |    Views: 14802    |   


Damage And Support

DotA2 Hero: Venomancer




Hero Skills

Venomous Gale

1 3 7 9

Poison Sting

2 5 8 10

Plague Ward

4 12 13 14

Noxious Plague

6 11 16

Talents

15 17 18


Venomancer, Damage And Support

Ryukari
January 25, 2012


Introduction

This Guide is from a good friend. He was too lazy too create an Acc. so he puplished it on my Acc. ^^
Thats his way how he and i played Venomancer in DotA.
Now we are using it for DotA2 and it works greate like in DotA.

..sry for that bad english :s

Pros / Cons

PROS

- Kills blinkers and wind walkers when combo is successful
- Dominates low hp heroes early to mid game
- Shreds health points quickly
- Plague Wards shine against pushes

CONS


- Low Survivability Rate against nukers
- Poison Nova does not kill without a DoT skill
- Loses effectiveness when late game arrives
- Decent opponents will kill their own teammates under poison

Items

You might be wondering of why is there no damage early game and my answer is that Venomancer relies on damage overtime skills. His Poison Skills are more than enough to kill off easy prey. The only real damage he would have would come from Maelstrom if you choose to adjust the order according to the game flow.



Starting Items:

This is an optional choice but buy a courier if there isn't already. You can buy a headdress for the optional choice of buying Mekansm to support. You may also buy Ring of Basilius for the small armor boost to help you dive through the enemy creeps.



Your first basic item will be 2 bracers since you need to attack and endure a few hits and you need the hp being a low hp agi hero. No wraith bands unless you really have a hard time last hitting creeps.



Boots of Travels are better as I am not a fan of Power Treads on Venomancer as this hinders him from starting & stopping pushes immediately. Though he can buy scrolls, the teleport ability and the move speed from Travels makes ganking, chasing and fleeing easier.



The Transmute from Midas helps you farm expensive items and suits Venomancer very well since the components of MKB and the new Butterfly cost a lot. The IAS from this item helps trigger the lightning from Maelstrom a bit more; which is farming happily. Early game, this helps you give off more shots than needed.



Linkin Sphere enables you to keep using Venomous Gale. Both Mekansm and the Plague Wards also use up the excess mana, so his mana does not really get wasted. The Entangle is a bonus for Venomancer; no stun will stop you from chasing dying heroes.



Your main damage items are Mjollnir, Butterfly & MKB. Mjollnir and Butterfly work great as Evasion and Static Charge are a good mix; even though opponents will miss, they can still trigger Static Charge. Maelstrom and then eventually Mjollnir help assist Poison Nova with their chain damage. And finally MKB is a better choice in terms of DPS against Daedalus as the final items since towers are the main concern.



Optional Items:



Dagger is a better alternative to Shadow Blade but the only time you get this is if the opposing team has Furion (Nature Prophet) where sprout would really hurt. Another hero to look out for is Vengeful Spirit. Get dagger if the enemy team has pushed you out of position.



Mekansm is a support item and since you have excess mana, it would be best to use that mana to heal your allies while you are in the middle of the team clash. The armor boost enables you to tank a bit. Mekansm is gotten in conjunction with Linkin Sphere.



Monkey King Bar may or may not replace Hand of Midas late game. The DPS within this item helps Venomancer fulfill his role as a late game damage dealer. This is due to the damage from the mini-stun as it helps bring down opponents although it is physical with range. Advisable after the Core Items have been completed.



Radiance is an item I wouldn't be surprised to have when nobody will get it. You also have decent items to tank: Butterfly, Linkin Sphere & Mekansm. Even though another hero uses the immolation better, it is still a fine choice when pushing multiple lanes as a team.



Other Alternative Items:



Wraith Bands are good at increasing damage and can also help with last hit creeping. I have chosen Bracers because you will be diving into creeps early game so increasing your health is a better option.



Shadow Blade may be one of the best items for hunting but I do not recommend it as you can run away with travels and use the fog of war to your advantage instead. Venom's ultimate is instant and nothing compared to Shadow Fiend's Ultimate.



Sange & Yasha IMO is the worst choice a player can choose for Venomancer. It provides nothing except more speed, which does not really help the team unless you have an item that boosts damage quickly. I've chosen Maelstrom because it can help you and the team. You have Venomous Gale so maim is worthless.

Strategy & Walkthrough

Level 1-3: Earning your territory

You are a hero with 450 range, which can make it difficult, so you're best having an ally tagging along in getting that first kill. Lane partners suited for you should be tanks that can assist. Abaddon, Skeleton King or Tidehunter fit this criterion.

The lanes I encourage you to get are the side lanes. Last hit creeps as you normally do. When you reach level 2, you should have Poison Sting so use it wisely; don't be greedy but don't be too cautious either, hit a hero at least once because the Poison Sting eliminates their poor regen for 7 seconds. Be careful when creeps do start targeting you; tangos will help here. When you reach level 3, start spamming Venomous Gale on your target and have your ally assist. If the hero flees, let him go. Rely on Venomous Gale to kill for you, there's no use tower diving at this stage.

Levels 4-11: Establish Lane Control


Work on your basic items. Complete them. With Bracers, Boots, Headdress and/or a RoB, you are a stacked hero and this will allow you to stay in your lane. The boots will allow for easy chasing.

The only thing you need to worry about is Chen and Mekansm. If enemy heroes teleport or have teleports, have your allies ready their stun. Kill when necessary, it should be very easy for you to earn at least 2 kills before this stage ends. Venomous Gale and hit or add in Poison Nova to kill fleeing targets.

If you have been last hitting creeps effectively, you should see yourself with a Midas. After Midas, proceeding to Travels is optional so you can just adapt to the battlefield instead. By creeping and dedicated farming, you can rush for the better items and prepare yourself for mid game ganks.

Mid Game 12-18

Your Role: Gang Bang and Support

Mid game is all about teamwork. You should participate in nearby ganks whenever possible. Have you been more successful at killing or have you been the main focus of the enemy team? Does your team need more support? I advise getting a Dagger of Escape to the first question and Mekansm for the second. You must acquire one of the two so you can remain versatile for your team.

Get your Linkin Sphere afterwards. Plague Wards serve as scouts and gives your tower more support from its piercing damage. Mass Plague Wards at key positions when ganking; you can lay down a maximum of 6 Plague Wards. They also help with the high-level creep camps. Maelstrom also helps and is your main damage item at this point and eventually Mjollnir.

Don't die carelessly for a kill; if you are however on red health then it would be best to back off. You are mainly contributing Poison Nova and a Venomous Gale for your team, after that you are a normal DPS Hero. Maelstrom increases Venomancer's potential, it helps in farming and increases your effectiveness after Poison Nova has been used.

Buy Wards for your team. Your team should be sharing the ward watch in order for everyone to stay equally powered against opponents. By mass warding, you are delaying your items and you will be a useless AGI hero by late game.

Coordinate with your allies about your skill combos within the team. Remember that Poison Nova does not kill so your allies should be the ones finishing up the mess. For chain combos regarding Venomancer and his allies, check out the A&E Section.

Late Game 19-25


When this stage begins, you should be farming for Aegis and Divine and when the game goes on too long, go for Mjollnir. At this point, you may also replace Midas with Butterfly. With the help of both Midas and the 20% chain lightning, there should be no problem at all.

Poison Nova has almost no effect on high hp heroes and heroes with Aegis of Immortal. Venomous Gale is mainly a slow. It is annoying, which only gives Venomancer the role of a pure DPS Damage Dealer. Do what you must, play as a team and win as a team.

Quick Comment (14) View Comments

You need to log in before commenting.

Similar Guides
Featured Heroes

Quick Comment (14) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved